UWP 中的 WebSocket 因未知原因崩溃

WebSocket in UWP crashes with unknown reason

我想在 UWP 下使用 WebSockets 创建与 ASP.NET 5.0 的通信。

在线有问题"var response = await socket.ReceiveAsync.." 出现以下错误:

    System.Exception: Exception from HRESULT: 0x80072EFE
   at Windows.Networking.Sockets.MessageWebSocketMessageReceivedEventArgs.GetDataReader()
   at System.Net.WebSockets.WinRTWebSocket.OnMessageReceived(MessageWebSocket sender, MessageWebSocketMessageReceivedEventArgs args)

代码:

    async void Initialize(Uri serverAddress)
    {
        tokenSource = new CancellationTokenSource();
        token = tokenSource.Token;

        socket = new ClientWebSocket();

        try
        {
            await socket.ConnectAsync(serverAddress, token);

            await Task.Delay(1000);

            byte[] data = new byte[1024];

            var response = await socket.ReceiveAsync(new ArraySegment<byte>(data), token); // crashes with error HRESULT

            await Task.Delay(1000);

            if (response.EndOfMessage)
            {
                if (response.Count >= data.Length) // error
                    return;

                string json = Encoding.UTF8.GetString(data, 0, response.Count);

                PacketData packet = JsonConvert.DeserializeObject<PacketData>(json);
            }
        }
        catch (Exception ex)
        {
            if (socket != null)
            {
                socket.Dispose();

                socket = null;
            }
        }
    }

我做错了什么吗? 我尝试 运行 几次。一旦我获得数据,但它在 "object obj = ..." 上崩溃了 我检查了 json 值并且它是正确的,我认为它 运行 没问题,但有些东西我看不出是什么导致了崩溃。

谢谢

编辑! 使用 MessageWebSocket

的新代码

使用以下代码时出错:"The operation attempted to access data outside the valid range"

private void MSocket_MessageReceived(MessageWebSocket sender,               MessageWebSocketMessageReceivedEventArgs args)
    {
        byte[] data = new byte[1024];

        try
        {
            int length = 0;

            using (DataReader reader = args.GetDataReader())
            {
                reader.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;

                length = (int)reader.UnconsumedBufferLength; // If I create byte[] with length after then it throw same error like in original post.

                reader.ReadBytes(data); // Exception jump
            }

            string json = Encoding.UTF8.GetString(data, 0, length);

            PacketData packet = JsonConvert.DeserializeObject<PacketData>(json);
        }
        catch(Exception ex)
        {
            string a = ex.Message;
        }
    }

初始化:

        mSocket = new MessageWebSocket();
        mSocket.Control.MessageType = SocketMessageType.Binary;
        mSocket.Control.MaxMessageSize = 1024;
        mSocket.MessageReceived += MSocket_MessageReceived;

编辑 2! 找到唯一的工作方式,它创建静态大小的数组。我不知道如何动态地制作它。请帮助我!

        private void MSocket_MessageReceived(MessageWebSocket sender, MessageWebSocketMessageReceivedEventArgs args)
    {
        byte[] data = new byte[27];

        try
        {
            int length = 0;

            using (DataReader reader = args.GetDataReader())
            {
                reader.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;

                length = (int)reader.UnconsumedBufferLength;

                reader.ReadBytes(data);
            }

            string json = Encoding.UTF8.GetString(data, 0, length);

            PacketData packet = JsonConvert.DeserializeObject<PacketData>(json);
        }
        catch(Exception ex)
        {
            string a = ex.Message;
        }
    }

编辑3: 添加了 Array.Resize(ref data, length),似乎有效,但我认为不正确。

DataReader class 有一个 ReadString 方法,我们可以使用此方法来获取接收到的消息,而无需使用 byte[] 如下所示:

private void MSocket_MessageReceived(MessageWebSocket sender, MessageWebSocketMessageReceivedEventArgs args)
{
    try
    {
        using (DataReader reader = args.GetDataReader())
        {
            reader.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;

            string json = reader.ReadString(reader.UnconsumedBufferLength);

            PacketData packet = JsonConvert.DeserializeObject<PacketData>(json);
        }
    }
    catch (Exception ex)
    {
        string a = ex.Message;
    }
}

如果你还想使用byte[],你可以试试下面的代码:

private void MSocket_MessageReceived(MessageWebSocket sender, MessageWebSocketMessageReceivedEventArgs args)
{
    byte[] data;

    try
    {
        int length = 0;

        using (DataReader reader = args.GetDataReader())
        {
            reader.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;

            length = (int)reader.UnconsumedBufferLength;
            data = new byte[length];

            reader.ReadBytes(data);
        }

        string json = System.Text.Encoding.UTF8.GetString(data, 0, length);

        PacketData packet = JsonConvert.DeserializeObject<PacketData>(json);
    }
    catch (Exception ex)
    {
        string a = ex.Message;
    }
}