在 canvas HTML 中绘制文本会停止我的算法

Drawing a text in canvas HTML stops my algorithm

我有一个算法用来在CanvasHTML中绘制一个由积分给出的行程。没有在我的点上添加名称,一切都很好。

<html>
<head>
<script type="text/javascript" src="jquery-2.1.4.min.js"></script>
</head>
 
 <body>
  <canvas id="mycanvas" width="100" height="100" style="margin-top: 20px; margin-left: 50px;"></canvas>
  <script type='text/javascript'> 
window.onload=function(){
   
 var jsonServicesTT = [{"NAME":"Elephant","DIRECTION":"4"},{"NAME":"Sunshine","DIRECTION":"4"},{"NAME":"Flower","DIRECTION":"4"},{"NAME":"Abricot","DIRECTION":"4"},{"NAME":"Cake","DIRECTION":"4"},{"NAME":"Mouse","DIRECTION":"4"},{"NAME":"Uther","DIRECTION":"3"},{"NAME":"Arriba","DIRECTION":"3"},{"NAME":"Hola","DIRECTION":"3"},{"NAME":"Elephant","DIRECTION":"3"}];
 

 widthCan = 792;
 heightCan = 423;
 width = widthCan - 150;
 height = heightCan - 130;
 var perimetre = (width * 2 + height * 2);
 var colors = [];
 var colorTemp = '';
 var table = [];
 var direction = [];
 var resteFaire = [];
 var doubleColor = '';
 var nbSegment = 0;
 var percent = 0;
 var up =0;
 var right = 1;
 var left = 0;
 var bot = 0;
 var tailleSegment = 0;
 var decalX = 75;
 var decalY = 60;
 var NAME = '';
 
 
 var cRot='';
 var cRot2 = '';
 cRot = document.getElementById("mycanvas");
 ctxRot = cRot.getContext('2d');
 ctxRot.canvas.width = widthCan;
 ctxRot.canvas.height = heightCan;
 
 function findColors(direction){
  switch(direction)
  {
   case '1': 
    colors.push('red');
    colorTemp = 'red';
    break;
   case '2': 
    colors.push('blue');
    colorTemp = 'blue';
    break;
   case '3': 
    colors.push('DeepSkyBlue');
    colorTemp = 'DeepSkyBlue';
    break;
   case '4': 
    colors.push('Green');
    colorTemp = 'Green';
    break;
   default:  
    colors.push('Darkorange');  
    colorTemp = 'Darkorange';
  } 
 }
 /************** Rounded Rect *************/
 function roundRect(x, y, w, h, radius) {
  var r = x + w;
  var b = y + h;
  ctxRot.beginPath();
  ctxRot.strokeStyle = "#BDBDBD";
  ctxRot.lineWidth = "2";
  ctxRot.moveTo(x + radius, y);
  ctxRot.lineTo(r - radius, y);
  ctxRot.quadraticCurveTo(r, y, r, y + radius);
  ctxRot.lineTo(r, y + h - radius);
  ctxRot.quadraticCurveTo(r, b, r - radius, b);
  ctxRot.lineTo(x + radius, b);
  ctxRot.quadraticCurveTo(x, b, x, b - radius);
  ctxRot.lineTo(x, y + radius);
  ctxRot.quadraticCurveTo(x, y, x + radius, y);
  ctxRot.stroke();
 }
 
 function drawCircle(centerXFrom, centerYFrom, color){
  var radius = 5;
  ctxRot.beginPath();
  ctxRot.arc(centerXFrom + decalX, centerYFrom + decalY, radius, 0, 2 * Math.PI, false);
  ctxRot.fillStyle = color;
  ctxRot.fill();
  ctxRot.lineWidth = 1;
  ctxRot.strokeStyle = '#003300';
  ctxRot.stroke();
  ctxRot.beginPath();
  /*if(bot == 1){
   ctxRot.translate(centerXFrom, centerYFrom);
   ctxRot.rotate(-Math.PI / 4);
   ctxRot.fillText(NAME, name.length - 50 , name.length);
   ctxRot.restore();
  }*/
 
