Linked List 中的 Remove() 方法删除最低分数
Remove () method in Linked List to remove lowest score
我希望GameEntry Score在添加到GameEntry后如果有高分则删除最低分。
我设置的最大条目是 10。如果超过 10,它应该删除最低分数并替换索引。
我尝试使用 remove() 方法在 main 中显示。
这里我使用的是单链表。请帮助审查和反馈我 missed.Thanks.
public class ScoresSingleLL {
private GameEntry head; //head node to hold the list
//It Contains a static inner class Game Entry
private static class GameEntry{
private int score;
private GameEntry next;
public GameEntry(int score) {
this.score = score;
this.next = null;
}
public int getScore() {
return score;
}
}
private static final int highestScoregames = 10;
private int totalAdded = 0;
private GameEntry[] games = new GameEntry[highestScoregames];
public void add(GameEntry game) {
game.next = head;
head = game;
int score = game.getScore();
if (totalAdded == highestScoregames) {
if (score <= games[totalAdded - 1].getScore()) {
return;
}
} else {
totalAdded++;
}
int i = totalAdded - 1;
for (; (i >= 1) &&(score > games[i -1].getScore()); i--) {
games[i] =games[i - 1];
}
games[i] = game;
}
public void remove(int i) throws IndexOutOfBoundsException {
GameEntry game = head;
games[i] = game;
if ((i < 0) || (i >= totalAdded)) { //i is score where less than total added score
throw new IndexOutOfBoundsException("Invalid index: " + i);
}
for (int j = i; j < totalAdded -1; j++) {
games[j] = games[j + 1];
}
games[totalAdded - 1] = null;
totalAdded--;
}
public void display() {
GameEntry current = head;
while(current != null){
System.out.print("Game Entry [Score = "+ current.score +"]" + " ");
current = current.next;
}
System.out.println("null");
}
public static void main(String[] args) {
GameEntry game1 = new GameEntry(1);
GameEntry game2 = new GameEntry(2);
GameEntry game3 = new GameEntry(3);
GameEntry game4 = new GameEntry(4);
GameEntry game5 = new GameEntry(5);
GameEntry game6 = new GameEntry(6);
GameEntry game7 = new GameEntry(7);
GameEntry game8 = new GameEntry(8);
GameEntry game9 = new GameEntry(9);
GameEntry game10 = new GameEntry(10);
GameEntry game11 = new GameEntry(11);
ScoresSingleLL scores = new ScoresSingleLL();
scores.add(game1);
scores.add(game2);
scores.add(game3);
scores.add(game4);
scores.add(game5);
scores.add(game6);
scores.add(game7);
scores.add(game8);
scores.add(game9);
scores.add(game10);
scores.display();
scores.add(game11);
scores.remove(0);
scores.display();
}
}
您的代码将对象维护为链表 和 作为数组。这是矫枉过正。您的代码中有多个实例您没有保持同步。您应该只选择其中一种数据结构。
由于你的问题是关于链表的,我建议放弃数组。你也不需要 totalAdded
.
这是两个函数的更正代码。 add
函数还将确保列表不会变得太长。发生这种情况时,它将在最后删除项目:
private static final int highestScoregames = 10;
public void add(GameEntry game) {
if (highestScoregames == 0) { // Nothing allowed
head = null;
return;
}
if (head == null) {
head = game;
return;
}
int score = game.getScore();
int count = 1;
GameEntry current = head;
if (score >= head.getScore()) {
game.next = head;
current = head = game;
} else {
while (current.next != null && current.next.getScore() > score) {
current = current.next;
count++;
}
// Insert game here
game.next = current.next;
current.next = game;
}
while (current.next != null && count < highestScoregames) {
current = current.next;
count++;
}
// Clip the rest of the list
current.next = null;
}
public void remove(int i) throws IndexOutOfBoundsException {
if (i < 0 || head == null) {
throw new IndexOutOfBoundsException("Invalid index: " + i);
}
if (i == 0) {
head = head.next;
return;
}
GameEntry game = head;
for (int j = 1; j < i; j++) {
game = game.next;
if (game == null || game.next == null) {
throw new IndexOutOfBoundsException("Invalid index: " + i);
}
}
// Remove game.next
game.next = game.next.next;
}
下面的代码 - 在最后添加新的 GameEntry,直到总条目少于 10。
删除给定索引处的 GameEntry。
一旦总的 GameEntry 达到 10,下一个要添加的 GameEntry 将插入到现有的 GameEntry 中,得分最小。
public class ScoresSingleLL {
private GameEntry head;
private int size;
private static class GameEntry {
private int score;
private GameEntry next;
GameEntry(int score) {
this.score = score;
}
@Override
public String toString() {
return "GameEntry{" +
"score=" + score +
'}';
}
}
/**
* 1. Adds new GameEntry
* 2. If size exceeds 10 then replace GameEntry with min score with the new GameEntry
*/
public void add(GameEntry gameEntry) {
if(size == 10) {
// 1. Find the GameEntry with min score and its index
