将 UIImage 调整为 200x200pt/px

Resize UIImage to 200x200pt/px

我一直在努力调整图像的大小。 基本上我偶然发现: How to scale down a UIImage and make it crispy / sharp at the same time instead of blurry?

这似乎是一个合法的解决方案,但不知何故它无法正常工作。

我的应用程序适用于相机胶卷中的照片。此照片应调整为 200x200 左右,而宽度而非高度很重要。

不幸的是,我没有示例代码,因为我对无效解决方案的愤怒而丢弃了它,抱歉。

这是我的代码。图片的宽度为 850 像素而不是 200 像素:

 func resizeImage(image: UIImage, newWidth: CGFloat) -> UIImage {

    let scale = newWidth / image.size.width
    let newHeight = image.size.height * scale
    UIGraphicsBeginImageContext(CGSizeMake(newWidth, newHeight))
    image.drawInRect(CGRectMake(0, 0, newWidth, newHeight))
    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    return newImage
}


@IBAction func chooseImage(sender: AnyObject) {


    var myPickerController = UIImagePickerController()
    myPickerController.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
    myPickerController.delegate = self;
    self.presentViewController(myPickerController, animated: true, completion: nil)


}

func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [NSObject : AnyObject])

{
    var imagenow = info[UIImagePickerControllerOriginalImage] as? UIImage

    imageImage.image = resizeImage(imagenow!, newWidth: 200)



    pimg2 = imageImage.image!

    cidnew2 = textFieldCID!.text!
    pname2 = textFieldName!.text
    pmanu2 = textFieldMan!.text
    pnick2 = textFieldNick!.text
    podate2 = textFieldPODate!.text
    pno2 = textFieldArtNo!.text



    self.dismissViewControllerAnimated(true, completion: nil)

}

如果您处理的是包含透明胶片的 PNG 图像,则接受的答案函数实际上会将透明区域转换为黑色。

如果您希望缩放并保持透明胶片在原位,请尝试此功能:

SWIFT 4

extension UIImage {
    func scaleImage(toSize newSize: CGSize) -> UIImage? {
        var newImage: UIImage?
        let newRect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height).integral
        UIGraphicsBeginImageContextWithOptions(newSize, false, 0)
        if let context = UIGraphicsGetCurrentContext(), let cgImage = self.cgImage {
            context.interpolationQuality = .high
            let flipVertical = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: newSize.height)
            context.concatenate(flipVertical)
            context.draw(cgImage, in: newRect)
            if let img = context.makeImage() {
                newImage = UIImage(cgImage: img)
            }
            UIGraphicsEndImageContext()
        }
        return newImage
    }
}

此函数将 return 图像 width 您指定:

func scaleImage(image: UIImage, maximumWidth: CGFloat) -> UIImage {
    let rect: CGRect = CGRectMake(0, 0, image.size.width, image.size.height)
    let cgImage: CGImageRef = CGImageCreateWithImageInRect(image.CGImage!, rect)!
    return UIImage(CGImage: cgImage, scale: image.size.width / maximumWidth, orientation: image.imageOrientation)
}

Swift 3.0

func scaledImage(_ image: UIImage, maximumWidth: CGFloat) -> UIImage {
    let rect: CGRect = CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height)
    let cgImage: CGImage = image.cgImage!.cropping(to: rect)!
    return UIImage(cgImage: cgImage, scale: image.size.width / maximumWidth, orientation: image.imageOrientation)
}
func getScaledDimension(width: CGFloat, height: CGFloat,new_width: CGFloat, new_height: CGFloat)->CGPoint {

        let widthAspect =  (width / new_width)
        let heightAspect = (height / new_height)
        if widthAspect == 0 || heightAspect == 0 {
            return CGPoint(x: width, y: height)
        }
        var width1 : CGFloat = 0
        var height1 : CGFloat =  0
        if widthAspect > heightAspect {
            width1 = (width) / heightAspect
            height1 = (height) / heightAspect
        } else {
            width1 = (width) / widthAspect
            height1 = (height) / widthAspect
        }

        return CGPoint(x: width1, y: height1 )
    }



    func ResizeImage(image: UIImage, targetSize: CGSize) -> UIImage {

        let rect = CGRectMake(0, 0, targetSize.width, targetSize.height)

        UIGraphicsBeginImageContextWithOptions(targetSize, false, 1.0)
        image.drawInRect(rect)
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        return newImage
    }


 let imagesize =  getScaledDimension(image.size.width, height: image.size.height , new_width: Width, new_height: Hieght)

        print("Image Size Scaled Dimension -> H:\(imagesize.x) W:\(imagesize.y)")

        let newImage = ResizeImage(image, targetSize: CGSizeMake(imagesize.x,imagesize.y))
        print("Resize Image Size -> H\(newImage.size.height) W\(newImage.size.width) ")

根据 swift_dan 的回答,更新 Swift 3

func resizeImage(image: UIImage, newWidth: CGFloat) -> UIImage? {

    let scale = newWidth / image.size.width
    let newHeight = image.size.height * scale
    UIGraphicsBeginImageContext(CGSize(width: newWidth, height: newHeight))
    image.draw(in: CGRect(x: 0, y: 0, width: newWidth, height: newHeight))

    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    return newImage
}

For Swift 3.0

只需将此代码段添加为 UIImage 的扩展即可。但是,请记住,这不会将图像制作成正方形,但如果它是那种形式,结果将是正方形。

extension UIImage {
    func resizeImage(newWidth: CGFloat) -> UIImage {

        let scale = newWidth / self.size.width
        let newHeight = self.size.height * scale
        UIGraphicsBeginImageContext(CGSize(width: newWidth, height: newHeight))
        self.draw(in: CGRect(x: 0, y: 0, width: newWidth, height: newHeight))
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        return newImage!
    } }

