为什么liquidfun js说世界不存在
Why does does liquidfun js say world does not exist
您好,我正在尝试使用 liquidfun js 构建液体模拟。
<!DOCTYPE html>
<html>
<head>
</head>
<body onload="init();">
<canvas id="canvas"></canvas>
</body>
<script type="text/javascript" src="liquidfun.js"></script>
<script type="text/javascript" src="lf_core.js"></script>
<script type="text/javascript">
function init(){
var gravity = new b2Vec2(0, -10);
var world = new b2World(gravity);
console.log(world);
var boxBodyDef = new b2BodyDef;
boxBodyDef.position.Set(5, 0);
var boxBody = world.CreateBody(boxBodyDef);
//console.log(boxBody.toString());
var boxShape = new b2PolygonShape();
boxShape.SetAsBoxXY(50, 50);
boxBody.CreateFixtureFromShape(boxShape, 0);
//boxBody.CreateFixtureFromShape(boxShape, 5);
}
</script>
</html>
控制台显示此错误
SCRIPT5009: 'world' is undefined
liquidfun.js (1428,333)
在 chrome 中有类似的说法
Uncaught ReferenceError: world is not defined liquidfun.js:1428
我做错了什么?在我尝试做之前一切都很好
boxBody.CreateFixtureFromShape(boxShape, 0);
这正是(据我所知)他们在测试平台示例中所做的。
var world = new b2World(gravity);
应该是
world = new b2World(gravity);
为什么?我不知道它只是那样工作。经过几个小时的摆弄。
您好,我正在尝试使用 liquidfun js 构建液体模拟。
<!DOCTYPE html>
<html>
<head>
</head>
<body onload="init();">
<canvas id="canvas"></canvas>
</body>
<script type="text/javascript" src="liquidfun.js"></script>
<script type="text/javascript" src="lf_core.js"></script>
<script type="text/javascript">
function init(){
var gravity = new b2Vec2(0, -10);
var world = new b2World(gravity);
console.log(world);
var boxBodyDef = new b2BodyDef;
boxBodyDef.position.Set(5, 0);
var boxBody = world.CreateBody(boxBodyDef);
//console.log(boxBody.toString());
var boxShape = new b2PolygonShape();
boxShape.SetAsBoxXY(50, 50);
boxBody.CreateFixtureFromShape(boxShape, 0);
//boxBody.CreateFixtureFromShape(boxShape, 5);
}
</script>
</html>
控制台显示此错误
SCRIPT5009: 'world' is undefined
liquidfun.js (1428,333)
在 chrome 中有类似的说法
Uncaught ReferenceError: world is not defined liquidfun.js:1428
我做错了什么?在我尝试做之前一切都很好
boxBody.CreateFixtureFromShape(boxShape, 0);
这正是(据我所知)他们在测试平台示例中所做的。
var world = new b2World(gravity);
应该是
world = new b2World(gravity);
为什么?我不知道它只是那样工作。经过几个小时的摆弄。