使用 javascript 中的 mousemove 事件在 canvas 中的图像上绘制一个矩形
Draw a rectangle on a image inside a canvas using mousemove event in javascript
我正在尝试使用 mousemove 事件在 canvas 内的图像上绘制一个矩形。但是由于 clearRect ,我在图像上得到了矩形,矩形中填充了颜色。谁能弄明白我的意思。如何在图像上绘制一个只有边框的矩形。下面是我为实现它而遵循的代码。
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
rect = {},
drag = false;
function init() {
var imageObj = new Image();
imageObj.onload = function() {
ctx.drawImage(imageObj, 0, 0);
};
imageObj.src = 'http://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';
canvas.addEventListener('mousedown', mouseDown, false);
canvas.addEventListener('mouseup', mouseUp, false);
canvas.addEventListener('mousemove', mouseMove, false);
}
function mouseDown(e) {
rect.startX = e.pageX - this.offsetLeft;
rect.startY = e.pageY - this.offsetTop;
drag = true;
}
function mouseUp() {
drag = false;
}
function mouseMove(e) {
if (drag) {
rect.w = (e.pageX - this.offsetLeft) - rect.startX;
rect.h = (e.pageY - this.offsetTop) - rect.startY ;
ctx.clearRect(rect.startX, rect.startY,rect.w,rect.h);
draw();
}
}
function draw() {
ctx.clearRect(rect.startX, rect.startY, rect.w, rect.h);
ctx.strokeRect(rect.startX, rect.startY, rect.w, rect.h);
}
<head>
<meta charset="utf-8" />
<title>Draw a rectangle!</title>
</head>
<body onload="init();">
<canvas id="canvas" width="500" height="500"></canvas>
</body>
您可能需要先使用clearRect
清除整个canvas,然后立即绘制您的imageObj
,最后绘制笔划。所有这一切都发生在 mouseMove
函数内部,因此它基本上是在连续的基础上绘制这些元素。
试试下面的代码片段:
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var rect = {};
var drag = false;
var imageObj = null;
function init() {
imageObj = new Image();
imageObj.onload = function () { ctx.drawImage(imageObj, 0, 0); };
imageObj.src = 'http://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';
canvas.addEventListener('mousedown', mouseDown, false);
canvas.addEventListener('mouseup', mouseUp, false);
canvas.addEventListener('mousemove', mouseMove, false);
}
function mouseDown(e) {
rect.startX = e.pageX - this.offsetLeft;
rect.startY = e.pageY - this.offsetTop;
drag = true;
}
function mouseUp() { drag = false; }
function mouseMove(e) {
if (drag) {
ctx.clearRect(0, 0, 500, 500);
ctx.drawImage(imageObj, 0, 0);
rect.w = (e.pageX - this.offsetLeft) - rect.startX;
rect.h = (e.pageY - this.offsetTop) - rect.startY;
ctx.strokeStyle = 'red';
ctx.strokeRect(rect.startX, rect.startY, rect.w, rect.h);
}
}
//
init();
<canvas id="canvas" width="500" height="500"></canvas>
希望这就是您要找的东西并能以某种方式帮助您。
P.S。我特意在笔划上应用了 red
颜色。你当然可以删除它。
我正在尝试使用 mousemove 事件在 canvas 内的图像上绘制一个矩形。但是由于 clearRect ,我在图像上得到了矩形,矩形中填充了颜色。谁能弄明白我的意思。如何在图像上绘制一个只有边框的矩形。下面是我为实现它而遵循的代码。
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
rect = {},
drag = false;
function init() {
var imageObj = new Image();
imageObj.onload = function() {
ctx.drawImage(imageObj, 0, 0);
};
imageObj.src = 'http://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';
canvas.addEventListener('mousedown', mouseDown, false);
canvas.addEventListener('mouseup', mouseUp, false);
canvas.addEventListener('mousemove', mouseMove, false);
}
function mouseDown(e) {
rect.startX = e.pageX - this.offsetLeft;
rect.startY = e.pageY - this.offsetTop;
drag = true;
}
function mouseUp() {
drag = false;
}
function mouseMove(e) {
if (drag) {
rect.w = (e.pageX - this.offsetLeft) - rect.startX;
rect.h = (e.pageY - this.offsetTop) - rect.startY ;
ctx.clearRect(rect.startX, rect.startY,rect.w,rect.h);
draw();
}
}
function draw() {
ctx.clearRect(rect.startX, rect.startY, rect.w, rect.h);
ctx.strokeRect(rect.startX, rect.startY, rect.w, rect.h);
}
<head>
<meta charset="utf-8" />
<title>Draw a rectangle!</title>
</head>
<body onload="init();">
<canvas id="canvas" width="500" height="500"></canvas>
</body>
您可能需要先使用clearRect
清除整个canvas,然后立即绘制您的imageObj
,最后绘制笔划。所有这一切都发生在 mouseMove
函数内部,因此它基本上是在连续的基础上绘制这些元素。
试试下面的代码片段:
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var rect = {};
var drag = false;
var imageObj = null;
function init() {
imageObj = new Image();
imageObj.onload = function () { ctx.drawImage(imageObj, 0, 0); };
imageObj.src = 'http://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';
canvas.addEventListener('mousedown', mouseDown, false);
canvas.addEventListener('mouseup', mouseUp, false);
canvas.addEventListener('mousemove', mouseMove, false);
}
function mouseDown(e) {
rect.startX = e.pageX - this.offsetLeft;
rect.startY = e.pageY - this.offsetTop;
drag = true;
}
function mouseUp() { drag = false; }
function mouseMove(e) {
if (drag) {
ctx.clearRect(0, 0, 500, 500);
ctx.drawImage(imageObj, 0, 0);
rect.w = (e.pageX - this.offsetLeft) - rect.startX;
rect.h = (e.pageY - this.offsetTop) - rect.startY;
ctx.strokeStyle = 'red';
ctx.strokeRect(rect.startX, rect.startY, rect.w, rect.h);
}
}
//
init();
<canvas id="canvas" width="500" height="500"></canvas>
希望这就是您要找的东西并能以某种方式帮助您。
P.S。我特意在笔划上应用了 red
颜色。你当然可以删除它。