Winsock "recv" 不会 return 非正常连接终止
Winsock "recv" doesn't return on a non-graceful connection termination
我是运行以下代码:
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "8081"
int __cdecl main(void)
{
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo* result = NULL;
struct addrinfo hints;
int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
while (true)
{
printf("Waiting for connection...\n");
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
else
{
printf("Received connection !\n");
}
// No longer need server socket
//closesocket(ListenSocket);
// Receive until the peer shuts down the connection
do {
printf("Before recv\n");
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
printf("After recv\n");
if (iResult > 0) {
printf("Bytes received: %d\n", iResult);
recvbuf[iResult] = 0;
// Echo the buffer back to the sender
printf("%s\n", recvbuf);
}
else if (iResult == 0)
printf("Connection closing...\n");
else {
printf("recv failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
} while (iResult > 0);
printf("After loop !!\n");
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ClientSocket);
//
}
// shutdown the connection since we're done
WSACleanup();
return 0;
}
当客户端不正常地终止连接时,即没有调用 close()
或任何东西就关闭,recv()
函数正在阻塞并且不会 return.
我在 recv 函数的文档中读到:
If the socket is connection oriented and the remote side has shut down the connection gracefully, and all data has been received, a recv will complete immediately with zero bytes received. If the connection has been reset, a recv will fail with the error WSAECONNRESET.
但事实并非如此。在我的例子中,recv() 只是阻止执行。我猜文档指的是在对等方关闭连接后调用 recv() 的情况,但在我的情况下,在调用 recv() 后连接正在关闭。
我该如何处理?
异常连接丢失(网络通信刚刚停止,与显式重置相比)需要时间 OS 才能检测到。 TCP 被设计为在网络中断的情况下具有弹性。 recv()
将 最终 失败,但 OS 可能需要几分钟才能在内部超时并使连接无效。在此之前,不会报告任何错误。
如果您不想等待 OS 必要的时间使连接无效,您将必须在您自己的代码中启用您自己的超时,例如通过调用 select()
在 recv()
之前,或者通过使用 setsockopt(SO_RCVTIMEO)
、WSAIoctl(SIO_KEEPALIVE_VALS)
等使 recv()
超时退出。然后,如果超时结束,您可以关闭套接字。
我是运行以下代码:
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "8081"
int __cdecl main(void)
{
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo* result = NULL;
struct addrinfo hints;
int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
while (true)
{
printf("Waiting for connection...\n");
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
else
{
printf("Received connection !\n");
}
// No longer need server socket
//closesocket(ListenSocket);
// Receive until the peer shuts down the connection
do {
printf("Before recv\n");
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
printf("After recv\n");
if (iResult > 0) {
printf("Bytes received: %d\n", iResult);
recvbuf[iResult] = 0;
// Echo the buffer back to the sender
printf("%s\n", recvbuf);
}
else if (iResult == 0)
printf("Connection closing...\n");
else {
printf("recv failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
} while (iResult > 0);
printf("After loop !!\n");
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ClientSocket);
//
}
// shutdown the connection since we're done
WSACleanup();
return 0;
}
当客户端不正常地终止连接时,即没有调用 close()
或任何东西就关闭,recv()
函数正在阻塞并且不会 return.
我在 recv 函数的文档中读到:
If the socket is connection oriented and the remote side has shut down the connection gracefully, and all data has been received, a recv will complete immediately with zero bytes received. If the connection has been reset, a recv will fail with the error WSAECONNRESET.
但事实并非如此。在我的例子中,recv() 只是阻止执行。我猜文档指的是在对等方关闭连接后调用 recv() 的情况,但在我的情况下,在调用 recv() 后连接正在关闭。 我该如何处理?
异常连接丢失(网络通信刚刚停止,与显式重置相比)需要时间 OS 才能检测到。 TCP 被设计为在网络中断的情况下具有弹性。 recv()
将 最终 失败,但 OS 可能需要几分钟才能在内部超时并使连接无效。在此之前,不会报告任何错误。
如果您不想等待 OS 必要的时间使连接无效,您将必须在您自己的代码中启用您自己的超时,例如通过调用 select()
在 recv()
之前,或者通过使用 setsockopt(SO_RCVTIMEO)
、WSAIoctl(SIO_KEEPALIVE_VALS)
等使 recv()
超时退出。然后,如果超时结束,您可以关闭套接字。