如果您在项目中使用 kingfisher 库加载图像并想调整它的大小,方法如下:

  • Xcode 8
  • Swift 3x

    let imageUrl = URL(string: "your image url")
     //Size refer to the size which you want to resize your original image
     let size = CGSize(width: 60, height: 60)
     let processImage = ResizingImageProcessor(targetSize: size, contentMode: .aspectFit)
     cell.courseTitleImage.kf.setImage(with: imageUrl! , placeholder: UIImage(named: "placeholder"), options: [.transition(ImageTransition.fade(1)), .processor(processImage)], progressBlock: nil, completionHandler: nil)
    

    调整本地图片大小:- 可以参考@Christoph R

    的回答
  • 将图像大小缩小 1024,您可以随时根据服务器容量进行转换

    func resizeImage(image: UIImage) -> UIImage {
    
            if image.size.height >= 1024 && image.size.width >= 1024 {
    
                UIGraphicsBeginImageContext(CGSize(width:1024, height:1024))
                image.draw(in: CGRect(x:0, y:0, width:1024, height:1024))
    
                let newImage = UIGraphicsGetImageFromCurrentImageContext()
                UIGraphicsEndImageContext()
    
                return newImage!
    
            }
            else if image.size.height >= 1024 && image.size.width < 1024
            {
    
                UIGraphicsBeginImageContext(CGSize(width:image.size.width, height:1024))
                image.draw(in: CGRect(x:0, y:0, width:image.size.width, height:1024))
    
                let newImage = UIGraphicsGetImageFromCurrentImageContext()
                UIGraphicsEndImageContext()
    
                return newImage!
    
            }
            else if image.size.width >= 1024 && image.size.height < 1024
            {
    
                UIGraphicsBeginImageContext(CGSize(width:1024, height:image.size.height))
                image.draw(in: CGRect(x:0, y:0, width:1024, height:image.size.height))
    
                let newImage = UIGraphicsGetImageFromCurrentImageContext()
                UIGraphicsEndImageContext()
    
                return newImage!
    
            }
            else
            {
                return image
            }
    
        }
    

    Swift 4.0 -

    如果您要处理包含透明胶片的图像,则接受的答案函数实际上会将透明区域转换为黑色。

    如果您希望缩放并保持透明胶片在原位,请尝试此功能:

    func resizeImageWith(image: UIImage, newSize: CGSize) -> UIImage {
    
        let horizontalRatio = newSize.width / image.size.width
        let verticalRatio = newSize.height / image.size.height
    
        let ratio = max(horizontalRatio, verticalRatio)
        let newSize = CGSize(width: image.size.width * ratio, height: image.size.height * ratio)
        var newImage: UIImage
    
        if #available(iOS 10.0, *) {
            let renderFormat = UIGraphicsImageRendererFormat.default()
            renderFormat.opaque = false
            let renderer = UIGraphicsImageRenderer(size: CGSize(width: newSize.width, height: newSize.height), format: renderFormat)
            newImage = renderer.image {
                (context) in
                image.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height))
            }
        } else {
            UIGraphicsBeginImageContextWithOptions(CGSize(width: newSize.width, height: newSize.height), isOpaque, 0)
            image.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height))
            newImage = UIGraphicsGetImageFromCurrentImageContext()!
            UIGraphicsEndImageContext()
        }
    
        return newImage
    }
    

    此代码使用 UIGraphicsImageRenderer 在 iOS 10 中引入:在我的测试中,它比使用 UIGraphicsBeginImageContext 的早期示例快 10-40%(Swift 4 / Xcode 9):

    extension UIImage {
            func renderResizedImage (newWidth: CGFloat) -> UIImage {
                let scale = newWidth / self.size.width
                let newHeight = self.size.height * scale
                let newSize = CGSize(width: newWidth, height: newHeight)
    
                let renderer = UIGraphicsImageRenderer(size: newSize)
    
                let image = renderer.image { (context) in
                    self.draw(in: CGRect(origin: CGPoint(x: 0, y: 0), size: newSize))
                }
                return image
            }
        }
    

    在 Swift 4.2 中使用最大尺寸进一步改进 @rommex 的答案:

    private extension UIImage {
        func scaled(to maxSize: CGFloat) -> UIImage? {
            let aspectRatio: CGFloat = min(maxSize / size.width, maxSize / size.height)
            let newSize = CGSize(width: size.width * aspectRatio, height: size.height * aspectRatio)
            let renderer = UIGraphicsImageRenderer(size: newSize)
            return renderer.image { context in
                draw(in: CGRect(origin: CGPoint(x: 0, y: 0), size: newSize))
            }
        }
    }
    

    这是@Christoph R 为 Swift 3.0 发布的回答的延续。 此代码适用于 Swift 5.0.1.

    static func resizeImage(image: UIImage, newWidth: CGFloat) -> UIImage {
    
        let scale = newWidth / image.size.width
        let newHeight = image.size.height * scale
        UIGraphicsBeginImageContext(CGSize(width: newWidth, height: newHeight))
        image.draw(in: CGRect(x: 0, y: 0, width: newWidth, height: newHeight))
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
    
        return newImage!
    }
    

    在呼叫者站点

    TaskUtilties.resizeImage(image: rawImage!, newWidth: CGFloat(50))
    

    这段代码在方形图像上效果很好,不会降低质量

    extension UIImage {
    
    func resize(targetSize: CGSize) -> UIImage {
        return UIGraphicsImageRenderer(size:targetSize).image { _ in
            self.draw(in: CGRect(origin: .zero, size: targetSize))
        }
    }
    
    }
    

    回答来自: Resize Image without losing quality