 }
  
 function getSide(leg, taille) {
  findColors(leg["DIRECTION"]);
  NAME = leg["NAME"];
  if(right == 1 && taille < (height - yPrec)) { //si on peut placer le point sur le même côté que précédemment
   yPrec += taille;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
  }
  else if (right == 1 && taille > (height - yPrec)) { 
   var reste = height - yPrec; //calcul de combien de right il y a
   if(reste > width){ //si on passe de right à left sans passer par bot
    var resteY = reste - width;
    yPrec = height - resteY;
    xPrec = 0;
    right = 0;
    bot = 0;
    up =0;
    left = 1;
    drawCircle(xPrec, yPrec, colorTemp, NAME);
    
   }
   else //si on passe de right à bot
   {
    var resteX = taille - reste; // calcul de combien il reste de distance après avoir déduit le right
    xPrec = width - resteX; // positionnement du point en Bot x
    yPrec = height;
    //writeBot(leg["NAME"], xPrec, yPrec); 
    right = 0;
    bot = 1;
    up =0;
    left = 0; 
    drawCircle(xPrec, yPrec, colorTemp, NAME);        
   }
    
  }
  else if (bot == 1 && taille < xPrec){ //si on peut placer le point sur le même côté que précédemment
   xPrec = xPrec - taille;
   yPrec = height;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
    
  }
  else if(bot == 1 && taille > xPrec){ // si le nouveau point ne peut pas être sur le bot
   var resteY = taille - xPrec;
   if(resteY > height){ //si on passe de bot à up
    xPrec = resteY - height;
    yPrec = 0;
    right = 0;
    bot = 0;
    up =1;
    left = 0;
    drawCircle(xPrec, yPrec, colorTemp, NAME);    
     
   }
   else{ //si on passe de bot à left
    yPrec = height - resteY;
    xPrec = 0;
    bot = 0;
    left = 1;
    right = 0;
    up =0;
    drawCircle(xPrec, yPrec, colorTemp, NAME);
   }
   
  }
  else if (left == 1 && taille < yPrec){
   yPrec = yPrec - taille;
   xPrec = 0;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
  }
  else if (left == 1 && taille > yPrec){
   var resteX = taille - yPrec;
   if (resteX > width){ //si on passe de left à right
    yPrec = resteX - width;
    xPrec = 0;
    up = 0;
    bot = 0;
    left = 0;
    right = 1;
    drawCircle(xPrec, yPrec, colorTemp, NAME);
   }
   else{ //si on passe de left à bot
    xPrec = resteX;
    yPrec = 0;
    up = 1;
    bot = 0;
    left = 0;
    right = 0;
    drawCircle(xPrec, yPrec, colorTemp, NAME);
   }
   
  }
  else if(up == 1 && taille < (width - xPrec) ){
   xPrec += taille;
   yPrec = 0;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
  }
  else if(up == 1 && taille > (width - xPrec)){
   var resteX = width - xPrec;
   xPrec = width;
   yPrec = taille - resteX;
   up = 0;
   bot = 0;
   left = 0;
   right = 1;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
  }
 
  
 }
 
 function drawCircleFirst(X, Y) {
  if(jsonServicesTT[0]["NAME"] == jsonServicesTT[(jsonServicesTT.length) - 1]["NAME"])
  {
   table.push(jsonServicesTT[0]);
   table.push(jsonServicesTT[(jsonServicesTT.length) - 1]);
   for(var i = 0; i < table.length; i++){
    findColors(table[i]["DIRECTION"]);
   }
   doubleColor = true;
  }
  
