每次按下按钮“WPF Animation”时如何重播相同的动画
How can i replay the same animation every time button pressed " WPF Animmation"
我如何在每次按下按钮时重播相同的动画我第一次按下 btn 动画播放但接下来出现运行时错误
private void Button_Click(object sender, RoutedEventArgs e)
{
int j = 0;
string[] names ={"/Assets/1.png", "/Assets/2.png", "/Assets/3.png", "/Assets/4.png", "/Assets/5.png" };
var storyboard = new Storyboard
{
};
var animation = new ObjectAnimationUsingKeyFrames();
Storyboard.SetTarget(animation,img);
Storyboard.SetTargetProperty(animation, new PropertyPath("Source"));
storyboard.Children.Add(animation);
for (int i=0 ; i <=4; i++)
{
// j = j + 1;
var keyframe = new DiscreteObjectKeyFrame
{
KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(300* i)),
Value = String.Format(names[i])
};
animation.KeyFrames.Add(keyframe);
}
Resources.Add("Storyboard", storyboard);
// Resources.Add("Storyboard", storyboard);
storyboard.Begin();
// storyboard.Completed += new EventHandler(Story_Completed);
// Thread.Sleep(1000);
if (j==4)
{
storyboard.Pause();
}
}
很难说出错误是从哪里来的,因为你没有提供有关异常的详细信息,但我至少看到了一件不可能工作的事情:
Resources.Add("Storyboard", storyboard);
这将在第一次工作,但第二次会抛出异常(因为故事板已经添加到资源中)。
无论如何,如果采取一些预防措施,您可以重复使用同一个故事板对象:
首先,让我们将故事板存储在 属性 中,因为它比资源更容易操作:
private Storyboard ButtonStoryboard { get; set; }
当点击按钮时,我们首先检查故事板是否存在。如果没有,我们创建它:
if (this.ButtonStoryboard == null)
{
string[] names ={"/Assets/1.png", "/Assets/2.png", "/Assets/3.png", "/Assets/4.png", "/Assets/5.png" };
var storyboard = new Storyboard();
var animation = new ObjectAnimationUsingKeyFrames();
Storyboard.SetTarget(animation,img);
Storyboard.SetTargetProperty(animation, new PropertyPath("Source"));
storyboard.Children.Add(animation);
for (int i=0 ; i <=4; i++)
{
var keyframe = new DiscreteObjectKeyFrame
{
KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(300* i)),
Value = String.Format(names[i])
};
animation.KeyFrames.Add(keyframe);
}
this.ButtonStoryboard = storyboard;
}
现在,只有当故事板还没有 运行 时,我们才必须启动故事板(您不能启动它两次)。如果已经是 运行,我们将其停止并倒带(就像录像带一样):
if (this.ButtonStoryboard.GetCurrentState() != ClockState.Stopped)
{
this.ButtonStoryboard.Stop();
this.ButtonStoryboard.Seek(TimeSpan.Zero);
}
this.ButtonStoryboard.Begin();
全部放在一起:
private Storyboard ButtonStoryboard { get; set; }
private void Button_Click(object sender, RoutedEventArgs e)
{
if (this.ButtonStoryboard == null)
{
string[] names ={"/Assets/1.png", "/Assets/2.png", "/Assets/3.png", "/Assets/4.png", "/Assets/5.png" };
var storyboard = new Storyboard();
var animation = new ObjectAnimationUsingKeyFrames();
Storyboard.SetTarget(animation,img);
Storyboard.SetTargetProperty(animation, new PropertyPath("Source"));
storyboard.Children.Add(animation);
for (int i=0 ; i <=4; i++)
{
var keyframe = new DiscreteObjectKeyFrame
{
KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(300* i)),
Value = String.Format(names[i])
};
animation.KeyFrames.Add(keyframe);
}
this.ButtonStoryboard = storyboard;
}
if (this.ButtonStoryboard.GetCurrentState() != ClockState.Stopped)
{
this.ButtonStoryboard.Stop();
