多级 (4) Otsu 阈值
multi-level (4) Otsu thresholding
我正在尝试实施多级 Otsu 阈值,更具体地说,我需要 3 thresholds/4 classes.
我知道关于它的 2 个类似问题:#34856019 和 #22706742。
问题是我没有得到好的结果:我已经阅读了几篇文章,其中包含示例图像和阈值,该代码发现该代码与这些论文中的不同。
假设我有一张黑色背景上有 3 个圆圈的图片,圆圈的亮度从非常亮到暗不等:
我认为得到 4 classes 的结果是否正确:黑色背景和另外 3 个 classes 根据圆圈的强度?
我的程序给了我这些阈值:226、178、68
因此,第三个圆完全看不见 - 它与背景在同一个 class 中。
有人可以检查这些值 and/or 源代码吗?也许可以使用 Matlab 或其他方式检查此图像...
顺便说一句,处理被零除的最佳方法是什么,这种情况经常发生在直方图中的零值?
源代码:
void MultilevelThresholding(cv::Mat& src)
{
int histogram[256] = { 0 };
int pixelsCount = src.cols * src.rows;
for (int y = 0; y < src.rows; y++)
{
for (int x = 0; x < src.cols; x++)
{
uchar value = src.at<uchar>(y, x);
histogram[value]++;
}
}
double c = 0;
double Mt = 0;
double p[256] = { 0 };
for (int i = 0; i < 256; i++)
{
p[i] = (double) histogram[i] / (double) pixelsCount;
Mt += i * p[i];
}
int optimalTreshold1 = 0;
int optimalTreshold2 = 0;
int optimalTreshold3 = 0;
double maxBetweenVar = 0;
double w0 = 0;
double m0 = 0;
double c0 = 0;
double p0 = 0;
double w1 = 0;
double m1 = 0;
double c1 = 0;
double p1 = 0;
double w2 = 0;
double m2 = 0;
double c2 = 0;
double p2 = 0;
for (int tr1 = 0; tr1 < 256; tr1++)
{
p0 += p[tr1];
w0 += (tr1 * p[tr1]);
if (p0 != 0)
{
m0 = w0 / p0;
}
c0 = p0 * (m0 - Mt) * (m0 - Mt);
c1 = 0;
w1 = 0;
m1 = 0;
p1 = 0;
for (int tr2 = tr1 + 1; tr2 < 256; tr2++)
{
p1 += p[tr2];
w1 += (tr2 * p[tr2]);
if (p1 != 0)
{
m1 = w1 / p1;
}
c1 = p1 * (m1 - Mt) * (m1 - Mt);
c2 = 0;
w2 = 0;
m2 = 0;
p2 = 0;
for (int tr3 = tr2 + 1; tr3 < 256; tr3++)
{
p2 += p[tr3];
w2 += (tr3 * p[tr3]);
if (p2 != 0)
{
m2 = w2 / p2;
}
c2 = p2 * (m2 - Mt) * (m2 - Mt);
c = c0 + c1 + c2;
if (maxBetweenVar < c)
{
maxBetweenVar = c;
optimalTreshold1 = tr1;
optimalTreshold2 = tr2;
optimalTreshold3 = tr3;
}
}
}
}
所以,我想通了。 4类(3个阈值)Otsu thresholding的最终源码:
// cv::Mat& src - source image's matrix
int histogram[256] = { 0 };
int pixelsCount = src.cols * src.rows;
for (int y = 0; y < src.rows; y++)
{
for (int x = 0; x < src.cols; x++)
{
uchar value = src.at<uchar>(y, x);
histogram[value]++;
}
}
double c = 0;
double Mt = 0;
double p[256] = { 0 };
for (int i = 0; i < 256; i++)
{
p[i] = (double) histogram[i] / (double) pixelsCount;
Mt += i * p[i];
}
int optimalTreshold1 = 0;
int optimalTreshold2 = 0;
int optimalTreshold3 = 0;
double maxBetweenVar = 0;
double w0 = 0;
double m0 = 0;
double c0 = 0;
