Splay Tree实现:搜索功能-Zag zag rotation wrong
Splay Tree implementation: Search function - Zag zag rotation wrong
我正在用右偏树测试 Zag-zag 旋转。之前测试过Zig-zig, Zig-zag rotation with a left-skewed tree and OK
这是我的代码:
// An AVL tree node
class Node {
constructor(key) {
this.key = key;
this.left = this.right = null;
}
}
function rightRotate(root) {
const rootLeft = root.left; // saving the reference
root.left = rootLeft.right;
rootLeft.right = root;
return rootLeft; // new root
}
function leftRotate(root) {
const rootRight = root.right;
root.right = rootRight.left;
rootRight.left = root;
return rootRight;
}
// This function modifies the tree and returns the new root
// - If has key, Brings the key at root
// - Else, brings the last accessed item at root.
function splay(root, key) {
// Base cases
if (root === null || root.key === key) return root; // bring last accessed element or founded element as root of left-left (sub)tree
// Grandparent start here
// Key lies in Left
if (key < root.key) {
// Key is not in tree
if (root.left === null) return root; // If not founded, Bring last accessed element root of left (sub)tree
// Parent start here
// Zig-Zig (Left Left)
if (key < root.left.key) {
root.left.left = splay(root.left.left, key);
// Do first rotation for root, brind child as parent of subtree
root = rightRotate(root);
}
// Zig-Zag (Left Right)
else if (key > root.left.key) {
root.left.right = splay(root.left.right, key);
// Do first rotation for root.left, brind child as parent of subtree
if (root.left.right != null) root.left = leftRotate(root.left);
}
// 1 cong 2 viec
// 1. Do second rotation, bring child as grandparent of subtree
// 2. Bring parent (level 2) as root of tree when last recursive splay() finish
return rightRotate(root);
// Parent end
}
// Key lies in Right
else {
if (root.right === null) return root;
// Parent start here
// Zag-Zag (Right Right)
if (key > root.right.key) {
root.right.right = splay(root.right.right, key);
root = leftRotate(root);
}
// Zag-Zig (Right Left)
else if (key < root.right.key) {
root.right.left = splay(root.right.left, key);
if (root.right.left != null) root.right = rightRotate(root.right);
}
return leftRotate(root);
// End parent
}
// Grandparent end
}
// The search function for Splay tree.
// This function returns the new root of Splay Tree.
// If key is present in tree then, it is moved to root.
// else, last accessed element is moved to root
function search(root, key) {
return splay(root, key);
}
// A utility function to print
// preorder traversal of the tree.
// The function also prints height of every node
function preOrder(root) {
if (root != null) {
console.log(root.key);
preOrder(root.left);
preOrder(root.right);
}
}
// Right-skewed tree for Zag-zag and Zag-zig test
// Using root2 to console.log in other function like splay, search (because they have argument name "root")
let root2 = new Node(10);
root2.right = new Node(15);
root2.right.right = new Node(16);
root2.right.right.right = new Node(20);
root2.right.right.right.right = new Node(21);
root2.right.right.right.right.right = new Node(22);
root2 = splay(root2, 20);
console.log(root2)
假设我们搜索节点 20。旋转应该如下发生:
- Zag-zag 旋转:将节点 15 替换为 20。
- 曲折旋转:将节点 10 替换为 20
然而,我的代码结果是:
使用的图像演示 this
你的算法和成像算法都正确执行双旋转,每次在目标节点的路径上取一对边,并在该对上应用双旋转。
然而,当到目标节点的路径有奇数长度时,则有一条边将经历单旋转.这个单边的选择不一样:
您的算法将从根节点开始成对“拆分”路径,分别处理路径末端处剩余的单个边。
成像算法将从目标节点开始成对“拆分”路径,处理路径 start 处的剩余单边(在根)分开。
这是与第二个策略一致的代码:
function splay(root, key) {
function splaySub(root) {
if (!root) throw new RangeError; // Value not found in tree
if (root.key === key) return root;
let side = key < root.key ? "left" : "right";
root[side] = splaySub(root[side]);
// Check if odd: then caller to deal with rotation
if (root[side].key === key) return root;
// Apply a double rotation, top-down:
root = key < root.key ? rightRotate(root) : leftRotate(root);
return key < root.key ? rightRotate(root) : leftRotate(root);
}
try {
root = splaySub(root);
return !root || root.key === key
// Path had even length: all OK
? root
// Odd length: Perform a final, single rotation
: key < root.key ? rightRotate(root) : leftRotate(root);
} catch(e) {
if (!(e instanceof RangeError)) throw e;
return root; // Not found: return original tree
}
}
当搜索到的值不在树中时,这段代码会触发Exception,所以在不对树进行任何更新的情况下快速退出递归。在这种情况下,该方法使代码更简洁(更少检查 null
值...)。
附录
