在 golang 中的地图上执行 upsert
Perform upsert on maps in golang
所以我有 2 个配置,一个你可以说它有点像默认配置,另一个基于请求需要更新或插入属性。
两者的例子:
{
"config": {
"type": "func1",
"config": {
"param1": "10",
"param2": "10"
},
"connected": [
{
"type": "func2",
"config": {
"param1": "20",
"param2": "20"
},
}
]
}
}
{
"config": {
"type": "func1",
"config": {},
"connected": [
{
"type": "func2",
"config": {
"param1": "30",
},
}
]
}
}
我能够遍历一个地图,但想知道如何传递两个 configs/maps 并检查属性是否存在。任何帮助将不胜感激。
func checkkeyPairExists(value interface{}) {
switch value.(type) {
case []interface{}:
for _, v := range value.([]interface{}) {
checkkeyPairExists(v)
}
case map[string]interface{}:
for k, v := range value.(map[string]interface{}) {
fmt.Println(k, v)
checkkeyPairExists(v)
}
}
}
期望的输出:
{
"config": {
"type": "func1",
"config": {
"param1": "10",
"param2": "10"
},
"connected": [
{
"type": "func2",
"config": {
"param1": "20",
"param2": "30"
},
}
]
}
}
你必须递归地降低它们:
func checkkeyPairExists(value1, value2 interface{}) {
switch value1.(type) {
case []interface{}:
v2, ok:=value2.([]interface{})
if !ok {
// error, or ignore and return
}
// merge value1 and v2
case map[string]interface{}:
m2, ok:=value2.(map[string]interface{})
if !ok {
// error, or ignore and return
}
for k, v := range value1 {
if v2, exists:=m2[k]; exists {
// k exists in value2
} else {
// k is not in value2
}
}
}
}
如果不了解关于您 data/schema 的安全假设的更多详细信息,很难推荐完整的解决方案,但我可以根据您提供的内容试一试。
将您的概念从接口稍微限制为表示您的节点的结构可能会使这里的事情变得更容易一些。
type ConfigNode struct {
Type string
Properties map[string]string
Connected []*ConfigNode
}
func (n *ConfigNode) PatchProperties(patch *ConfigNode) {
for k, v := range patch.Properties {
n.Properties[k] = v
}
}
func (n ConfigNode) ShallowClone() ConfigNode {
clone := ConfigNode{
Type: n.Type,
Properties: make(map[string]string),
Connected: make([]*ConfigNode, 0),
}
clone.PatchProperties(&n)
return clone
}
func (n *ConfigNode) PrintTree() string {
builder := strings.Builder{}
n.appendToTreePrint(&builder, 0)
return builder.String()
}
func (n *ConfigNode) appendToTreePrint(builder *strings.Builder, depth int) {
isRoot := builder == nil
tab := strings.Repeat("\t", depth)
if isRoot {
builder = &strings.Builder{}
}
builder.WriteString(tab)
builder.WriteString(n.Type)
builder.WriteRune('\n')
for k, v := range n.Properties {
builder.WriteString(fmt.Sprintf("%s - %s => %s\n", tab, k, v))
}
for _, c := range n.Connected {
c.appendToTreePrint(builder, depth+1)
}
}
func mergeNodes(base []*ConfigNode, patch []*ConfigNode) []*ConfigNode {
merged := make([]*ConfigNode, 0)
if patch == nil {
// No patch is being applied, just deep copy the base nodes.
for _, node := range base {
clone := node.ShallowClone()
clone.Connected = mergeNodes(clone.Connected, nil)
merged = append(merged, &clone)
}
return merged
}
baseTypes := make(map[string]*ConfigNode)
patchTypes := make(map[string]*ConfigNode)
// Key the nodes by their Type so we can match them.
for _, node := range base {
baseTypes[node.Type] = node
}
for _, node := range patch {
patchTypes[node.Type] = node
}
for k, v := range baseTypes {
mergedNode := v.ShallowClone()
if patchNode, ok := patchTypes[k]; ok {
// A patch node was found with the Type matching the base, combine the two.
mergedNode.PatchProperties(patchNode)
// Remove the patch node so we don't iterate through it later.
delete(patchTypes, k)
// Recurse in and merge child nodes.
mergedNode.Connected = mergeNodes(v.Connected, patchNode.Connected)
} else {
// There is no patch so we can just deep copy the children.
mergedNode.Connected = mergeNodes(v.Connected, nil)
}
merged = append(merged, &mergedNode)
}
// Any unmatched patch nodes can be deep copied into the output.
