TypeError: argument 1 must be pygame.Surface, not function
TypeError: argument 1 must be pygame.Surface, not function
首先我想说我确实查过这个问题,但似乎遇到过类似问题的每个人都找到了对我不起作用的解决方案。我正在使用 python 3.4.3 64 位和 pygame 1.9.2a 并得到标题中所述的错误。我的代码目前看起来像这样:
import pygame
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
bright_red = (255,0,0)
green = (0,200,0)
bright_green = (0,255,0)
blue = (0,0,200)
bright_blue = (0,0,255)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Le jeux')
clock = pygame.time.Clock()
thatonething = pygame.image.load('thatonething.png')
def thatonething(x,y):
gameDisplay.blit(thatonething,(x,y))
x = (display_width * 0.45)
y = (display_height * 0.8)
crashed = False
while not crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
print(event)
gameDisplay.fill(white)
thatonething(x,y)
pygame.display.update()
clock.tick(30)
pygame.quit()
quit()
运行 它给了我这个:
Traceback (most recent call last):
File "C:/Users/Windows 8/Desktop/Scripts/New folder/Main.py", line 39, in <module>
thatonething(x,y)
File "C:/Users/Windows 8/Desktop/Scripts/New folder/Main.py", line 24, in thatonething
gameDisplay.blit(thatonething,(x,y))
TypeError: argument 1 must be pygame.Surface, not function
提前致谢,如果这听起来像是一个愚蠢的问题,我们深表歉意。
编辑:感谢 Brian,现在已经解决了这个问题。对于以后可能会看到此问题的任何人,更正后的版本如下所示:
import pygame
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
bright_red = (255,0,0)
green = (0,200,0)
bright_green = (0,255,0)
blue = (0,0,200)
bright_blue = (0,0,255)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Le jeux')
clock = pygame.time.Clock()
thatonething = pygame.image.load('thatonething.png')
def somefunction(x,y):
gameDisplay.blit(thatonething,(x,y))
x = (display_width * 0.45)
y = (display_height * 0.8)
crashed = False
while not crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
print(event) #This creates a log of the events that pygame has been handling.
gameDisplay.fill(white)
somefunction(x,y)
pygame.display.update() #Updates everything "pygame.display.flip()" updates just one thing
clock.tick(30) #This defines the refresh rate i.e. 30 in brackets gives 30 fps
pygame.quit() #Closes the game (with the next line)
quit()
主要区别在于 'thatonething' 不再是函数的名称。
你有一个函数:
def thatonething(x,y):
gameDisplay.blit(thatonething,(x,y))
当您输入 gameDisplay.blit(thatonething,(x,y))
时,它会将参数解释为 1:thatonething
、2:(x,y)
。
您可能打算将其他内容作为 gameDisplay.blit
的输入,因为即使您删除逗号,也会有无限递归。
我不确定这个函数在做什么,但你可能想考虑重新设计它。
首先我想说我确实查过这个问题,但似乎遇到过类似问题的每个人都找到了对我不起作用的解决方案。我正在使用 python 3.4.3 64 位和 pygame 1.9.2a 并得到标题中所述的错误。我的代码目前看起来像这样:
import pygame
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
bright_red = (255,0,0)
green = (0,200,0)
bright_green = (0,255,0)
blue = (0,0,200)
bright_blue = (0,0,255)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Le jeux')
clock = pygame.time.Clock()
thatonething = pygame.image.load('thatonething.png')
def thatonething(x,y):
gameDisplay.blit(thatonething,(x,y))
x = (display_width * 0.45)
y = (display_height * 0.8)
crashed = False
while not crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
print(event)
gameDisplay.fill(white)
thatonething(x,y)
pygame.display.update()
clock.tick(30)
pygame.quit()
quit()
运行 它给了我这个:
Traceback (most recent call last):
File "C:/Users/Windows 8/Desktop/Scripts/New folder/Main.py", line 39, in <module>
thatonething(x,y)
File "C:/Users/Windows 8/Desktop/Scripts/New folder/Main.py", line 24, in thatonething
gameDisplay.blit(thatonething,(x,y))
TypeError: argument 1 must be pygame.Surface, not function
提前致谢,如果这听起来像是一个愚蠢的问题,我们深表歉意。
编辑:感谢 Brian,现在已经解决了这个问题。对于以后可能会看到此问题的任何人,更正后的版本如下所示:
import pygame
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
bright_red = (255,0,0)
green = (0,200,0)
bright_green = (0,255,0)
blue = (0,0,200)
bright_blue = (0,0,255)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Le jeux')
clock = pygame.time.Clock()
thatonething = pygame.image.load('thatonething.png')
def somefunction(x,y):
gameDisplay.blit(thatonething,(x,y))
x = (display_width * 0.45)
y = (display_height * 0.8)
crashed = False
while not crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
print(event) #This creates a log of the events that pygame has been handling.
gameDisplay.fill(white)
somefunction(x,y)
pygame.display.update() #Updates everything "pygame.display.flip()" updates just one thing
clock.tick(30) #This defines the refresh rate i.e. 30 in brackets gives 30 fps
pygame.quit() #Closes the game (with the next line)
quit()
主要区别在于 'thatonething' 不再是函数的名称。
你有一个函数:
def thatonething(x,y):
gameDisplay.blit(thatonething,(x,y))
当您输入 gameDisplay.blit(thatonething,(x,y))
时,它会将参数解释为 1:thatonething
、2:(x,y)
。
您可能打算将其他内容作为 gameDisplay.blit
的输入,因为即使您删除逗号,也会有无限递归。
我不确定这个函数在做什么,但你可能想考虑重新设计它。