// 2. Call remove(index) to remove GameEntry at index from #1
// 3. Call add(gameEntry, index) to replace a new GameEntry at index from #1
GameEntry current = head;
int min = current.score;
int index = 0;
for(int i = 1; i < size; i++) {
current = current.next;
if(current.score < min) {
min = current.score;
index = i;
}
}
remove(index);
add(gameEntry, index);
return;
}
// Adds new GameEntry by appending towards the end
if(head == null) {
head = gameEntry;
head.next = null;
} else {
GameEntry current = head;
while(current.next != null) {
current = current.next;
}
current.next = gameEntry;
gameEntry.next = null;
}
size++;
}
/**
Called only when removing GameEntry with min score and replace it with new GameEntry
*/
private void add(GameEntry gameEntry, int index) {
if(index < 0) {
throw new UnsupportedOperationException("Index : " + index);
}
if(index == 0) {
gameEntry.next = head;
head = gameEntry;
size++;
return;
}
GameEntry current = head;
GameEntry previous = null;
for(int i = 1; i <= index; i++) {
previous = current;
current = current.next;
}
previous.next = gameEntry;
gameEntry.next = current;
size++;
}
/**
* Remove GameEntry at the given index
*/
public void remove(int index) {
if(size == 0 || index < 0 || index >= size) {
throw new IndexOutOfBoundsException("" + index);
}
if(index == 0) {
head = head.next;
size--;
return;
}
GameEntry current = head;
GameEntry previous = null;
for(int i = 1; i <= index; i++) {
previous = current;
current = current.next;
}
previous.next = current.next;
size--;
}
/**
* Print all present GameEntry
*/
public void display() {
if(head == null) {
System.out.println("No GameEntry Present");
return;
}
GameEntry current = head;
while(current != null) {
System.out.println(current);
current = current.next;
}
}
public static void main(String[] args) {
ScoresSingleLL scoresList = new ScoresSingleLL();
System.out.println("\n-------- GameEntry at the beginning --------");
scoresList.display();
System.out.println("\n-------- Adding 10 GameEntry --------");
scoresList.add(new GameEntry(1));
scoresList.add(new GameEntry(2));
scoresList.add(new GameEntry(3));
scoresList.add(new GameEntry(3));
scoresList.add(new GameEntry(4));
scoresList.add(new GameEntry(6));
scoresList.add(new GameEntry(7));
scoresList.add(new GameEntry(8));
scoresList.add(new GameEntry(9));
scoresList.add(new GameEntry(-2));
scoresList.display();
System.out.println("\n-------- Add GameEntry(10) in place of min score = -2 --------");
scoresList.add(new GameEntry(10));
scoresList.display();
System.out.println("\n-------- Add GameEntry(11) in place of min score = 1 --------");
scoresList.add(new GameEntry(11));
scoresList.display();
System.out.println("\n-------- Add GameEntry(13) in place of min score = 2 --------");
scoresList.add(new GameEntry(13));
scoresList.display();
System.out.println("\n-------- Add GameEntry(14) in place of 1st occurrence of min score = 3 --------");
scoresList.add(new GameEntry(14)); // Add in place of 1st occurrence of min = 3
scoresList.display();
System.out.println("\n-------- Add GameEntry(5) in place of min score = 3 --------");
scoresList.add(new GameEntry(5)); // Add in place of min = 3
scoresList.display();
System.out.println("\n-------- Remove GameEntry at 5th index i.e. score 6 --------");
scoresList.remove(5); // Removes element at 5th index i.e. score 6
scoresList.display();
System.out.println("\n-------- Add GameEntry(15) towards the end --------");
scoresList.add(new GameEntry(15)); // Add new entry towards the end
scoresList.display();
System.out.println("\n-------- Add GameEntry(16) in place of min score = 4 --------");
scoresList.add(new GameEntry(16)); // Add in place of min = 4
scoresList.display();
System.out.println("\n-------- Remove all GameEntry one by one --------");
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.display();
}
}
输出
-------- GameEntry at the beginning --------
No GameEntry Present
-------- Adding 10 GameEntry --------
GameEntry{score=1}
GameEntry{score=2}
GameEntry{score=3}
GameEntry{score=3}
GameEntry{score=4}
GameEntry{score=6}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=-2}
-------- Add GameEntry(10) in place of min score = -2 --------
