用 Pygame 中的图像替换矩形
Replace a rectangle with an Image in Pygame
总体而言,我是 pygame 和 python 的新手。今天我试图编写一个简化的自上而下运动。我做到了,它运行没有任何问题。但无论如何我遇到了一个问题:“玩家”是一个矩形,但我希望他是一个图像或类似的东西。有没有办法 'convert' 一个矩形到一个图像?
哦,这里是代码,如果你需要的话,我是从一周前(或更长时间)问的另一个问题中得到的:
import pygame
pygame.init()
win = pygame.display.set_mode((700, 700))
pygame.display.set_caption("TopDown")
clock = pygame.time.Clock()
player = pygame.Rect(350, 350, 40, 60)
vel = 1
run = True
while run:
clock.tick(50)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
player.x += (keys[pygame.K_d] - keys[pygame.K_a]) * vel
player.y += (keys[pygame.K_s] - keys[pygame.K_w]) * vel
win.fill((0, 0, 0))
pygame.draw.rect(win, (255, 255, 255), player)
pygame.display.update()
pygame.quit()
使用 pygame.image.load()
. This function returns a pygame.Surface
对象加载图像:
player_image = pygame.image.load("player_image.png").convert_alpha()
player_rect = player_image.get_rect(center = (350, 350))
将 Surface 放到显示器上
win.blit(player_image, player_rect)
最小示例:
import pygame
pygame.init()
win = pygame.display.set_mode((700, 700))
pygame.display.set_caption("TopDown")
clock = pygame.time.Clock()
player_image = pygame.image.load("player_image.png").convert_alpha()
player_rect = player_image.get_rect(center = (350, 350))
vel = 5
run = True
while run:
clock.tick(50)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
player_rect.x += (keys[pygame.K_d] - keys[pygame.K_a]) * vel
player_rect.y += (keys[pygame.K_s] - keys[pygame.K_w]) * vel
win.fill((64, 238, 255))
win.blit(player_image, player_rect)
pygame.display.update()
pygame.quit()
总体而言,我是 pygame 和 python 的新手。今天我试图编写一个简化的自上而下运动。我做到了,它运行没有任何问题。但无论如何我遇到了一个问题:“玩家”是一个矩形,但我希望他是一个图像或类似的东西。有没有办法 'convert' 一个矩形到一个图像?
哦,这里是代码,如果你需要的话,我是从一周前(或更长时间)问的另一个问题中得到的:
import pygame
pygame.init()
win = pygame.display.set_mode((700, 700))
pygame.display.set_caption("TopDown")
clock = pygame.time.Clock()
player = pygame.Rect(350, 350, 40, 60)
vel = 1
run = True
while run:
clock.tick(50)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
player.x += (keys[pygame.K_d] - keys[pygame.K_a]) * vel
player.y += (keys[pygame.K_s] - keys[pygame.K_w]) * vel
win.fill((0, 0, 0))
pygame.draw.rect(win, (255, 255, 255), player)
pygame.display.update()
pygame.quit()
使用 pygame.image.load()
. This function returns a pygame.Surface
对象加载图像:
player_image = pygame.image.load("player_image.png").convert_alpha()
player_rect = player_image.get_rect(center = (350, 350))
将 Surface 放到显示器上
win.blit(player_image, player_rect)
最小示例:
import pygame
pygame.init()
win = pygame.display.set_mode((700, 700))
pygame.display.set_caption("TopDown")
clock = pygame.time.Clock()
player_image = pygame.image.load("player_image.png").convert_alpha()
player_rect = player_image.get_rect(center = (350, 350))
vel = 5
run = True
while run:
clock.tick(50)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
player_rect.x += (keys[pygame.K_d] - keys[pygame.K_a]) * vel
player_rect.y += (keys[pygame.K_s] - keys[pygame.K_w]) * vel
win.fill((64, 238, 255))
win.blit(player_image, player_rect)
pygame.display.update()
pygame.quit()