使用 JAVA AWT mousemotionlistener 在 java 小程序中绘制动态线?

Drawing dynamic lines in java applets using JAVA AWT mousemotionlistener?

所以,事情是这样的。我的讲师教我们如何通过单击小程序来获取鼠标坐标。现在,我在想也许我可以尝试使用 mousemotionlistener class 使用 mousedrag 方法和鼠标坐标绘制动态线。我试过了,但无法真正让它发挥作用。任何人都可以建议我在哪里犯了错误。非常感谢。

import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.applet.*;

public class drawing extends Applet
implements MouseMotionListener {  

    int mx,my;
    Graphics2D g2;

    public void init()
    {
        this.addMouseMotionListener(this);

    }

    public void paint(Graphics g)
    {
        this.setSize(800,600);

         g2 = (Graphics2D) g;
         g2.setStroke(new BasicStroke(10));
         g2.drawLine(40,50,200,150); // I was experimenting to draw static lines using the drawLine() method. 
    }

    @Override
    public void mouseDragged(MouseEvent e) {
        // TODO Auto-generated method stub

        mx = e.getX();
        my = e.getY();
        System.out.println(" "+ mx + " "+ my);
        g2.setStroke(new BasicStroke(10));
        g2.drawLine(mx,my,mx,my); 



    }

    @Override
    public void mouseMoved(MouseEvent arg0) {
        // TODO Auto-generated method stub

    }



}

为了画一条线,你需要知道起点(用户点击的点)和终点(用户拖动到的点),从这里有一个简单的事情简单使用 Graphics#drawLine.

首先查看 How to Write a Mouse Listener, 2D Graphics and Painting in AWT and Swing 了解更多详情

import java.applet.Applet;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;

public class Drawing extends Applet
                implements MouseMotionListener, MouseListener {

    private Point startPoint, endPoint;

    public void init() {
        this.addMouseMotionListener(this);
        addMouseListener(this);
    }

    @Override
    public void paint(Graphics g) {
        super.paint(g);
        if (startPoint != null && endPoint != null) {
            g.drawLine(startPoint.x, startPoint.y, endPoint.x, endPoint.y);
        }
    }

    @Override
    public void mouseDragged(MouseEvent e) {
        endPoint = e.getPoint();
        repaint();
    }

    @Override
    public void mouseMoved(MouseEvent arg0) {

    }

    @Override
    public void mouseClicked(MouseEvent e) {
    }

    @Override
    public void mousePressed(MouseEvent e) {
        startPoint = e.getPoint();
        endPoint = e.getPoint();
        repaint();
    }

    @Override
    public void mouseReleased(MouseEvent e) {
    }

    @Override
    public void mouseEntered(MouseEvent e) {
    }

    @Override
    public void mouseExited(MouseEvent e) {
    }

}

现在,我的建议是,不要直接使用 Applet 或 AWT。相反,从 JPanel 开始并覆盖它的 paintComponent 方法并使用它执行您的自定义绘画。然后将此面板添加到JFrame以在屏幕上显示它。

AWT 已经过时了 15 年以上,而 applet 可以解决许多您现在不需要处理的问题。

先看看 Creating a GUI With JFC/Swing,甚至研究一下 JavaFX