SDL2 window 尺寸大于应有的尺寸
SDL2 window size is bigger than it should be
我正在尝试创建 window,比方说 400x400:
SDL_Init(SDL_INIT_VIDEO);
Uint32 mode = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
SDL_Window* window;
SDL_Renderer* renderer;
if (SDL_CreateWindowAndRenderer(400, 400, mode, &window, &renderer))
return 2;
if (!window || !renderer)
return 2;
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Event event;
int quit = 0;
while (!quit)
{
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
quit = 1;
}
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
我看到 window 充满了黑色像素。然而,window 的大小是 500x500 无边框,而 502x540 有边框,但为什么呢?
在 Windows 上,当您使用高 DPI 显示器时,OS 可能会拉伸您的 window。您可以使用以下方式禁用此拉伸:
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1")
我正在尝试创建 window,比方说 400x400:
SDL_Init(SDL_INIT_VIDEO);
Uint32 mode = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
SDL_Window* window;
SDL_Renderer* renderer;
if (SDL_CreateWindowAndRenderer(400, 400, mode, &window, &renderer))
return 2;
if (!window || !renderer)
return 2;
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Event event;
int quit = 0;
while (!quit)
{
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
quit = 1;
}
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
我看到 window 充满了黑色像素。然而,window 的大小是 500x500 无边框,而 502x540 有边框,但为什么呢?
在 Windows 上,当您使用高 DPI 显示器时,OS 可能会拉伸您的 window。您可以使用以下方式禁用此拉伸:
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1")