Window 关闭太快
Window closes too fast
所以我希望这段代码创建一个 window 上面有一个图像 (hello world) 然后在 5 秒后使用 SDL2 退出,visual studio,和 C++。我认为这应该很简单。我写出了代码,当我构建它时没有错误,但问题是 window 一创建就退出。我最初认为添加 SDL_Delay(5000) 会产生预期的效果,但我想它不会那样工作。谁能告诉我这是为什么?
#include <SDL.h>
#include <iostream>
bool init();
bool load_media();
void close();
const int s_height = 300;
const int s_width = 400;
SDL_Window* new_window = NULL;
SDL_Surface* new_surface = NULL;
SDL_Surface* new_image = NULL;
using namespace std;
bool init()
{
bool success = true;
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
cout << "couldn't initialize" << endl;
success = false;
}
else
{
new_window = SDL_CreateWindow(
"SDL Tutorial 2",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
s_width,
s_height,
SDL_WINDOW_SHOWN);
if (new_window == NULL)
{
cout << "there's no window" << endl;
success = false;
}
else
{
new_surface = SDL_GetWindowSurface(new_window);
}
}
return success;
}
bool load_media()
{
bool success = true;
new_image = SDL_LoadBMP("SDL Tutorial 2/hello_world.bmp");
if (new_image == NULL)
{
cout << "couldn't load image" << endl;
success = false;
}
return success;
}
void close()
{
SDL_FreeSurface(new_image);
SDL_DestroyWindow(new_window);
SDL_Quit;
}
int main(int argc, char *argv[])
{
if (!init())
{
cout << "FAILED to Initialize!" << endl;
if (!load_media())
{
cout << "FAILED to Load Media!" << endl;
}
else
{
SDL_BlitSurface(new_image, NULL, new_surface, NULL);
SDL_UpdateWindowSurface(new_window);
SDL_Delay(5000);
SDL_Quit;
}
}
close();
return 0;
}
您只初始化了视频子系统;如果要使用 SDL_Delay
和其他与时间相关的功能,则需要初始化 Timer 子系统。
将您的 SDL_Init(SDL_INIT_VIDEO)
更改为 SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER)
你的第一行应该是...
if (init())
调用 'if (!init())' 仅当 init() 失败时才继续执行代码的其余部分。
我认为 window 短暂出现是因为在 init() 中创建了 window,但是您的其余代码(包括计时)被跳过并且 window 立即关闭。
我会修改为:
int main(int argc, char* argv[])
{
if( init()) {
//other code executes if init() is successful
SDL_Delay(5000);
}
else {
cout << "Failed to initialize!";
}
close();
return 0;
}
这里有有效的代码,以及来自评论和其他答案的所有建议:
#include <SDL.h>
#include <iostream>
int const s_height = 300;
int const s_width = 400;
SDL_Window *new_window = NULL;
SDL_Surface *new_surface = NULL;
SDL_Surface *new_image = NULL;
using namespace std;
bool init(void) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
cout << "couldn't initialize" << endl;
return false;
}
new_window = SDL_CreateWindow("SDL Tutorial 2",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
s_width,
s_height,
SDL_WINDOW_SHOWN
);
if (new_window == NULL) {
cout << "there's no window" << endl;
return false;
}
new_surface = SDL_GetWindowSurface(new_window);
if (new_surface == NULL) {
cout << "there's no surface" << endl;
return false;
}
return true;
}
bool load_media(void) {
new_image = SDL_LoadBMP("SDL Tutorial 2/hello_world.bmp");
if (new_image == NULL) {
cout << "couldn't load image" << endl;
return false;
}
return true;
}
void finish(void) {
if (new_image) {
SDL_FreeSurface(new_image);
}
if (new_window) {
SDL_DestroyWindow(new_window);
}
SDL_Quit();
}
int main(int argc, char *argv[]) {
if (init()) {
if (load_media()) {
SDL_BlitSurface(new_image, NULL, new_surface, NULL);
SDL_UpdateWindowSurface(new_window);
SDL_Delay(5000);
finish();
} else {
cout << "FAILED to Load Media!" << endl;
}
} else {
cout << "FAILED to Initialize!" << endl;
}
return 0;
}
所以我希望这段代码创建一个 window 上面有一个图像 (hello world) 然后在 5 秒后使用 SDL2 退出,visual studio,和 C++。我认为这应该很简单。我写出了代码,当我构建它时没有错误,但问题是 window 一创建就退出。我最初认为添加 SDL_Delay(5000) 会产生预期的效果,但我想它不会那样工作。谁能告诉我这是为什么?