  else
  {
   findColors(table[0]["DIRECTION"]);
   doubleColor = false;
  }  
  
  var radius = 6;
  var currentAngle = -0.5 * Math.PI;
  for (var i = 0; i < 2; i++) {
   var sliceAngle = 0.5 * 2 * Math.PI;
   ctxRot.beginPath();
   ctxRot.arc(X + decalX, Y + decalY, radius,currentAngle, currentAngle + sliceAngle);
   ctxRot.strokeStyle = '#003300';
   ctxRot.stroke();
   currentAngle += sliceAngle;
   ctxRot.lineTo(X + decalX, X + decalX);
   ctxRot.fillStyle = colors[i];
   
   ctxRot.fill();
  }
 }
 
 function getProportion(){
  if(doubleColor){
   nbSegment = jsonServicesTT.slice(1).length;
  }
  else nbSegment = jsonServicesTT.length;
  percent = 100/nbSegment;
  tailleSegment = (perimetre*percent)/100;
  
  for (var i = 1; i < nbSegment; i++){//premier et dernier points déjà placés
   getSide(jsonServicesTT[i], tailleSegment);
  }  
 }
  
 roundRect(decalX, decalY, width, height, 20);
 var firstPointX = width ;
 var firstPointY = (height/2);
 yPrec = firstPointY;
 xPrec = firstPointX;
 drawCircleFirst(firstPointX, firstPointY);
 getProportion();
}

  </script> 
 </body>
</html>

但是当你在 drawCircle 函数中取消注释用于插入文本的部分时(请不要注意名称的位置,因为我只是试图让它在一开始就起作用),你可以看到我的观点不再绘制。 我猜这是一个上下文问题,因为我的名字采用了点的颜色,但我不知道如何解决。

<html>
<head>
<script type="text/javascript" src="jquery-2.1.4.min.js"></script>
</head>
 
 <body>
  <canvas id="mycanvas" width="100" height="100" style="margin-top: 20px; margin-left: 50px;"></canvas>
  <script type='text/javascript'> 
window.onload=function(){
   
 var jsonServicesTT = [{"NAME":"Elephant","DIRECTION":"4"},{"NAME":"Sunshine","DIRECTION":"4"},{"NAME":"Flower","DIRECTION":"4"},{"NAME":"Abricot","DIRECTION":"4"},{"NAME":"Cake","DIRECTION":"4"},{"NAME":"Mouse","DIRECTION":"4"},{"NAME":"Uther","DIRECTION":"3"},{"NAME":"Arriba","DIRECTION":"3"},{"NAME":"Hola","DIRECTION":"3"},{"NAME":"Elephant","DIRECTION":"3"}];
 

 widthCan = 792;
 heightCan = 423;
 width = widthCan - 150;
 height = heightCan - 130;
 var perimetre = (width * 2 + height * 2);
 var colors = [];
 var colorTemp = '';
 var table = [];
 var direction = [];
 var resteFaire = [];
 var doubleColor = '';
 var nbSegment = 0;
 var percent = 0;
 var up =0;
 var right = 1;
 var left = 0;
 var bot = 0;
 var tailleSegment = 0;
 var decalX = 75;
 var decalY = 60;
 var NAME = '';
 
 
 var cRot='';
 var cRot2 = '';
 cRot = document.getElementById("mycanvas");
 ctxRot = cRot.getContext('2d');
 ctxRot.canvas.width = widthCan;
 ctxRot.canvas.height = heightCan;
 
 function findColors(direction){
  switch(direction)
  {
   case '1': 
    colors.push('red');
    colorTemp = 'red';
    break;
   case '2': 
    colors.push('blue');
    colorTemp = 'blue';
    break;
   case '3': 
    colors.push('DeepSkyBlue');
    colorTemp = 'DeepSkyBlue';
    break;
   case '4': 
    colors.push('Green');
    colorTemp = 'Green';
    break;
   default:  
    colors.push('Darkorange');  
    colorTemp = 'Darkorange';
  } 
 }
 /************** Rounded Rect *************/
 function roundRect(x, y, w, h, radius) {
  var r = x + w;
  var b = y + h;
  ctxRot.beginPath();
  ctxRot.strokeStyle = "#BDBDBD";
  ctxRot.lineWidth = "2";
  ctxRot.moveTo(x + radius, y);
  ctxRot.lineTo(r - radius, y);
  ctxRot.quadraticCurveTo(r, y, r, y + radius);
  ctxRot.lineTo(r, y + h - radius);
  ctxRot.quadraticCurveTo(r, b, r - radius, b);
  ctxRot.lineTo(x + radius, b);
  ctxRot.quadraticCurveTo(x, b, x, b - radius);
  ctxRot.lineTo(x, y + radius);
  ctxRot.quadraticCurveTo(x, y, x + radius, y);
  ctxRot.stroke();
 }
 