GameEntry{score=1}
GameEntry{score=2}
GameEntry{score=3}
GameEntry{score=3}
GameEntry{score=4}
GameEntry{score=6}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
-------- Add GameEntry(11) in place of min score = 1 --------
GameEntry{score=11}
GameEntry{score=2}
GameEntry{score=3}
GameEntry{score=3}
GameEntry{score=4}
GameEntry{score=6}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
-------- Add GameEntry(13) in place of min score = 2 --------
GameEntry{score=11}
GameEntry{score=13}
GameEntry{score=3}
GameEntry{score=3}
GameEntry{score=4}
GameEntry{score=6}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
-------- Add GameEntry(14) in place of 1st occurrence of min score = 3 --------
GameEntry{score=11}
GameEntry{score=13}
GameEntry{score=14}
GameEntry{score=3}
GameEntry{score=4}
GameEntry{score=6}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
-------- Add GameEntry(5) in place of min score = 3 --------
GameEntry{score=11}
GameEntry{score=13}
GameEntry{score=14}
GameEntry{score=5}
GameEntry{score=4}
GameEntry{score=6}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
-------- Remove GameEntry at 5th index i.e. score 6 --------
GameEntry{score=11}
GameEntry{score=13}
GameEntry{score=14}
GameEntry{score=5}
GameEntry{score=4}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
-------- Add GameEntry(15) towards the end --------
GameEntry{score=11}
GameEntry{score=13}
GameEntry{score=14}
GameEntry{score=5}
GameEntry{score=4}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
GameEntry{score=15}
-------- Add GameEntry(16) in place of min score = 4 --------
GameEntry{score=11}
GameEntry{score=13}
GameEntry{score=14}
GameEntry{score=5}
GameEntry{score=16}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
GameEntry{score=15}
-------- Remove all GameEntry one by one --------
No GameEntry Present
我希望GameEntry Score在添加到GameEntry后如果有高分则删除最低分。 我设置的最大条目是 10。如果超过 10,它应该删除最低分数并替换索引。 我尝试使用 remove() 方法在 main 中显示。 这里我使用的是单链表。请帮助审查和反馈我 missed.Thanks.
public class ScoresSingleLL {
private GameEntry head; //head node to hold the list
//It Contains a static inner class Game Entry
private static class GameEntry{
private int score;
private GameEntry next;
public GameEntry(int score) {
this.score = score;
this.next = null;
}
public int getScore() {
return score;
}
}
private static final int highestScoregames = 10;
private int totalAdded = 0;
private GameEntry[] games = new GameEntry[highestScoregames];
public void add(GameEntry game) {
game.next = head;
head = game;
int score = game.getScore();
if (totalAdded == highestScoregames) {
if (score <= games[totalAdded - 1].getScore()) {
return;
}
} else {
totalAdded++;
}
int i = totalAdded - 1;
for (; (i >= 1) &&(score > games[i -1].getScore()); i--) {
games[i] =games[i - 1];
}
games[i] = game;
}
public void remove(int i) throws IndexOutOfBoundsException {
GameEntry game = head;
games[i] = game;
if ((i < 0) || (i >= totalAdded)) { //i is score where less than total added score
throw new IndexOutOfBoundsException("Invalid index: " + i);
}
for (int j = i; j < totalAdded -1; j++) {
games[j] = games[j + 1];
}
games[totalAdded - 1] = null;
totalAdded--;
}
public void display() {
GameEntry current = head;
while(current != null){
System.out.print("Game Entry [Score = "+ current.score +"]" + " ");
current = current.next;
}
System.out.println("null");
}
public static void main(String[] args) {
GameEntry game1 = new GameEntry(1);
GameEntry game2 = new GameEntry(2);
GameEntry game3 = new GameEntry(3);
GameEntry game4 = new GameEntry(4);
GameEntry game5 = new GameEntry(5);
GameEntry game6 = new GameEntry(6);
GameEntry game7 = new GameEntry(7);
GameEntry game8 = new GameEntry(8);
GameEntry game9 = new GameEntry(9);
GameEntry game10 = new GameEntry(10);
GameEntry game11 = new GameEntry(11);
ScoresSingleLL scores = new ScoresSingleLL();
scores.add(game1);
scores.add(game2);
scores.add(game3);
scores.add(game4);
scores.add(game5);
scores.add(game6);
scores.add(game7);
scores.add(game8);
scores.add(game9);
scores.add(game10);
scores.display();
scores.add(game11);
scores.remove(0);
scores.display();
}
}
您的代码将对象维护为链表 和 作为数组。这是矫枉过正。您的代码中有多个实例您没有保持同步。您应该只选择其中一种数据结构。
由于你的问题是关于链表的,我建议放弃数组。你也不需要 totalAdded
.