for _, v := range patchTypes {
mergedNode := v.ShallowClone()
mergedNode.Connected = mergeNodes(v.Connected, nil)
merged = append(merged, &mergedNode)
}
return merged
}
func printConfig(name string, config []*ConfigNode) {
fmt.Println(name + ":")
for _, v := range config {
fmt.Println(v.PrintTree())
}
}
func initTestNodes() (base []*ConfigNode, patch []*ConfigNode) {
var node1Base ConfigNode
var node2Base ConfigNode
var node3Base ConfigNode
var node1Patch ConfigNode
var node3Patch ConfigNode
var node4Patch ConfigNode
node1Base = ConfigNode{
Type: "func1",
Properties: map[string]string{
"params1": "orig1",
"params2": "orig1",
},
Connected: []*ConfigNode{&node2Base},
}
node2Base = ConfigNode{
Type: "func2",
Properties: map[string]string{
"params1": "orig2",
"params2": "orig2",
},
Connected: []*ConfigNode{&node3Base},
}
node3Base = ConfigNode{
Type: "func3",
Properties: map[string]string{
"params1": "orig3",
"params2": "orig3",
},
Connected: []*ConfigNode{},
}
node1Patch = ConfigNode{
Type: "func1",
Properties: map[string]string{
"params1": "up1",
},
Connected: []*ConfigNode{&node4Patch},
}
node3Patch = ConfigNode{
Type: "func3",
Properties: map[string]string{
"params1": "up3",
},
Connected: []*ConfigNode{},
}
node4Patch = ConfigNode{
Type: "func4",
Properties: map[string]string{
"params1": "up4",
},
Connected: []*ConfigNode{&node3Patch},
}
return []*ConfigNode{&node1Base}, []*ConfigNode{&node1Patch}
}
func main() {
baseConfig, patchConfig := initTestNodes()
merged := mergeNodes(baseConfig, patchConfig)
printConfig("Base Config", baseConfig)
printConfig("Patch Config", patchConfig)
printConfig("Merged Config", merged)
}
递归下降它们并更新值,因为只有 properties
地图中的属性会改变。
如果我可以进一步改进此功能,请告诉我。
func checkkeyPairExists(value1, value2 interface{}) {
switch value1.(type) {
case []interface{}:
for k, v := range value1.([]interface{}) {
fmt.Println("SLICE ", k, v)
v2 := value2.([]interface{})
checkkeyPairExists(v, v2[k])
}
case map[string]interface{}:
for k, v := range value1.(map[string]interface{}) {
fmt.Println("MAP", k, v)
v2 := value2.(map[string]interface{})
if k != "config" && k != "type" && k != "connected" {
fmt.Println("UPDATED", k, v)
v2[k] = v
continue
}
checkkeyPairExists(v, v2[k])
}
}
}
所以我有 2 个配置,一个你可以说它有点像默认配置,另一个基于请求需要更新或插入属性。
两者的例子:
{
"config": {
"type": "func1",
"config": {
"param1": "10",
"param2": "10"
},
"connected": [
{
"type": "func2",
"config": {
"param1": "20",
"param2": "20"
},
}
]
}
}
{
"config": {
"type": "func1",
"config": {},
"connected": [
{
"type": "func2",
"config": {
"param1": "30",
},
}
]
}
}
我能够遍历一个地图,但想知道如何传递两个 configs/maps 并检查属性是否存在。任何帮助将不胜感激。
func checkkeyPairExists(value interface{}) {
switch value.(type) {
case []interface{}:
for _, v := range value.([]interface{}) {
checkkeyPairExists(v)
}
case map[string]interface{}:
for k, v := range value.(map[string]interface{}) {
fmt.Println(k, v)
checkkeyPairExists(v)
}
}
}
期望的输出:
{
"config": {
"type": "func1",
"config": {
"param1": "10",
"param2": "10"
},
"connected": [
{
"type": "func2",
"config": {
"param1": "20",
"param2": "30"
},
}
]
}
}
你必须递归地降低它们:
func checkkeyPairExists(value1, value2 interface{}) {
switch value1.(type) {
case []interface{}:
v2, ok:=value2.([]interface{})
if !ok {
// error, or ignore and return
}
// merge value1 and v2
case map[string]interface{}:
m2, ok:=value2.(map[string]interface{})
if !ok {
// error, or ignore and return
}
for k, v := range value1 {
if v2, exists:=m2[k]; exists {
// k exists in value2
} else {
// k is not in value2
}
}
}
}
如果不了解关于您 data/schema 的安全假设的更多详细信息,很难推荐完整的解决方案,但我可以根据您提供的内容试一试。
将您的概念从接口稍微限制为表示您的节点的结构可能会使这里的事情变得更容易一些。
type ConfigNode struct {
Type string
Properties map[string]string
Connected []*ConfigNode
}
func (n *ConfigNode) PatchProperties(patch *ConfigNode) {
for k, v := range patch.Properties {
n.Properties[k] = v
}
}
func (n ConfigNode) ShallowClone() ConfigNode {
clone := ConfigNode{
Type: n.Type,
Properties: make(map[string]string),
Connected: make([]*ConfigNode, 0),
}
clone.PatchProperties(&n)
return clone
}
func (n *ConfigNode) PrintTree() string {
builder := strings.Builder{}
n.appendToTreePrint(&builder, 0)
return builder.String()
}
func (n *ConfigNode) appendToTreePrint(builder *strings.Builder, depth int) {
isRoot := builder == nil
tab := strings.Repeat("\t", depth)
if isRoot {
builder = &strings.Builder{}
}
builder.WriteString(tab)
builder.WriteString(n.Type)
builder.WriteRune('\n')
for k, v := range n.Properties {
builder.WriteString(fmt.Sprintf("%s - %s => %s\n", tab, k, v))
}
for _, c := range n.Connected {
c.appendToTreePrint(builder, depth+1)
}
}
func mergeNodes(base []*ConfigNode, patch []*ConfigNode) []*ConfigNode {
merged := make([]*ConfigNode, 0)
if patch == nil {
// No patch is being applied, just deep copy the base nodes.