正如您在评论中解释的那样,splay
函数在找不到值时也应该将节点带到顶部,我在这里提供更新的代码。我借此机会将代码变成了更面向对象的风格,所以你会在这里发现你的一些函数变成了方法:
class Node {
constructor(key, left=null, right=null) {
this.key = key;
this.left = left;
this.right = right;
}
* inOrder(depth=0) {
if (this.right) yield * this.right.inOrder(depth+1);
yield [depth, this.key];
if (this.left) yield * this.left.inOrder(depth+1);
}
_rotate(toRight) {
const [side, otherSide] = toRight ? ["right", "left"] : ["left", "right"];
const orig = this[otherSide];
this[otherSide] = orig[side];
orig[side] = this;
return orig;
}
rightRotate() {
return this._rotate(true);
}
leftRotate() {
return this._rotate(false);
}
insert(key) {
const side = key < this.key ? "left" : "right";
if (this[side]) return this[side].insert(key);
this[side] = new Node(key);
}
}
class SplayTree {
constructor(...values) {
this.root = null;
for (const value of values) this.insert(value);
}
insert(value) {
if (this.root) this.root.insert(value);
else this.root = new Node(value);
}
splay(key) {
if (!this.root) return;
function splaySub(root) {
if (root.key === key) return root;
const side = key < root.key ? "left" : "right";
// Not found? Then do as if we looked for current node's key
if (!root[side]) {
key = root.key; // Modifies the outer-scoped variable
return root;
}
root[side] = splaySub(root[side]);
// Check if odd: then caller to deal with rotation
if (root[side].key === key) return root;
// Apply a double rotation, top-down:
root = root._rotate(key < root.key);
return root._rotate(key < root.key);
}
this.root = splaySub(this.root);
if (this.root.key !== key) this.root = this.root._rotate(key < this.root.key);
}
search(key) {
this.splay(key);
}
* inOrder() {
if (this.root) yield * this.root.inOrder();
}
toString() {
return Array.from(tree.inOrder(), ([depth, key]) => " ".repeat(depth) + key).join("\n");
}
}
const tree = new SplayTree(10, 15, 16, 20, 21, 22);
console.log("Initial tree:");
console.log(tree.toString());
tree.search(19); // Not found, so it splays 20.
console.log("Final tree:");
console.log(tree.toString());
我正在用右偏树测试 Zag-zag 旋转。之前测试过Zig-zig, Zig-zag rotation with a left-skewed tree and OK
这是我的代码:
// An AVL tree node
class Node {
constructor(key) {
this.key = key;
this.left = this.right = null;
}
}
function rightRotate(root) {
const rootLeft = root.left; // saving the reference
root.left = rootLeft.right;
rootLeft.right = root;
return rootLeft; // new root
}
function leftRotate(root) {
const rootRight = root.right;
root.right = rootRight.left;
rootRight.left = root;
return rootRight;
}
// This function modifies the tree and returns the new root
// - If has key, Brings the key at root
// - Else, brings the last accessed item at root.
function splay(root, key) {
// Base cases
if (root === null || root.key === key) return root; // bring last accessed element or founded element as root of left-left (sub)tree
// Grandparent start here
// Key lies in Left
if (key < root.key) {
// Key is not in tree
if (root.left === null) return root; // If not founded, Bring last accessed element root of left (sub)tree
// Parent start here
// Zig-Zig (Left Left)
if (key < root.left.key) {
root.left.left = splay(root.left.left, key);
// Do first rotation for root, brind child as parent of subtree
root = rightRotate(root);
}
// Zig-Zag (Left Right)
else if (key > root.left.key) {
root.left.right = splay(root.left.right, key);
// Do first rotation for root.left, brind child as parent of subtree
if (root.left.right != null) root.left = leftRotate(root.left);
}
// 1 cong 2 viec
// 1. Do second rotation, bring child as grandparent of subtree
// 2. Bring parent (level 2) as root of tree when last recursive splay() finish
return rightRotate(root);
// Parent end
}
// Key lies in Right
else {
if (root.right === null) return root;
// Parent start here
// Zag-Zag (Right Right)
if (key > root.right.key) {
root.right.right = splay(root.right.right, key);
root = leftRotate(root);
}
// Zag-Zig (Right Left)
else if (key < root.right.key) {
root.right.left = splay(root.right.left, key);
if (root.right.left != null) root.right = rightRotate(root.right);
}
return leftRotate(root);
// End parent
}
// Grandparent end
}
// The search function for Splay tree.
// This function returns the new root of Splay Tree.
// If key is present in tree then, it is moved to root.