#include <SDL.h>
#include <iostream>
bool init();
bool load_media();
void close();
const int s_height = 300;
const int s_width = 400;
SDL_Window* new_window = NULL;
SDL_Surface* new_surface = NULL;
SDL_Surface* new_image = NULL;
using namespace std;
bool init()
{
bool success = true;
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
cout << "couldn't initialize" << endl;
success = false;
}
else
{
new_window = SDL_CreateWindow(
"SDL Tutorial 2",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
s_width,
s_height,
SDL_WINDOW_SHOWN);
if (new_window == NULL)
{
cout << "there's no window" << endl;
success = false;
}
else
{
new_surface = SDL_GetWindowSurface(new_window);
}
}
return success;
}
bool load_media()
{
bool success = true;
new_image = SDL_LoadBMP("SDL Tutorial 2/hello_world.bmp");
if (new_image == NULL)
{
cout << "couldn't load image" << endl;
success = false;
}
return success;
}
void close()
{
SDL_FreeSurface(new_image);
SDL_DestroyWindow(new_window);
SDL_Quit;
}
int main(int argc, char *argv[])
{
if (!init())
{
cout << "FAILED to Initialize!" << endl;
if (!load_media())
{
cout << "FAILED to Load Media!" << endl;
}
else
{
SDL_BlitSurface(new_image, NULL, new_surface, NULL);
SDL_UpdateWindowSurface(new_window);
SDL_Delay(5000);
SDL_Quit;
}
}
close();
return 0;
}
您只初始化了视频子系统;如果要使用 SDL_Delay
和其他与时间相关的功能,则需要初始化 Timer 子系统。
将您的 SDL_Init(SDL_INIT_VIDEO)
更改为 SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER)
你的第一行应该是...
if (init())
调用 'if (!init())' 仅当 init() 失败时才继续执行代码的其余部分。 我认为 window 短暂出现是因为在 init() 中创建了 window,但是您的其余代码(包括计时)被跳过并且 window 立即关闭。
我会修改为:
int main(int argc, char* argv[])
{
if( init()) {
//other code executes if init() is successful
SDL_Delay(5000);
}
else {
cout << "Failed to initialize!";
}
close();
return 0;
}
这里有有效的代码,以及来自评论和其他答案的所有建议:
#include <SDL.h>
#include <iostream>
int const s_height = 300;
int const s_width = 400;
SDL_Window *new_window = NULL;
SDL_Surface *new_surface = NULL;
SDL_Surface *new_image = NULL;
using namespace std;
bool init(void) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
cout << "couldn't initialize" << endl;
return false;
}
new_window = SDL_CreateWindow("SDL Tutorial 2",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
s_width,
s_height,
SDL_WINDOW_SHOWN
);
if (new_window == NULL) {
cout << "there's no window" << endl;
return false;
}
new_surface = SDL_GetWindowSurface(new_window);
if (new_surface == NULL) {
cout << "there's no surface" << endl;
return false;
}
return true;
}
bool load_media(void) {
new_image = SDL_LoadBMP("SDL Tutorial 2/hello_world.bmp");
if (new_image == NULL) {
cout << "couldn't load image" << endl;
return false;
}
return true;
}
void finish(void) {
if (new_image) {
SDL_FreeSurface(new_image);
}
if (new_window) {
SDL_DestroyWindow(new_window);
}
SDL_Quit();
}
int main(int argc, char *argv[]) {
if (init()) {
if (load_media()) {
SDL_BlitSurface(new_image, NULL, new_surface, NULL);
SDL_UpdateWindowSurface(new_window);
SDL_Delay(5000);
finish();
} else {
cout << "FAILED to Load Media!" << endl;
}
} else {
cout << "FAILED to Initialize!" << endl;
}
return 0;
}