 function drawCircle(centerXFrom, centerYFrom, color){
  var radius = 5;
  ctxRot.beginPath();
  ctxRot.arc(centerXFrom + decalX, centerYFrom + decalY, radius, 0, 2 * Math.PI, false);
  ctxRot.fillStyle = color;
  ctxRot.fill();
  ctxRot.lineWidth = 1;
  ctxRot.strokeStyle = '#003300';
  ctxRot.stroke();
  ctxRot.beginPath();
  if(bot == 1){
   ctxRot.translate(centerXFrom, centerYFrom);
   ctxRot.rotate(-Math.PI / 4);
   ctxRot.fillText(NAME, name.length - 50 , name.length);
   ctxRot.restore();
  }
 
 }
  
 function getSide(leg, taille) {
  findColors(leg["DIRECTION"]);
  NAME = leg["NAME"];
  if(right == 1 && taille < (height - yPrec)) { //si on peut placer le point sur le même côté que précédemment
   yPrec += taille;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
  }
  else if (right == 1 && taille > (height - yPrec)) { 
   var reste = height - yPrec; //calcul de combien de right il y a
   if(reste > width){ //si on passe de right à left sans passer par bot
    var resteY = reste - width;
    yPrec = height - resteY;
    xPrec = 0;
    right = 0;
    bot = 0;
    up =0;
    left = 1;
    drawCircle(xPrec, yPrec, colorTemp, NAME);
    
   }
   else //si on passe de right à bot
   {
    var resteX = taille - reste; // calcul de combien il reste de distance après avoir déduit le right
    xPrec = width - resteX; // positionnement du point en Bot x
    yPrec = height;
    //writeBot(leg["NAME"], xPrec, yPrec); 
    right = 0;
    bot = 1;
    up =0;
    left = 0; 
    drawCircle(xPrec, yPrec, colorTemp, NAME);        
   }
    
  }
  else if (bot == 1 && taille < xPrec){ //si on peut placer le point sur le même côté que précédemment
   xPrec = xPrec - taille;
   yPrec = height;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
    
  }
  else if(bot == 1 && taille > xPrec){ // si le nouveau point ne peut pas être sur le bot
   var resteY = taille - xPrec;
   if(resteY > height){ //si on passe de bot à up
    xPrec = resteY - height;
    yPrec = 0;
    right = 0;
    bot = 0;
    up =1;
    left = 0;
    drawCircle(xPrec, yPrec, colorTemp, NAME);    
     
   }
   else{ //si on passe de bot à left
    yPrec = height - resteY;
    xPrec = 0;
    bot = 0;
    left = 1;
    right = 0;
    up =0;
    drawCircle(xPrec, yPrec, colorTemp, NAME);
   }
   
  }
  else if (left == 1 && taille < yPrec){
   yPrec = yPrec - taille;
   xPrec = 0;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
  }
  else if (left == 1 && taille > yPrec){
   var resteX = taille - yPrec;
   if (resteX > width){ //si on passe de left à right
    yPrec = resteX - width;
    xPrec = 0;
    up = 0;
    bot = 0;
    left = 0;
    right = 1;
    drawCircle(xPrec, yPrec, colorTemp, NAME);
   }
   else{ //si on passe de left à bot
    xPrec = resteX;
    yPrec = 0;
    up = 1;
    bot = 0;
    left = 0;
    right = 0;
    drawCircle(xPrec, yPrec, colorTemp, NAME);
   }
   
