如何在 pygame 中进行直线和矩形之间的碰撞检测?
How to do a collision detection between line and rectangle in pygame?
这个程序应该打印“True”,只有当绿色矩形接触到红线时,但每次绿色矩形进入红线“区域”(接触线精灵)时它都会打印 True。有没有办法制作线条精灵?
这段代码中green不在线,但仍然打印true:
class Line(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((200, 200))
self.rect = self.image.get_rect()
self.rect.x = 50
self.rect.y = 0
def update(self):
pygame.draw.line(screen, (255, 0, 0), (self.rect.x, self.rect.y), (200, 200))
class Rectt(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.rect = self.image.get_rect()
self.rect.x = 25
self.rect.y = 100
def update(self):
pygame.draw.rect(screen, (0, 255, 0), self.rect)
pygame.init()
screen = pygame.display.set_mode((300, 300))
screen.fill((0, 0, 0))
running = True
l = Line()
m = Rectt()
while running:
for event in pygame.event.get():
if (event.type == pygame.QUIT):
running = False
if (pygame.sprite.collide_mask(m, l)):
print(True)
else:
print(False)
l.update()
m.update()
pygame.display.flip()
screen.fill((0, 0, 0))
pygame.quit()
见Make a line as a sprite with its own collision in Pygame
您需要创建一个图像 (pygame.Surface
) in with a per pixel alpha format (pygame.SRCALPHA
) or a black color key (pygame.Surface.get_colorkey
)。在图像上画线,blit
屏幕上的图像:
class Line(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((200, 200))
self.image.set_colorkey((0, 0, 0))
pygame.draw.line(self.image, (255, 0, 0), (0, 0), (200, 200))
self.rect = self.image.get_rect()
self.rect.x = 50
self.rect.y = 0
def update(self):
screen.blit(self.image, self.rect)
对矩形做同样的事情:
class Rectt(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.set_colorkey((0, 0, 0))
pygame.draw.rect(self.image, (0, 255, 0), (0, 0, 50, 50))
self.rect = self.image.get_rect()
self.rect.x = 25
self.rect.y = 100
def update(self):
screen.blit(self.image, self.rect)
如果您使用 pygame.sprite.Group
and pygame.sprite.Group.draw
:
,则根本不需要 update
方法
import pygame
class Line(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((200, 200))
self.image.set_colorkey((0, 0, 0))
pygame.draw.line(self.image, (255, 255, 0), (0, 0), (200, 200), 5)
self.rect = self.image.get_rect(topleft = (50, 50))
class Rectt(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.set_colorkey((0, 0, 0))
pygame.draw.rect(self.image, (0, 0, 255), (0, 0, 50, 50))
self.rect = self.image.get_rect(topleft = (25, 100))
pygame.init()
screen = pygame.display.set_mode((300, 300))
clock = pygame.time.Clock()
running = True
l = Line()
m = Rectt()
group = pygame.sprite.Group([l, m])
while running:
clock.tick(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
m.rect.x += (keys[pygame.K_RIGHT] - keys[pygame.K_LEFT]) * 3
m.rect.y += (keys[pygame.K_DOWN] - keys[pygame.K_UP]) * 3
m.rect.clamp_ip(screen.get_rect())
hit = pygame.sprite.collide_mask(m, l)
screen.fill((0, 0, 0))
group.draw(screen)
if hit:
pygame.draw.rect(screen, (255, 0, 0), m.rect, 5)
pygame.display.flip()
pygame.quit()
这个程序应该打印“True”,只有当绿色矩形接触到红线时,但每次绿色矩形进入红线“区域”(接触线精灵)时它都会打印 True。有没有办法制作线条精灵?
这段代码中green不在线,但仍然打印true:
class Line(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((200, 200))
self.rect = self.image.get_rect()
self.rect.x = 50
self.rect.y = 0
def update(self):
pygame.draw.line(screen, (255, 0, 0), (self.rect.x, self.rect.y), (200, 200))
class Rectt(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.rect = self.image.get_rect()
self.rect.x = 25
self.rect.y = 100
def update(self):
pygame.draw.rect(screen, (0, 255, 0), self.rect)
pygame.init()
screen = pygame.display.set_mode((300, 300))
screen.fill((0, 0, 0))
running = True
l = Line()
m = Rectt()
while running:
for event in pygame.event.get():
if (event.type == pygame.QUIT):
running = False
if (pygame.sprite.collide_mask(m, l)):
print(True)
else:
print(False)
l.update()
m.update()
pygame.display.flip()
screen.fill((0, 0, 0))
pygame.quit()
见Make a line as a sprite with its own collision in Pygame
您需要创建一个图像 (pygame.Surface
) in with a per pixel alpha format (pygame.SRCALPHA
) or a black color key (pygame.Surface.get_colorkey
)。在图像上画线,blit
屏幕上的图像:
class Line(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((200, 200))
self.image.set_colorkey((0, 0, 0))
pygame.draw.line(self.image, (255, 0, 0), (0, 0), (200, 200))
self.rect = self.image.get_rect()
self.rect.x = 50
self.rect.y = 0
def update(self):
screen.blit(self.image, self.rect)
对矩形做同样的事情:
class Rectt(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.set_colorkey((0, 0, 0))
pygame.draw.rect(self.image, (0, 255, 0), (0, 0, 50, 50))
self.rect = self.image.get_rect()
self.rect.x = 25
self.rect.y = 100
def update(self):
screen.blit(self.image, self.rect)
如果您使用 pygame.sprite.Group
and pygame.sprite.Group.draw
:
update
方法
import pygame
class Line(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((200, 200))
self.image.set_colorkey((0, 0, 0))
pygame.draw.line(self.image, (255, 255, 0), (0, 0), (200, 200), 5)
self.rect = self.image.get_rect(topleft = (50, 50))
class Rectt(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.set_colorkey((0, 0, 0))
pygame.draw.rect(self.image, (0, 0, 255), (0, 0, 50, 50))
self.rect = self.image.get_rect(topleft = (25, 100))
pygame.init()
screen = pygame.display.set_mode((300, 300))
clock = pygame.time.Clock()
running = True
l = Line()
m = Rectt()
group = pygame.sprite.Group([l, m])
while running:
clock.tick(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
m.rect.x += (keys[pygame.K_RIGHT] - keys[pygame.K_LEFT]) * 3
m.rect.y += (keys[pygame.K_DOWN] - keys[pygame.K_UP]) * 3
m.rect.clamp_ip(screen.get_rect())
hit = pygame.sprite.collide_mask(m, l)
screen.fill((0, 0, 0))
group.draw(screen)
if hit:
pygame.draw.rect(screen, (255, 0, 0), m.rect, 5)
pygame.display.flip()
pygame.quit()