如何使用 .py 中的属性更新 .kv 中的标签文本?
How to update label text in .kv using properties in .py?
我想使用 .kv 中的按钮更新 class MainHero
中的值,并基于 [=] 中的属性 nick
38=] 我需要更新 .kv 中的标签。
我需要自动处理这个,因为许多其他属性会自动生成,所以 labels 需要更新。
这是我的部分代码:
from kivy.app import App
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.properties import *
from kivy.lang import Builder
from kivy.clock import Clock
class MainHero():
def __init__(self):
self.nick = "Player"
class FightScreen(Screen):
def __init__(self, **kwargs):
super(FightScreen, self).__init__(**kwargs)
self.af_init = Clock.create_trigger(self._init)
self.af_init()
def _init(self, dt):
self.app = App.get_running_app()
def rename(self):
self.app.main_hero.nick = "Renamed"
class ScreenManagement(ScreenManager):
pass
class Design(App):
def __init__(self, **kwargs):
super(Design, self).__init__(**kwargs)
self.main_hero = MainHero() # Tried main_hero = MainHero() too
self.val = StringProperty(self.main_hero.nick) # string
# Construct app
def build(self):
# design constructor
kv = Builder.load_file('AppDesign.kv')
return kv
if __name__ == "__main__":
Design().run()
# Using kv 2.0
ScreenManagement:
id: screen_manager
FightScreen:
name: 'FightScreen'
manager: screen_manager
id: fight_screen
<FightScreen>
FloatLayout:
Label:
text: app.val
size_hint: .2, .2
pos_hint: {'center_x': .5, 'center_y': .35}
Button:
size_hint: .2, .2
pos_hint: {'center_x': .5, 'center_y': .5}
on_press:
root.rename()
通过properties/EventDispetcher可能是可能的。
在我尝试的许多情况下,引用 app.val 类似于 。
我尝试使用(可能是错误的)
class Aaa(EventDispetcher)
;
apply_property(**kwargs)
I want to do that with ObjectProperty
too, it's different I think and I have no idea how to do it.
编辑:
def rename(self):
self.app.main_hero.nick = "Renamed"
self.app.main_hero.num += 1
self.app.val = self.app.main_hero # not working need replace
# probably something here (replacement)
class MainHero():
def __init__(self):
self.nick = "Player"
self.num = 1
.
.
.
class Design(App):
val = ObjectProperty()
def __init__(self, **kwargs):
super(Design, self).__init__(**kwargs)
self.main_hero = MainHero() # Tried main_hero = MainHero() too
self.val = self.main_hero # object
.
.
.
Label:
text: app.val.nick
size_hint: .2, .2
pos_hint: {'center_x': .5, 'center_y': .35}
Label:
text: str(app.val.num)
size_hint: .2, .2
pos_hint: {'center_x': .7, 'center_y': .7}
您需要在kv文件中为label指定一个ID,将要更改文本的action引用到一个回调函数中,然后通过这种方式更改label的文本。
kv:
MDLabel:
id: number
text: "1"
halign: "center"
pos_hint: {"center_x": .5, "center_y": .5}
py:
class Screen2(Screen, n):
def set_number(self):
self.ids.number.text = f"{n}"
StringProperty
必须在 class 方法之外定义,如下所示:
class Design(App):
val = StringProperty() # defines the val property
def __init__(self, **kwargs):
super(Design, self).__init__(**kwargs)
self.main_hero = MainHero() # Tried main_hero = MainHero() too
self.val = self.main_hero.nick # set value of the property
然后,在您的 rename()
方法中,您只需更改 app.val
的值
def rename(self):
self.app.main_hero.nick = "Renamed"
self.app.val = self.app.main_hero.nick
如果要直接在kv
中使用MainHero
class中的值,它们必须是Properties
。但是要使这些属性成为 Properties
,MainHero
class 必须是 Widget
或至少是 EventDispatcher
,像这样:
class MainHero(EventDispatcher):
nick = StringProperty()
num = NumericProperty()