for _, node := range base {
clone := node.ShallowClone()
clone.Connected = mergeNodes(clone.Connected, nil)
merged = append(merged, &clone)
}
return merged
}
baseTypes := make(map[string]*ConfigNode)
patchTypes := make(map[string]*ConfigNode)
// Key the nodes by their Type so we can match them.
for _, node := range base {
baseTypes[node.Type] = node
}
for _, node := range patch {
patchTypes[node.Type] = node
}
for k, v := range baseTypes {
mergedNode := v.ShallowClone()
if patchNode, ok := patchTypes[k]; ok {
// A patch node was found with the Type matching the base, combine the two.
mergedNode.PatchProperties(patchNode)
// Remove the patch node so we don't iterate through it later.
delete(patchTypes, k)
// Recurse in and merge child nodes.
mergedNode.Connected = mergeNodes(v.Connected, patchNode.Connected)
} else {
// There is no patch so we can just deep copy the children.
mergedNode.Connected = mergeNodes(v.Connected, nil)
}
merged = append(merged, &mergedNode)
}
// Any unmatched patch nodes can be deep copied into the output.
for _, v := range patchTypes {
mergedNode := v.ShallowClone()
mergedNode.Connected = mergeNodes(v.Connected, nil)
merged = append(merged, &mergedNode)
}
return merged
}
func printConfig(name string, config []*ConfigNode) {
fmt.Println(name + ":")
for _, v := range config {
fmt.Println(v.PrintTree())
}
}
func initTestNodes() (base []*ConfigNode, patch []*ConfigNode) {
var node1Base ConfigNode
var node2Base ConfigNode
var node3Base ConfigNode
var node1Patch ConfigNode
var node3Patch ConfigNode
var node4Patch ConfigNode
node1Base = ConfigNode{
Type: "func1",
Properties: map[string]string{
"params1": "orig1",
"params2": "orig1",
},
Connected: []*ConfigNode{&node2Base},
}
node2Base = ConfigNode{
Type: "func2",
Properties: map[string]string{
"params1": "orig2",
"params2": "orig2",
},
Connected: []*ConfigNode{&node3Base},
}
node3Base = ConfigNode{
Type: "func3",
Properties: map[string]string{
"params1": "orig3",
"params2": "orig3",
},
Connected: []*ConfigNode{},
}
node1Patch = ConfigNode{
Type: "func1",
Properties: map[string]string{
"params1": "up1",
},
Connected: []*ConfigNode{&node4Patch},
}
node3Patch = ConfigNode{
Type: "func3",
Properties: map[string]string{
"params1": "up3",
},
Connected: []*ConfigNode{},
}
node4Patch = ConfigNode{
Type: "func4",
Properties: map[string]string{
"params1": "up4",
},
Connected: []*ConfigNode{&node3Patch},
}
return []*ConfigNode{&node1Base}, []*ConfigNode{&node1Patch}
}
func main() {
baseConfig, patchConfig := initTestNodes()
merged := mergeNodes(baseConfig, patchConfig)
printConfig("Base Config", baseConfig)
printConfig("Patch Config", patchConfig)
printConfig("Merged Config", merged)
}
递归下降它们并更新值,因为只有 properties
地图中的属性会改变。
如果我可以进一步改进此功能,请告诉我。
func checkkeyPairExists(value1, value2 interface{}) {
switch value1.(type) {
case []interface{}:
for k, v := range value1.([]interface{}) {
fmt.Println("SLICE ", k, v)
v2 := value2.([]interface{})
checkkeyPairExists(v, v2[k])
}
case map[string]interface{}:
for k, v := range value1.(map[string]interface{}) {
fmt.Println("MAP", k, v)
v2 := value2.(map[string]interface{})
if k != "config" && k != "type" && k != "connected" {
fmt.Println("UPDATED", k, v)
v2[k] = v
continue
}
checkkeyPairExists(v, v2[k])
}
}
}