通过 tcpserver 向客户端发送 Mp3 文件

Sending Mp3 File via tcpserver to a client

我有一个 tcp 客户端如下:

 public static void RunStream()
    {
        Console.WriteLine("Starting Stream...");
        TcpListener listen = new TcpListener(IPAddress.Parse("127.0.0.1"), 13000);
        listen.Start();
        while (true)
        {
            Console.Write("Waiting for a connection... ");
            Socket socket = listen.AcceptSocket();

            if (socket.Connected)
            {
                SendFile(socket);
                socket.Disconnect(false);
            }
        }
    }
    public static void SendFile(Socket socket)
    {
        NetworkStream netstream = new NetworkStream(socket);
        StreamWriter writer = new StreamWriter(netstream);
        FileStream fileStream = File.Open("file_example_MP3_700KB.mp3", FileMode.Open, FileAccess.Read, FileShare.Read);
        fileStream.CopyTo(netstream);
        netstream.Flush();
        netstream.Close();

    }

    static void Main(string[] args)
    {
        RunStream();
    }

和一个从服务器读取并保存流(包含 mp3 文件)的客户端,如下所示:

 static void Main(string[] args)
    {


        TcpClient client = new TcpClient("127.0.0.1", 13000);
        
        byte[] bytes = new byte[2100000];
        var stream = client.GetStream();
        int i;
        while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
        {
            stream.Write(bytes, 0, i);
        }
        File.WriteAllBytes("test.mp3", bytes);
        stream.Flush();
        client.Close();           
    }

问题是我只得到了原始 mp3 的片段,例如,如果原始文件有 24 秒的持续时间,我只得到前 5-8

兄弟你在客户端写了stream.Read(bytes, 0, bytes.Length)这意味着你每次读取数据都要重写数组
并且你使用一个大数组来保存你的数据,如果你发送一个大文件,这将产生问题
像这样更好的代码兄弟:

    static void Main(string[] args)
    {
        TcpClient client = new TcpClient("127.0.0.1", 13000);

        var stream = client.GetStream();
        byte[] buff = new byte[1024]; //you can change length later, bigger arrays have more reading speed but give more ram
        FileStream filestream = new FileStream("test.mp3", FileMode.Create);
        while (stream.Length > stream.Position)
        {
            int readLength = stream.Read(buff, 0, buff.Length);
            filestream.Write(buff, 0, readLength);
        }
        stream.Flush();
        client.Close();
    }