  }
  else if(up == 1 && taille < (width - xPrec) ){
   xPrec += taille;
   yPrec = 0;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
  }
  else if(up == 1 && taille > (width - xPrec)){
   var resteX = width - xPrec;
   xPrec = width;
   yPrec = taille - resteX;
   up = 0;
   bot = 0;
   left = 0;
   right = 1;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
  }
 
  
 }
 
 function drawCircleFirst(X, Y) {
  if(jsonServicesTT[0]["NAME"] == jsonServicesTT[(jsonServicesTT.length) - 1]["NAME"])
  {
   table.push(jsonServicesTT[0]);
   table.push(jsonServicesTT[(jsonServicesTT.length) - 1]);
   for(var i = 0; i < table.length; i++){
    findColors(table[i]["DIRECTION"]);
   }
   doubleColor = true;
  }
  
  else
  {
   findColors(table[0]["DIRECTION"]);
   doubleColor = false;
  }  
  
  var radius = 6;
  var currentAngle = -0.5 * Math.PI;
  for (var i = 0; i < 2; i++) {
   var sliceAngle = 0.5 * 2 * Math.PI;
   ctxRot.beginPath();
   ctxRot.arc(X + decalX, Y + decalY, radius,currentAngle, currentAngle + sliceAngle);
   ctxRot.strokeStyle = '#003300';
   ctxRot.stroke();
   currentAngle += sliceAngle;
   ctxRot.lineTo(X + decalX, X + decalX);
   ctxRot.fillStyle = colors[i];
   
   ctxRot.fill();
  }
 }
 
 function getProportion(){
  if(doubleColor){
   nbSegment = jsonServicesTT.slice(1).length;
  }
  else nbSegment = jsonServicesTT.length;
  percent = 100/nbSegment;
  tailleSegment = (perimetre*percent)/100;
  
  for (var i = 1; i < nbSegment; i++){//premier et dernier points déjà placés
   getSide(jsonServicesTT[i], tailleSegment);
  }  
 }
  
 roundRect(decalX, decalY, width, height, 20);
 var firstPointX = width ;
 var firstPointY = (height/2);
 yPrec = firstPointY;
 xPrec = firstPointX;
 drawCircleFirst(firstPointX, firstPointY);
 getProportion();
}

  </script> 
 </body>
</html>

ctx.restore 先前保存的状态 恢复到调用它的 ctx。我看到在你的问题代码中,你调用了这个函数(在 ctxRot 对象上)问题是,你试图恢复一个你似乎没有事先保存的状态。

添加对 ctxRot.save() 的调用似乎可以解决问题 - 文本呈现到底部的 3 个圆圈,并且显示所有 9 个圆圈。 这就是我将如何改变它来处理这个特定问题。我看得不够仔细,不知道是否应该看到更多文字。

<html>
<head>
<script type="text/javascript" src="jquery-2.1.4.min.js"></script>
</head>
 
 <body>
  <canvas id="mycanvas" width="100" height="100" style="margin-top: 20px; margin-left: 50px;"></canvas>
  <script type='text/javascript'> 
window.onload=function(){
   
 var jsonServicesTT = [{"NAME":"Elephant","DIRECTION":"4"},{"NAME":"Sunshine","DIRECTION":"4"},{"NAME":"Flower","DIRECTION":"4"},{"NAME":"Abricot","DIRECTION":"4"},{"NAME":"Cake","DIRECTION":"4"},{"NAME":"Mouse","DIRECTION":"4"},{"NAME":"Uther","DIRECTION":"3"},{"NAME":"Arriba","DIRECTION":"3"},{"NAME":"Hola","DIRECTION":"3"},{"NAME":"Elephant","DIRECTION":"3"}];
 

