使用 Switch 语句从 Xcassets 加载 imageView

Load imageView from Xcassets using Switch statement

我在 Xcassets 中有 @1 @2 和 @3 的图像,我正在尝试使用下面的代码将图像加载到滚动视图页面上,该代码会根据打开的年龄切换图像。页面由位置决定,在 viewWillLoad 函数中调用 switch 语句。图片没有加载,但声音正常,所以我知道问题出在图片加载上。你能帮忙吗?

override func viewDidDisappear(animated: Bool) {
    self.imageView.removeFromSuperview()
    self.imageView.image = nil
}



override func viewWillAppear(animated: Bool) {

    showImageView()

    let tapGestureImage = UITapGestureRecognizer(target: self, action: Selector("handleTapGestureImage:"))
    imageView.addGestureRecognizer(tapGestureImage)
    imageView.userInteractionEnabled = true
}




// MARK: BWWalkthroughPage Implementation

func walkthroughDidScroll(position: CGFloat, offset: CGFloat) {

    // getting the page number from the scroll position. First page loads as nil so want it to be zero.

    screenPage  = Int(((position / view.bounds.size.width) + 1) - 1)
}



func showImageView() {

    // change imageView in bundle depending on which scrollview page you are.
    switch screenPage {

    case 0:

        self.imageView.image = UIImage(named: "Aligator", inBundle: NSBundle.mainBundle(), compatibleWithTraitCollection: self.traitCollection)
        self.view.addSubview(imageView)

    case 1:

        self.imageView.image = UIImage(named: "Bear", inBundle: NSBundle.mainBundle(), compatibleWithTraitCollection: self.traitCollection)
        self.view.addSubview(imageView)

    default:
        self.imageView.image = nil
    }
}

您需要了解一些重要事项。 您不需要一遍又一遍地 add/remove 视图层次结构中的图像视图。只需调用 imageView.image = nil 就足够了。

第二件事是你不需要使用完整的方法UIImage(named:inBundle:compatibleWithTraitCollection:)。您应该能够简单地使用 UIImage(named:)。如果您发现自己不得不使用前者,那么在您职业生涯的这个阶段,您可能会承受更大的负担。

第三点就是当你覆盖一个方法的时候,99%的情况下你必须调用super

这是一个应该有效的示例:

import UIKit

class MyViewController: UIViewController {

    override fun viewDidLoad() {
        super.viewDidLoad()
        let gestureRecognizer = UITapGestureRecognizer(target: self, action: Selector("handleTapGestureImage:"))
        imageView.addGestureRecognizer(gestureRecognizer)
        imageView.userInteractionEnabled = true
    }

    override func viewDidDisappear(animated: Bool) {
        super.viewDidDisappear(animated: animated)
        self.imageView.image = nil
    }

    override func viewWillAppear(animated: Bool) {
        super.viewWillAppear(animated: animated)
        showImageView()
    }

    func walkthroughDidScroll(position: CGFloat, offset: CGFloat) {
        screenPage  = Int(((position / view.bounds.size.width) + 1) - 1)
    }

    func showImageView() {
        switch screenPage {
        case 0:
            imageView.image = UIImage(named: "Aligator")
        case 1:
            imageView.image = UIImage(named: "Bear")
        default:
            imageView.image = nil
        }
    }
}