// else, last accessed element is moved to root
function search(root, key) {
return splay(root, key);
}
// A utility function to print
// preorder traversal of the tree.
// The function also prints height of every node
function preOrder(root) {
if (root != null) {
console.log(root.key);
preOrder(root.left);
preOrder(root.right);
}
}
// Right-skewed tree for Zag-zag and Zag-zig test
// Using root2 to console.log in other function like splay, search (because they have argument name "root")
let root2 = new Node(10);
root2.right = new Node(15);
root2.right.right = new Node(16);
root2.right.right.right = new Node(20);
root2.right.right.right.right = new Node(21);
root2.right.right.right.right.right = new Node(22);
root2 = splay(root2, 20);
console.log(root2)
假设我们搜索节点 20。旋转应该如下发生:
- Zag-zag 旋转:将节点 15 替换为 20。
- 曲折旋转:将节点 10 替换为 20
然而,我的代码结果是:
使用的图像演示 this
你的算法和成像算法都正确执行双旋转,每次在目标节点的路径上取一对边,并在该对上应用双旋转。
然而,当到目标节点的路径有奇数长度时,则有一条边将经历单旋转.这个单边的选择不一样:
您的算法将从根节点开始成对“拆分”路径,分别处理路径末端处剩余的单个边。
成像算法将从目标节点开始成对“拆分”路径,处理路径 start 处的剩余单边(在根)分开。
这是与第二个策略一致的代码:
function splay(root, key) {
function splaySub(root) {
if (!root) throw new RangeError; // Value not found in tree
if (root.key === key) return root;
let side = key < root.key ? "left" : "right";
root[side] = splaySub(root[side]);
// Check if odd: then caller to deal with rotation
if (root[side].key === key) return root;
// Apply a double rotation, top-down:
root = key < root.key ? rightRotate(root) : leftRotate(root);
return key < root.key ? rightRotate(root) : leftRotate(root);
}
try {
root = splaySub(root);
return !root || root.key === key
// Path had even length: all OK
? root
// Odd length: Perform a final, single rotation
: key < root.key ? rightRotate(root) : leftRotate(root);
} catch(e) {
if (!(e instanceof RangeError)) throw e;
return root; // Not found: return original tree
}
}
当搜索到的值不在树中时,这段代码会触发Exception,所以在不对树进行任何更新的情况下快速退出递归。在这种情况下,该方法使代码更简洁(更少检查 null
值...)。
附录
正如您在评论中解释的那样,splay
函数在找不到值时也应该将节点带到顶部,我在这里提供更新的代码。我借此机会将代码变成了更面向对象的风格,所以你会在这里发现你的一些函数变成了方法:
class Node {
constructor(key, left=null, right=null) {
this.key = key;
this.left = left;
this.right = right;
}
* inOrder(depth=0) {
if (this.right) yield * this.right.inOrder(depth+1);
yield [depth, this.key];
if (this.left) yield * this.left.inOrder(depth+1);
}
_rotate(toRight) {
const [side, otherSide] = toRight ? ["right", "left"] : ["left", "right"];
const orig = this[otherSide];
this[otherSide] = orig[side];
orig[side] = this;
return orig;
}
rightRotate() {
return this._rotate(true);
}
leftRotate() {
return this._rotate(false);
}
insert(key) {
const side = key < this.key ? "left" : "right";
if (this[side]) return this[side].insert(key);
this[side] = new Node(key);
}
}
class SplayTree {
constructor(...values) {
this.root = null;
for (const value of values) this.insert(value);
}
insert(value) {
if (this.root) this.root.insert(value);
else this.root = new Node(value);
}
splay(key) {
if (!this.root) return;
function splaySub(root) {
if (root.key === key) return root;
const side = key < root.key ? "left" : "right";
// Not found? Then do as if we looked for current node's key
if (!root[side]) {
key = root.key; // Modifies the outer-scoped variable
return root;
}
root[side] = splaySub(root[side]);
// Check if odd: then caller to deal with rotation
if (root[side].key === key) return root;
// Apply a double rotation, top-down:
root = root._rotate(key < root.key);
return root._rotate(key < root.key);
}
this.root = splaySub(this.root);
if (this.root.key !== key) this.root = this.root._rotate(key < this.root.key);
}
search(key) {
this.splay(key);
}
* inOrder() {
if (this.root) yield * this.root.inOrder();
}
toString() {
return Array.from(tree.inOrder(), ([depth, key]) => " ".repeat(depth) + key).join("\n");
}
}
const tree = new SplayTree(10, 15, 16, 20, 21, 22);
console.log("Initial tree:");
console.log(tree.toString());
tree.search(19); // Not found, so it splays 20.
console.log("Final tree:");
console.log(tree.toString());