 widthCan = 792;
 heightCan = 423;
 width = widthCan - 150;
 height = heightCan - 130;
 var perimetre = (width * 2 + height * 2);
 var colors = [];
 var colorTemp = '';
 var table = [];
 var direction = [];
 var resteFaire = [];
 var doubleColor = '';
 var nbSegment = 0;
 var percent = 0;
 var up =0;
 var right = 1;
 var left = 0;
 var bot = 0;
 var tailleSegment = 0;
 var decalX = 75;
 var decalY = 60;
 var NAME = '';
 
 
 var cRot='';
 var cRot2 = '';
 cRot = document.getElementById("mycanvas");
 ctxRot = cRot.getContext('2d');
 ctxRot.canvas.width = widthCan;
 ctxRot.canvas.height = heightCan;
 
 function findColors(direction){
  switch(direction)
  {
   case '1': 
    colors.push('red');
    colorTemp = 'red';
    break;
   case '2': 
    colors.push('blue');
    colorTemp = 'blue';
    break;
   case '3': 
    colors.push('DeepSkyBlue');
    colorTemp = 'DeepSkyBlue';
    break;
   case '4': 
    colors.push('Green');
    colorTemp = 'Green';
    break;
   default:  
    colors.push('Darkorange');  
    colorTemp = 'Darkorange';
  } 
 }
 /************** Rounded Rect *************/
 function roundRect(x, y, w, h, radius) {
  var r = x + w;
  var b = y + h;
  ctxRot.beginPath();
  ctxRot.strokeStyle = "#BDBDBD";
  ctxRot.lineWidth = "2";
  ctxRot.moveTo(x + radius, y);
  ctxRot.lineTo(r - radius, y);
  ctxRot.quadraticCurveTo(r, y, r, y + radius);
  ctxRot.lineTo(r, y + h - radius);
  ctxRot.quadraticCurveTo(r, b, r - radius, b);
  ctxRot.lineTo(x + radius, b);
  ctxRot.quadraticCurveTo(x, b, x, b - radius);
  ctxRot.lineTo(x, y + radius);
  ctxRot.quadraticCurveTo(x, y, x + radius, y);
  ctxRot.stroke();
 }
 
 function drawCircle(centerXFrom, centerYFrom, color){
  var radius = 5;
  ctxRot.beginPath();
  ctxRot.arc(centerXFrom + decalX, centerYFrom + decalY, radius, 0, 2 * Math.PI, false);
  ctxRot.fillStyle = color;
  ctxRot.fill();
  ctxRot.lineWidth = 1;
  ctxRot.strokeStyle = '#003300';
  ctxRot.stroke();
  ctxRot.beginPath();
  if(bot == 1){
   ctxRot.save();   // *** Added this line *** //
   ctxRot.translate(centerXFrom, centerYFrom);
   ctxRot.rotate(-Math.PI / 4);
   ctxRot.fillText(NAME, name.length - 50 , name.length);
   ctxRot.restore();
  }
 
 }
  
 function getSide(leg, taille) {
  findColors(leg["DIRECTION"]);
  NAME = leg["NAME"];
  if(right == 1 && taille < (height - yPrec)) { //si on peut placer le point sur le même côté que précédemment
   yPrec += taille;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
  }
  else if (right == 1 && taille > (height - yPrec)) { 
   var reste = height - yPrec; //calcul de combien de right il y a
   if(reste > width){ //si on passe de right à left sans passer par bot
    var resteY = reste - width;
    yPrec = height - resteY;
    xPrec = 0;
    right = 0;
    bot = 0;
    up =0;
    left = 1;
    drawCircle(xPrec, yPrec, colorTemp, NAME);
    
   }
   else //si on passe de right à bot
   {
    var resteX = taille - reste; // calcul de combien il reste de distance après avoir déduit le right
    xPrec = width - resteX; // positionnement du point en Bot x
    yPrec = height;
    //writeBot(leg["NAME"], xPrec, yPrec); 
    right = 0;
    bot = 1;
    up =0;
    left = 0; 
    drawCircle(xPrec, yPrec, colorTemp, NAME);        
   }
    