这是两个函数的更正代码。 add
函数还将确保列表不会变得太长。发生这种情况时,它将在最后删除项目:
private static final int highestScoregames = 10;
public void add(GameEntry game) {
if (highestScoregames == 0) { // Nothing allowed
head = null;
return;
}
if (head == null) {
head = game;
return;
}
int score = game.getScore();
int count = 1;
GameEntry current = head;
if (score >= head.getScore()) {
game.next = head;
current = head = game;
} else {
while (current.next != null && current.next.getScore() > score) {
current = current.next;
count++;
}
// Insert game here
game.next = current.next;
current.next = game;
}
while (current.next != null && count < highestScoregames) {
current = current.next;
count++;
}
// Clip the rest of the list
current.next = null;
}
public void remove(int i) throws IndexOutOfBoundsException {
if (i < 0 || head == null) {
throw new IndexOutOfBoundsException("Invalid index: " + i);
}
if (i == 0) {
head = head.next;
return;
}
GameEntry game = head;
for (int j = 1; j < i; j++) {
game = game.next;
if (game == null || game.next == null) {
throw new IndexOutOfBoundsException("Invalid index: " + i);
}
}
// Remove game.next
game.next = game.next.next;
}
下面的代码 - 在最后添加新的 GameEntry,直到总条目少于 10。 删除给定索引处的 GameEntry。 一旦总的 GameEntry 达到 10,下一个要添加的 GameEntry 将插入到现有的 GameEntry 中,得分最小。
public class ScoresSingleLL {
private GameEntry head;
private int size;
private static class GameEntry {
private int score;
private GameEntry next;
GameEntry(int score) {
this.score = score;
}
@Override
public String toString() {
return "GameEntry{" +
"score=" + score +
'}';
}
}
/**
* 1. Adds new GameEntry
* 2. If size exceeds 10 then replace GameEntry with min score with the new GameEntry
*/
public void add(GameEntry gameEntry) {
if(size == 10) {
// 1. Find the GameEntry with min score and its index
// 2. Call remove(index) to remove GameEntry at index from #1
// 3. Call add(gameEntry, index) to replace a new GameEntry at index from #1
GameEntry current = head;
int min = current.score;
int index = 0;
for(int i = 1; i < size; i++) {
current = current.next;
if(current.score < min) {
min = current.score;
index = i;
}
}
remove(index);
add(gameEntry, index);
return;
}
// Adds new GameEntry by appending towards the end
if(head == null) {
head = gameEntry;
head.next = null;
} else {
GameEntry current = head;
while(current.next != null) {
current = current.next;
}
current.next = gameEntry;
gameEntry.next = null;
}
size++;
}
/**
Called only when removing GameEntry with min score and replace it with new GameEntry
*/
private void add(GameEntry gameEntry, int index) {
if(index < 0) {
throw new UnsupportedOperationException("Index : " + index);
}
if(index == 0) {
gameEntry.next = head;
head = gameEntry;
size++;
return;
}
GameEntry current = head;
GameEntry previous = null;
for(int i = 1; i <= index; i++) {
previous = current;
current = current.next;
}
previous.next = gameEntry;
gameEntry.next = current;
size++;
}
/**
* Remove GameEntry at the given index
*/
public void remove(int index) {
if(size == 0 || index < 0 || index >= size) {
throw new IndexOutOfBoundsException("" + index);
}
if(index == 0) {
head = head.next;
size--;
return;
}
GameEntry current = head;
GameEntry previous = null;
for(int i = 1; i <= index; i++) {
previous = current;
current = current.next;
}
previous.next = current.next;
size--;
}
/**
* Print all present GameEntry
*/
public void display() {
if(head == null) {
System.out.println("No GameEntry Present");
return;
}
GameEntry current = head;
while(current != null) {
System.out.println(current);
current = current.next;
}
}
public static void main(String[] args) {
ScoresSingleLL scoresList = new ScoresSingleLL();
System.out.println("\n-------- GameEntry at the beginning --------");
scoresList.display();
System.out.println("\n-------- Adding 10 GameEntry --------");
scoresList.add(new GameEntry(1));
scoresList.add(new GameEntry(2));
scoresList.add(new GameEntry(3));
scoresList.add(new GameEntry(3));