def __init__(self):
self.nick = "Player"
self.num = 1
我想使用 .kv 中的按钮更新 class MainHero
中的值,并基于 [=] 中的属性 nick
38=] 我需要更新 .kv 中的标签。
我需要自动处理这个,因为许多其他属性会自动生成,所以 labels 需要更新。
这是我的部分代码:
from kivy.app import App
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.properties import *
from kivy.lang import Builder
from kivy.clock import Clock
class MainHero():
def __init__(self):
self.nick = "Player"
class FightScreen(Screen):
def __init__(self, **kwargs):
super(FightScreen, self).__init__(**kwargs)
self.af_init = Clock.create_trigger(self._init)
self.af_init()
def _init(self, dt):
self.app = App.get_running_app()
def rename(self):
self.app.main_hero.nick = "Renamed"
class ScreenManagement(ScreenManager):
pass
class Design(App):
def __init__(self, **kwargs):
super(Design, self).__init__(**kwargs)
self.main_hero = MainHero() # Tried main_hero = MainHero() too
self.val = StringProperty(self.main_hero.nick) # string
# Construct app
def build(self):
# design constructor
kv = Builder.load_file('AppDesign.kv')
return kv
if __name__ == "__main__":
Design().run()
# Using kv 2.0
ScreenManagement:
id: screen_manager
FightScreen:
name: 'FightScreen'
manager: screen_manager
id: fight_screen
<FightScreen>
FloatLayout:
Label:
text: app.val
size_hint: .2, .2
pos_hint: {'center_x': .5, 'center_y': .35}
Button:
size_hint: .2, .2
pos_hint: {'center_x': .5, 'center_y': .5}
on_press:
root.rename()
通过properties/EventDispetcher可能是可能的。
在我尝试的许多情况下,引用 app.val 类似于
class Aaa(EventDispetcher)
;apply_property(**kwargs)
I want to do that withObjectProperty
too, it's different I think and I have no idea how to do it.
编辑:
def rename(self):
self.app.main_hero.nick = "Renamed"
self.app.main_hero.num += 1
self.app.val = self.app.main_hero # not working need replace
# probably something here (replacement)
class MainHero():
def __init__(self):
self.nick = "Player"
self.num = 1
.
.
.
class Design(App):
val = ObjectProperty()
def __init__(self, **kwargs):
super(Design, self).__init__(**kwargs)
self.main_hero = MainHero() # Tried main_hero = MainHero() too
self.val = self.main_hero # object
.
.
.
Label:
text: app.val.nick
size_hint: .2, .2
pos_hint: {'center_x': .5, 'center_y': .35}
Label:
text: str(app.val.num)
size_hint: .2, .2
pos_hint: {'center_x': .7, 'center_y': .7}
您需要在kv文件中为label指定一个ID,将要更改文本的action引用到一个回调函数中,然后通过这种方式更改label的文本。
kv:
MDLabel:
id: number
text: "1"
halign: "center"
pos_hint: {"center_x": .5, "center_y": .5}
py:
class Screen2(Screen, n):
def set_number(self):
self.ids.number.text = f"{n}"
StringProperty
必须在 class 方法之外定义,如下所示:
class Design(App):
val = StringProperty() # defines the val property
def __init__(self, **kwargs):
super(Design, self).__init__(**kwargs)
self.main_hero = MainHero() # Tried main_hero = MainHero() too
self.val = self.main_hero.nick # set value of the property
然后,在您的 rename()
方法中,您只需更改 app.val
def rename(self):
self.app.main_hero.nick = "Renamed"
self.app.val = self.app.main_hero.nick
如果要直接在kv
中使用MainHero
class中的值,它们必须是Properties
。但是要使这些属性成为 Properties
,MainHero
class 必须是 Widget
或至少是 EventDispatcher
,像这样:
class MainHero(EventDispatcher):
nick = StringProperty()
num = NumericProperty()
def __init__(self):
self.nick = "Player"
self.num = 1