  }
  else if (bot == 1 && taille < xPrec){ //si on peut placer le point sur le même côté que précédemment
   xPrec = xPrec - taille;
   yPrec = height;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
    
  }
  else if(bot == 1 && taille > xPrec){ // si le nouveau point ne peut pas être sur le bot
   var resteY = taille - xPrec;
   if(resteY > height){ //si on passe de bot à up
    xPrec = resteY - height;
    yPrec = 0;
    right = 0;
    bot = 0;
    up =1;
    left = 0;
    drawCircle(xPrec, yPrec, colorTemp, NAME);    
     
   }
   else{ //si on passe de bot à left
    yPrec = height - resteY;
    xPrec = 0;
    bot = 0;
    left = 1;
    right = 0;
    up =0;
    drawCircle(xPrec, yPrec, colorTemp, NAME);
   }
   
  }
  else if (left == 1 && taille < yPrec){
   yPrec = yPrec - taille;
   xPrec = 0;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
  }
  else if (left == 1 && taille > yPrec){
   var resteX = taille - yPrec;
   if (resteX > width){ //si on passe de left à right
    yPrec = resteX - width;
    xPrec = 0;
    up = 0;
    bot = 0;
    left = 0;
    right = 1;
    drawCircle(xPrec, yPrec, colorTemp, NAME);
   }
   else{ //si on passe de left à bot
    xPrec = resteX;
    yPrec = 0;
    up = 1;
    bot = 0;
    left = 0;
    right = 0;
    drawCircle(xPrec, yPrec, colorTemp, NAME);
   }
   
  }
  else if(up == 1 && taille < (width - xPrec) ){
   xPrec += taille;
   yPrec = 0;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
  }
  else if(up == 1 && taille > (width - xPrec)){
   var resteX = width - xPrec;
   xPrec = width;
   yPrec = taille - resteX;
   up = 0;
   bot = 0;
   left = 0;
   right = 1;
   drawCircle(xPrec, yPrec, colorTemp, NAME);
  }
 
  
 }
 
 function drawCircleFirst(X, Y) {
  if(jsonServicesTT[0]["NAME"] == jsonServicesTT[(jsonServicesTT.length) - 1]["NAME"])
  {
   table.push(jsonServicesTT[0]);
   table.push(jsonServicesTT[(jsonServicesTT.length) - 1]);
   for(var i = 0; i < table.length; i++){
    findColors(table[i]["DIRECTION"]);
   }
   doubleColor = true;
  }
  
  else
  {
   findColors(table[0]["DIRECTION"]);
   doubleColor = false;
  }  
  
  var radius = 6;
  var currentAngle = -0.5 * Math.PI;
  for (var i = 0; i < 2; i++) {
   var sliceAngle = 0.5 * 2 * Math.PI;
   ctxRot.beginPath();
   ctxRot.arc(X + decalX, Y + decalY, radius,currentAngle, currentAngle + sliceAngle);
   ctxRot.strokeStyle = '#003300';
   ctxRot.stroke();
   currentAngle += sliceAngle;
   ctxRot.lineTo(X + decalX, X + decalX);
   ctxRot.fillStyle = colors[i];
   
   ctxRot.fill();
  }
 }
 
 function getProportion(){
  if(doubleColor){
   nbSegment = jsonServicesTT.slice(1).length;
  }
  else nbSegment = jsonServicesTT.length;
  percent = 100/nbSegment;
  tailleSegment = (perimetre*percent)/100;
  
  for (var i = 1; i < nbSegment; i++){//premier et dernier points déjà placés
   getSide(jsonServicesTT[i], tailleSegment);
  }  
 }
  
 roundRect(decalX, decalY, width, height, 20);
 var firstPointX = width ;
 var firstPointY = (height/2);
 yPrec = firstPointY;
 xPrec = firstPointX;
 drawCircleFirst(firstPointX, firstPointY);
 getProportion();
}

  </script> 
 </body>
</html>