面对`Player`时,如何让`Enemy`消失?
How to make a `Enemy` disappear when he faces with `Player`?
我为Player
做了几颗心。当他面对 Enemy
时,Enemy
不会消失,所以他可能会从我的精灵中得到 1 到 3 心而不是 1。我尝试使用函数 self.kill(),但是,没救了。我必须做什么?
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super(Enemy, self).__init__()
self.images = []
self.images.append(pictures_mouse[0])
self.images.append(pictures_mouse[1])
self.images.append(pictures_mouse[2])
self.images.append(pictures_mouse[3])
self.index = 0
self.image = self.images[self.index]
self.rect = self.image.get_rect()
#[...]
def update(self):
self.rect.move_ip(-2, 0)
if self.rect.right <= 0:
self.kill()
#[...]
enemy = Enemy()
enemies = pygame.sprite.Group()
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
elif event.type == ADDENEMY:
new_enemy = Enemy()
enemies.add(new_enemy)
all_sprites.add(new_enemy)
#[...]
hits_4 = pygame.sprite.spritecollide(player, enemies, False)
if hits_4:
health -= 1
if health == 0:
running = False
如果你想 kill
敌人与玩家发生碰撞,你必须设置 pygame.sprite.spritecollide
的 doKill 参数:
hits_4 = pygame.sprite.spritecollide(player, enemies, False)
hits_4 = pygame.sprite.spritecollide(player, enemies, True)
注意,pygame.sprite.spritecollide
returns 一个列表,其中包含与 Sprit 发生碰撞的组中的所有精灵。因此你也可以手动 kill
敌人:
hits_4 = pygame.sprite.spritecollide(player, enemies, False)
for hit_enemy in hits_4:
hit_enemy.kill()
health -= 1
if health == 0:
running = False
我为Player
做了几颗心。当他面对 Enemy
时,Enemy
不会消失,所以他可能会从我的精灵中得到 1 到 3 心而不是 1。我尝试使用函数 self.kill(),但是,没救了。我必须做什么?
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super(Enemy, self).__init__()
self.images = []
self.images.append(pictures_mouse[0])
self.images.append(pictures_mouse[1])
self.images.append(pictures_mouse[2])
self.images.append(pictures_mouse[3])
self.index = 0
self.image = self.images[self.index]
self.rect = self.image.get_rect()
#[...]
def update(self):
self.rect.move_ip(-2, 0)
if self.rect.right <= 0:
self.kill()
#[...]
enemy = Enemy()
enemies = pygame.sprite.Group()
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
elif event.type == ADDENEMY:
new_enemy = Enemy()
enemies.add(new_enemy)
all_sprites.add(new_enemy)
#[...]
hits_4 = pygame.sprite.spritecollide(player, enemies, False)
if hits_4:
health -= 1
if health == 0:
running = False
如果你想 kill
敌人与玩家发生碰撞,你必须设置 pygame.sprite.spritecollide
的 doKill 参数:
hits_4 = pygame.sprite.spritecollide(player, enemies, False)
hits_4 = pygame.sprite.spritecollide(player, enemies, True)
注意,pygame.sprite.spritecollide
returns 一个列表,其中包含与 Sprit 发生碰撞的组中的所有精灵。因此你也可以手动 kill
敌人:
hits_4 = pygame.sprite.spritecollide(player, enemies, False)
for hit_enemy in hits_4:
hit_enemy.kill()
health -= 1
if health == 0:
running = False