AttributeError: 'pygame.Surface' object has no attribute 'bullet_width'
AttributeError: 'pygame.Surface' object has no attribute 'bullet_width'
请帮我解决错误。
我已经仔细检查了所有内容,但没有任何效果,同样的回溯
这是完整的回溯:
File "E:\Python\Alien_Invasion\alien_invasion.py", line 29, in <module>
run_game()
File "E:\Python\Alien_Invasion\alien_invasion.py", line 23, in run_game
gf.check_events(ai_settings, ship, screen, bullets)
File "E:\Python\Alien_Invasion\game_functions.py", line 29, in check_events
check_keydown_events(event, ship, ai_settings, screen, bullets)
File "E:\Python\Alien_Invasion\game_functions.py", line 13, in check_keydown_events
new_bullet = Bullet(ai_settings, screen, ship)
File "E:\Python\Alien_Invasion\bullet.py", line 12, in __init__
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
AttributeError: 'pygame.Surface' object has no attribute 'bullet_width'
这是有问题的“bullet.py”文件的代码:
class Bullet(Sprite):
def __init__(self, ai_settings, ship, screen):
#Создаєм обєкт пулі
super(Bullet, self).__init__()
self.screen = screen
#Создаем пулю в позиции (0,0)
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
#Позиция пуле задана дробным числом
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
#Перемещает пулю по y
self.y -= self.speed_factor
#Обновлює позицію пулі в float
self.rect.y = self.y
def draw_bullet(self):
#Выводит пули на экран
pygame.draw.rect(self.screen, self.color, self.rect)
这是一个 class 设置实例化 Bullet 对象
class Settings():
def __init__(self):
self.screen_width = 1200
self.screen_hight = 800
self.bg_color = (20,228,255)
self.ship_speed_factor = 1
#Параметры пуль
self.bullet_speed_factor = 1
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = 253,251,255
这是发生 while 循环的主要模块。
import sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
def run_game():
#Ініціалізує pygame, setting і створює екран
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,
ai_settings.screen_hight))
pygame.display.set_caption("Alien Invasion")
#Создаєм корабль
ship = Ship(screen, ai_settings)
#Створюєм группу для хранения пуль
bullets = Group()
#Запуск основного циклу гри
while True:
gf.check_events(ai_settings, ship, screen, bullets)
ship.update()
ship.blitme()
bullets.update()
gf.update_screen(ai_settings, screen, ship, bullets)
run_game()
这是一个功能性游戏程序模块
import sys
import pygame
from bullet import Bullet
def check_keydown_events(event, ship, screen, ai_settings, bullets):
#Нажатие клавиш
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
#Создание новой пули и занесение её в группу bullets
new_bullet = Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)
def check_keyup_events(event, ship):
#Отпуск клавиш
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ship, ai_settings, screen, bullets):
#Обработка нажатия клавиш и мышки
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ship, ai_settings, screen, bullets)
def update_screen(ai_settings, screen, ship, bullets):
#Обновляет экран, и последнюю картинку
for bullet in bullets.sprites():
bullet.draw_bullet()
screen.fill(ai_settings.bg_color)
ship.blitme()
#Отображает последний экран
pygame.display.flip()
的签名是check_keydown_events
def check_keydown_events(event, ship, screen, ai_settings, bullets):
调用 check_events
中的函数时,您不小心交换了 ship
和 ai_settings
参数
check_keydown_events(event, ship, ai_settings, screen, bullets)
正确的叫法是:
check_keydown_events(event, screen, ship, ai_settings, bullets)
请帮我解决错误。 我已经仔细检查了所有内容,但没有任何效果,同样的回溯 这是完整的回溯:
File "E:\Python\Alien_Invasion\alien_invasion.py", line 29, in <module>
run_game()
File "E:\Python\Alien_Invasion\alien_invasion.py", line 23, in run_game
gf.check_events(ai_settings, ship, screen, bullets)
File "E:\Python\Alien_Invasion\game_functions.py", line 29, in check_events
check_keydown_events(event, ship, ai_settings, screen, bullets)
File "E:\Python\Alien_Invasion\game_functions.py", line 13, in check_keydown_events
new_bullet = Bullet(ai_settings, screen, ship)
File "E:\Python\Alien_Invasion\bullet.py", line 12, in __init__
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
AttributeError: 'pygame.Surface' object has no attribute 'bullet_width'
这是有问题的“bullet.py”文件的代码:
class Bullet(Sprite):
def __init__(self, ai_settings, ship, screen):
#Создаєм обєкт пулі
super(Bullet, self).__init__()
self.screen = screen
#Создаем пулю в позиции (0,0)
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
#Позиция пуле задана дробным числом
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
#Перемещает пулю по y
self.y -= self.speed_factor
#Обновлює позицію пулі в float
self.rect.y = self.y
def draw_bullet(self):
#Выводит пули на экран
pygame.draw.rect(self.screen, self.color, self.rect)
这是一个 class 设置实例化 Bullet 对象
class Settings():
def __init__(self):
self.screen_width = 1200
self.screen_hight = 800
self.bg_color = (20,228,255)
self.ship_speed_factor = 1
#Параметры пуль
self.bullet_speed_factor = 1
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = 253,251,255
这是发生 while 循环的主要模块。
import sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
def run_game():
#Ініціалізує pygame, setting і створює екран
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,
ai_settings.screen_hight))
pygame.display.set_caption("Alien Invasion")
#Создаєм корабль
ship = Ship(screen, ai_settings)
#Створюєм группу для хранения пуль
bullets = Group()
#Запуск основного циклу гри
while True:
gf.check_events(ai_settings, ship, screen, bullets)
ship.update()
ship.blitme()
bullets.update()
gf.update_screen(ai_settings, screen, ship, bullets)
run_game()
这是一个功能性游戏程序模块
import sys
import pygame
from bullet import Bullet
def check_keydown_events(event, ship, screen, ai_settings, bullets):
#Нажатие клавиш
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
#Создание новой пули и занесение её в группу bullets
new_bullet = Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)
def check_keyup_events(event, ship):
#Отпуск клавиш
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ship, ai_settings, screen, bullets):
#Обработка нажатия клавиш и мышки
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ship, ai_settings, screen, bullets)
def update_screen(ai_settings, screen, ship, bullets):
#Обновляет экран, и последнюю картинку
for bullet in bullets.sprites():
bullet.draw_bullet()
screen.fill(ai_settings.bg_color)
ship.blitme()
#Отображает последний экран
pygame.display.flip()
的签名是check_keydown_events
def check_keydown_events(event, ship, screen, ai_settings, bullets):
调用 check_events
中的函数时,您不小心交换了 ship
和 ai_settings
参数
check_keydown_events(event, ship, ai_settings, screen, bullets)
正确的叫法是:
check_keydown_events(event, screen, ship, ai_settings, bullets)