C# 套接字 ReceiveAsync

C# Socket ReceiveAsync

我已经习惯了同步套接字,但为了达到现在的状态,我有些头疼,尤其是 Socket.Receive(..) 并不总是收到所有字节

这是我以前使用的代码

    public byte[] Receive(int size)
    {
        var buffer = new byte[size];
        var r = 0;
        do
        {
            // ReSharper disable once InconsistentlySynchronizedField
            var c = _clientSocket.Receive(buffer, r, size - r, SocketFlags.None);
            if (c == 0)
            {
                throw new SocketExtendedException();
            }
            r += c;
        } while (r != buffer.Length);
        return buffer;
    }

现在我开始在 Windows Phone 中使用套接字,但是 .Receive(..) 不可用,我设法让 Socket.ReceiveAsync(..) 工作,但我很担心(没有发生问题到目前为止)这是我的新代码,我还没有实现检查是否已收到所有字节,也不知道我是否必须使用以下代码

    private byte[] ReadBySize(int size = 4)
    {
        var readEvent = new AutoResetEvent(false);
        var buffer = new byte[size];
        var recieveArgs = new SocketAsyncEventArgs()
        {
            UserToken = readEvent
        };
        recieveArgs.SetBuffer(buffer, 0, size);
        recieveArgs.Completed += recieveArgs_Completed;
        _connecter.ReceiveAsync(recieveArgs);
        readEvent.WaitOne();

        if (recieveArgs.BytesTransferred == 0)
        {
            if (recieveArgs.SocketError != SocketError.Success)
                throw new SocketException((int)recieveArgs.SocketError);
            throw new CommunicationException();
        }
        return buffer;
    }

    void recieveArgs_Completed(object sender, SocketAsyncEventArgs e)
    {
        var are = (AutoResetEvent)e.UserToken;
        are.Set();
    }

这是我第一次使用 ReceiveAsync 谁能指出我可能做错或需要更改的地方

好吧,我去拿了一个大缓冲区,然后分批发送它,中间有一个睡眠间隔来复制'not all bytes received'所以我上面的代码没有收到所有字节。对于那些也使用 ReceiveAsync(..) 的人,这是我的有效代码

    private byte[] ReadBySize(int size = 4)
    {
        var readEvent = new AutoResetEvent(false);
        var buffer = new byte[size]; //Receive buffer
        var totalRecieved = 0;
        do
        {
            var recieveArgs = new SocketAsyncEventArgs()
            {
                UserToken = readEvent
            };
            recieveArgs.SetBuffer(buffer, totalRecieved, size - totalRecieved);//Receive bytes from x to total - x, x is the number of bytes already recieved
            recieveArgs.Completed += recieveArgs_Completed;
            _connecter.ReceiveAsync(recieveArgs);
            readEvent.WaitOne();//Wait for recieve

            if (recieveArgs.BytesTransferred == 0)//If now bytes are recieved then there is an error
            {
                if (recieveArgs.SocketError != SocketError.Success)
                    throw new ReadException(ReadExceptionCode.UnexpectedDisconnect,"Unexpected Disconnect");
                throw new ReadException(ReadExceptionCode.DisconnectGracefully);
            }
            totalRecieved += recieveArgs.BytesTransferred;

        } while (totalRecieved != size);//Check if all bytes has been received
        return buffer;
    }

    void recieveArgs_Completed(object sender, SocketAsyncEventArgs e)
    {
        var are = (AutoResetEvent)e.UserToken;
        are.Set();
    }

我使用 Socket 应用程序的方式是发送一个包含一些变量的缓冲区

[0] -> 0,1,2 0 is keep alive, 1 means there are data, 2 means a type off error occured
[1,2,3,4] size of the actual buffer I am sending
[x(size of 1,2,3,4)] the actual 'Serialized' data buffer