scoresList.add(new GameEntry(4));
scoresList.add(new GameEntry(6));
scoresList.add(new GameEntry(7));
scoresList.add(new GameEntry(8));
scoresList.add(new GameEntry(9));
scoresList.add(new GameEntry(-2));
scoresList.display();
System.out.println("\n-------- Add GameEntry(10) in place of min score = -2 --------");
scoresList.add(new GameEntry(10));
scoresList.display();
System.out.println("\n-------- Add GameEntry(11) in place of min score = 1 --------");
scoresList.add(new GameEntry(11));
scoresList.display();
System.out.println("\n-------- Add GameEntry(13) in place of min score = 2 --------");
scoresList.add(new GameEntry(13));
scoresList.display();
System.out.println("\n-------- Add GameEntry(14) in place of 1st occurrence of min score = 3 --------");
scoresList.add(new GameEntry(14)); // Add in place of 1st occurrence of min = 3
scoresList.display();
System.out.println("\n-------- Add GameEntry(5) in place of min score = 3 --------");
scoresList.add(new GameEntry(5)); // Add in place of min = 3
scoresList.display();
System.out.println("\n-------- Remove GameEntry at 5th index i.e. score 6 --------");
scoresList.remove(5); // Removes element at 5th index i.e. score 6
scoresList.display();
System.out.println("\n-------- Add GameEntry(15) towards the end --------");
scoresList.add(new GameEntry(15)); // Add new entry towards the end
scoresList.display();
System.out.println("\n-------- Add GameEntry(16) in place of min score = 4 --------");
scoresList.add(new GameEntry(16)); // Add in place of min = 4
scoresList.display();
System.out.println("\n-------- Remove all GameEntry one by one --------");
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.remove(0);
scoresList.display();
}
}
输出
-------- GameEntry at the beginning --------
No GameEntry Present
-------- Adding 10 GameEntry --------
GameEntry{score=1}
GameEntry{score=2}
GameEntry{score=3}
GameEntry{score=3}
GameEntry{score=4}
GameEntry{score=6}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=-2}
-------- Add GameEntry(10) in place of min score = -2 --------
GameEntry{score=1}
GameEntry{score=2}
GameEntry{score=3}
GameEntry{score=3}
GameEntry{score=4}
GameEntry{score=6}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
-------- Add GameEntry(11) in place of min score = 1 --------
GameEntry{score=11}
GameEntry{score=2}
GameEntry{score=3}
GameEntry{score=3}
GameEntry{score=4}
GameEntry{score=6}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
-------- Add GameEntry(13) in place of min score = 2 --------
GameEntry{score=11}
GameEntry{score=13}
GameEntry{score=3}
GameEntry{score=3}
GameEntry{score=4}
GameEntry{score=6}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
-------- Add GameEntry(14) in place of 1st occurrence of min score = 3 --------
GameEntry{score=11}
GameEntry{score=13}
GameEntry{score=14}
GameEntry{score=3}
GameEntry{score=4}
GameEntry{score=6}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
-------- Add GameEntry(5) in place of min score = 3 --------
GameEntry{score=11}
GameEntry{score=13}
GameEntry{score=14}
GameEntry{score=5}
GameEntry{score=4}
GameEntry{score=6}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
-------- Remove GameEntry at 5th index i.e. score 6 --------
GameEntry{score=11}
GameEntry{score=13}
GameEntry{score=14}
GameEntry{score=5}
GameEntry{score=4}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
-------- Add GameEntry(15) towards the end --------
GameEntry{score=11}
GameEntry{score=13}
GameEntry{score=14}
GameEntry{score=5}
GameEntry{score=4}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
GameEntry{score=15}
-------- Add GameEntry(16) in place of min score = 4 --------
GameEntry{score=11}
GameEntry{score=13}
GameEntry{score=14}
GameEntry{score=5}
GameEntry{score=16}
GameEntry{score=7}
GameEntry{score=8}
GameEntry{score=9}
GameEntry{score=10}
GameEntry{score=15}
-------- Remove all GameEntry one by one --------
No GameEntry Present