this.ButtonStoryboard.Seek(TimeSpan.Zero);
}
this.ButtonStoryboard.Begin();
}
我如何在每次按下按钮时重播相同的动画我第一次按下 btn 动画播放但接下来出现运行时错误
private void Button_Click(object sender, RoutedEventArgs e)
{
int j = 0;
string[] names ={"/Assets/1.png", "/Assets/2.png", "/Assets/3.png", "/Assets/4.png", "/Assets/5.png" };
var storyboard = new Storyboard
{
};
var animation = new ObjectAnimationUsingKeyFrames();
Storyboard.SetTarget(animation,img);
Storyboard.SetTargetProperty(animation, new PropertyPath("Source"));
storyboard.Children.Add(animation);
for (int i=0 ; i <=4; i++)
{
// j = j + 1;
var keyframe = new DiscreteObjectKeyFrame
{
KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(300* i)),
Value = String.Format(names[i])
};
animation.KeyFrames.Add(keyframe);
}
Resources.Add("Storyboard", storyboard);
// Resources.Add("Storyboard", storyboard);
storyboard.Begin();
// storyboard.Completed += new EventHandler(Story_Completed);
// Thread.Sleep(1000);
if (j==4)
{
storyboard.Pause();
}
}
很难说出错误是从哪里来的,因为你没有提供有关异常的详细信息,但我至少看到了一件不可能工作的事情:
Resources.Add("Storyboard", storyboard);
这将在第一次工作,但第二次会抛出异常(因为故事板已经添加到资源中)。
无论如何,如果采取一些预防措施,您可以重复使用同一个故事板对象:
首先,让我们将故事板存储在 属性 中,因为它比资源更容易操作:
private Storyboard ButtonStoryboard { get; set; }
当点击按钮时,我们首先检查故事板是否存在。如果没有,我们创建它:
if (this.ButtonStoryboard == null)
{
string[] names ={"/Assets/1.png", "/Assets/2.png", "/Assets/3.png", "/Assets/4.png", "/Assets/5.png" };
var storyboard = new Storyboard();
var animation = new ObjectAnimationUsingKeyFrames();
Storyboard.SetTarget(animation,img);
Storyboard.SetTargetProperty(animation, new PropertyPath("Source"));
storyboard.Children.Add(animation);
for (int i=0 ; i <=4; i++)
{
var keyframe = new DiscreteObjectKeyFrame
{
KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(300* i)),
Value = String.Format(names[i])
};
animation.KeyFrames.Add(keyframe);
}
this.ButtonStoryboard = storyboard;
}
现在,只有当故事板还没有 运行 时,我们才必须启动故事板(您不能启动它两次)。如果已经是 运行,我们将其停止并倒带(就像录像带一样):
if (this.ButtonStoryboard.GetCurrentState() != ClockState.Stopped)
{
this.ButtonStoryboard.Stop();
this.ButtonStoryboard.Seek(TimeSpan.Zero);
}
this.ButtonStoryboard.Begin();
全部放在一起:
private Storyboard ButtonStoryboard { get; set; }
private void Button_Click(object sender, RoutedEventArgs e)
{
if (this.ButtonStoryboard == null)
{
string[] names ={"/Assets/1.png", "/Assets/2.png", "/Assets/3.png", "/Assets/4.png", "/Assets/5.png" };
var storyboard = new Storyboard();
var animation = new ObjectAnimationUsingKeyFrames();
Storyboard.SetTarget(animation,img);
Storyboard.SetTargetProperty(animation, new PropertyPath("Source"));
storyboard.Children.Add(animation);
for (int i=0 ; i <=4; i++)
{
var keyframe = new DiscreteObjectKeyFrame
{
KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(300* i)),
Value = String.Format(names[i])
};
animation.KeyFrames.Add(keyframe);
}
this.ButtonStoryboard = storyboard;
}
if (this.ButtonStoryboard.GetCurrentState() != ClockState.Stopped)
{
this.ButtonStoryboard.Stop();
this.ButtonStoryboard.Seek(TimeSpan.Zero);
}
this.ButtonStoryboard.Begin();
}