TPL FromAsync 任务不断被取消

TPL FromAsync Task keeps getting cancelled

我在循环中从客户端向服务器发送 10 条消息,然后使用 TPL 的 FromAsync(针对 .NET 4.0)从服务器向客户端返回响应

从客户端发送最后一条消息后,我正在尝试测量到收到最终响应为止所花费的总时间。为此,我调用 Task.WaitAll 但我得到一个 AggregateException,它的内部异常对所有任务说 "A task was cancelled"。服务器正在接收请求。

代码:

private static double MeasureAsyncTPL(List<string> stringList)
    {
        var stopwatch = new Stopwatch();
        stopwatch.Start();

        var tasks = new Task[stringList.Count];
        for (int i = 0; i < stringList.Count; i++)
        {
            string source = stringList[i];
            tasks[i] = SendMessageToServerAsync(source);
            //SendMessageToServerAsync(source);
        }
        Task.WaitAll(tasks);


        stopwatch.Stop();            
        return stopwatch.Elapsed.TotalMilliseconds; 
    }

        static Task SendMessageToServerAsync(string message)
    {
        Task task;
        var byteArray = MessageToByteArray(message, Encoding.UTF8);
        using (var tcpClient = new TcpClient())
        {
            tcpClient.Connect("127.0.0.1", 5000);
            using (var networkStream = tcpClient.GetStream())
            {
                task = Write(networkStream,byteArray,0);
                Task continuation = task.ContinueWith(ant => Read(ant, networkStream), TaskContinuationOptions.NotOnFaulted | TaskContinuationOptions.AttachedToParent);

                return continuation;
            }
        }
    }

        private static Task Write(NetworkStream stream, byte[] buffer, int offset)
    {
        return Task.Factory.FromAsync(stream.BeginWrite, stream.EndWrite, buffer, offset, buffer.Length, null);
    }

    private static Task Read(Task write, NetworkStream stream)
    {

        byte[] data = new byte[50];
        return Task<int>.Factory.FromAsync(stream.BeginRead, stream.EndRead, data, 0, data.Length, null);

    }

Task.WaitAll(tasks) 行的 MeasureAsyncTPL 内部发现异常。我该如何解决这个异常?

第二个问题 - 我的 Read 方法中的 FromAsync 是否保证 return 来自服务器的整个消息?或者我是否需要多次调用它,同时跟踪服务器发送的字节数组的大小?

您要在写入和读取操作开始或有时间工作之前处理 networkStreamtcpClient

使用 .NET 4.0,您需要做一些像这样复杂的事情(这是开始的事情,它需要更多的工作):

var byteArray = MessageToByteArray(message, Encoding.UTF8);

var tcpClient = new TcpClient();

NetworkStream networkStream = null;

try
{
    tcpClient.Connect("127.0.0.1", 5000);

    networkStream = tcpClient.GetStream();
}
catch
{
    ((IDisposable)tcpClient).Dispose();
    throw;
}

byte[] read_buffer = new byte[50];

Action dispose_action = () =>
{
    ((IDisposable)tcpClient).Dispose();
    networkStream.Dispose();
};

var write_task = networkStream.WriteAsync(byteArray, 0, byteArray.Length);

write_task
    .ContinueWith(wt =>
    {
        var read_task = networkStream.ReadAsync(read_buffer, 0, read_buffer.Length);


        read_task.ContinueWith(rt =>
        {
            //See if rt task is successful and if so, process read data here

            dispose_action();
        });

    },
    TaskContinuationOptions.OnlyOnRanToCompletion);

write_task.ContinueWith(wt => dispose_action, TaskContinuationOptions.NotOnRanToCompletion);

上面代码的主要思想是,在 read/write 操作完成之前,您不会处理 TCP 客户端和网络流对象。

想象一下,如果您想在某种循环中多次读取,这段代码会变得多么复杂。

在 .NET 4.5 中,您可以使用 asyncawait 来做一些事情(更简单),例如:

static async Task SendMessageToServerAsync(string message)
{
    var byteArray = MessageToByteArray(message, Encoding.UTF8);
    using (var tcpClient = new TcpClient())
    {
        tcpClient.Connect("127.0.0.1", 5000);
        using (var networkStream = tcpClient.GetStream())
        {
            await networkStream.WriteAsync(byteArray, 0, byteArray.Length);

            byte[] read_buffer = new byte[50];

            int read = await networkStream.ReadAsync(read_buffer, 0, read_buffer.Length);

            // do something with the read_buffer
        }
    }
}