移除和删除附加对象 - python

Removing and deleting appended object - python

使用下面的代码,我可以让附加的精灵在单击时从列表中删除和删除,但遗憾的是,这不是我需要的。我已经用它搞了几个小时,试图让它在循环移动 class 15 次后自动删除并从列表中删除。 (如果你需要它来帮助我,我可以提供。

class projectilesGroup(object):

    def __init__(self, canvas):
        self.canvas = canvas
        self.projectiles = list()
        self.moving = True

    def clicked(self, event, projectile):
        print('clicked:', projectile),

        # remove oval from canvas        
        self.canvas.delete(projectile.oval)

        # remove enemy from list
        self.projectiles.remove(projectile)

    def add_new_projectile(self):
        print(len(self.projectiles))
        if len(self.projectiles) < 5:
            e = projectile(self.canvas)
            # stop new enemy if all enemies are stoped
            e.moving = self.moving
            self.canvas.tag_bind(e.oval, '<Button-1>', lambda event:self.clicked(event, e))
            self.projectiles.append(e)
        else:
            print("You have 5 spells active - I can't add more.")

谢谢。

def move(self):
    if repcount < 15:
    if self.moving: # to stop root.after
        if self.direction == 1: # up
             self.y1 -= self.radius
             self.y2 -= self.radius
        elif self.direction == 2: # down
            self.y1 += self.radius
            self.y2 += self.radius
        elif self.direction == 3: # left
            self.x1 -= self.radius
            self.x2 -= self.radius
        elif self.direction == 4: # right
            self.x1 += self.radius
            self.x2 += self.radius
        self.canvas.coords(self.oval, self.x1, self.y1, self.x2, self.y2)
        repcount += 1
        root.after(20, self.move)
    else:
        print('done')

首先,每个对象都需要变量来计算运动。当 counter 计数到 15 时,对象可以自行移除。

对象可以轻松地从 canvas 中删除椭圆形,因为它有 self.ovalself.canvas

小问题可以是从 projectlist 中删除对象,但您可以授予对 projectlist 的访问权限:

e = projectile(self.canvas, self.projectiles)

编辑:可以这样做

class ProjectilesGroup(object):

    # ...

    def clicked(self, event, projectile):
        print('clicked:', projectile),

        self.remove(projectile)

    def remove(self, projectile):

        # remove oval from canvas        
        self.canvas.delete(projectile.oval)

        # remove enemy from list
        self.projectiles.remove(projectile)

    def add_new_projectile(self):
        print(len(self.projectiles))
        if len(self.projectiles) < 5:
            e = Projectile(self, self.canvas) #parent and canvas

        # ...

class Projectile():

    def __init__(self, parent, canvas):
        self.parent = parent
        self.canvas = canvas

        # ... 


    def move(self):

        # .... 

        else:
            print('done')
            self.parent.remove(self)    

顺便说一句:在文档 PEP8 中建议使用 "CamelCase" class 名称 - 如 Projectile 和 ProjectilesGroup。在代码中识别 class 更容易。一些编辑器甚至为 CamelCase 名称使用不同的颜色(所以使用蓝色)