double p0 = 0;
double w1 = 0;
double m1 = 0;
double c1 = 0;
double p1 = 0;
double w2 = 0;
double m2 = 0;
double c2 = 0;
double p2 = 0;
for (int tr1 = 0; tr1 < 256; tr1++)
{
p0 += p[tr1];
w0 += (tr1 * p[tr1]);
if (p0 != 0)
{
m0 = w0 / p0;
}
c0 = p0 * (m0 - Mt) * (m0 - Mt);
c1 = 0;
w1 = 0;
m1 = 0;
p1 = 0;
for (int tr2 = tr1 + 1; tr2 < 256; tr2++)
{
p1 += p[tr2];
w1 += (tr2 * p[tr2]);
if (p1 != 0)
{
m1 = w1 / p1;
}
c1 = p1 * (m1 - Mt) * (m1 - Mt);
c2 = 0;
w2 = 0;
m2 = 0;
p2 = 0;
for (int tr3 = tr2 + 1; tr3 < 256; tr3++)
{
p2 += p[tr3];
w2 += (tr3 * p[tr3]);
if (p2 != 0)
{
m2 = w2 / p2;
}
c2 = p2 * (m2 - Mt) * (m2 - Mt);
double p3 = 1 - (p0 + p1 + p2);
double w3 = Mt - (w0 + w1 + w2);
double m3 = w3 / p3;
double c3 = p3 * (m3 - Mt) * (m3 - Mt);
double c = c0 + c1 + c2 + c3;
if (maxBetweenVar < c)
{
maxBetweenVar = c;
optimalTreshold1 = tr1;
optimalTreshold2 = tr2;
optimalTreshold3 = tr3;
}
}
}
}
Source image
Result: 3 thresholds / 4 classes
阈值:179、92、25
我正在尝试实施多级 Otsu 阈值,更具体地说,我需要 3 thresholds/4 classes.
我知道关于它的 2 个类似问题:#34856019 和 #22706742。 问题是我没有得到好的结果:我已经阅读了几篇文章,其中包含示例图像和阈值,该代码发现该代码与这些论文中的不同。
假设我有一张黑色背景上有 3 个圆圈的图片,圆圈的亮度从非常亮到暗不等:
我认为得到 4 classes 的结果是否正确:黑色背景和另外 3 个 classes 根据圆圈的强度?
我的程序给了我这些阈值:226、178、68
因此,第三个圆完全看不见 - 它与背景在同一个 class 中。
有人可以检查这些值 and/or 源代码吗?也许可以使用 Matlab 或其他方式检查此图像... 顺便说一句,处理被零除的最佳方法是什么,这种情况经常发生在直方图中的零值? 源代码:
void MultilevelThresholding(cv::Mat& src)
{
int histogram[256] = { 0 };
int pixelsCount = src.cols * src.rows;
for (int y = 0; y < src.rows; y++)
{
for (int x = 0; x < src.cols; x++)
{
uchar value = src.at<uchar>(y, x);
histogram[value]++;
}
}
double c = 0;
double Mt = 0;
double p[256] = { 0 };
for (int i = 0; i < 256; i++)
{
p[i] = (double) histogram[i] / (double) pixelsCount;
Mt += i * p[i];
}
int optimalTreshold1 = 0;
int optimalTreshold2 = 0;
int optimalTreshold3 = 0;
double maxBetweenVar = 0;
double w0 = 0;
double m0 = 0;
double c0 = 0;
double p0 = 0;
double w1 = 0;
double m1 = 0;
double c1 = 0;
double p1 = 0;
double w2 = 0;
double m2 = 0;
double c2 = 0;
double p2 = 0;
for (int tr1 = 0; tr1 < 256; tr1++)
{
p0 += p[tr1];
w0 += (tr1 * p[tr1]);
if (p0 != 0)
{
m0 = w0 / p0;
}
c0 = p0 * (m0 - Mt) * (m0 - Mt);
c1 = 0;
w1 = 0;
m1 = 0;
p1 = 0;
for (int tr2 = tr1 + 1; tr2 < 256; tr2++)
{
p1 += p[tr2];
w1 += (tr2 * p[tr2]);
if (p1 != 0)
{
m1 = w1 / p1;
}
c1 = p1 * (m1 - Mt) * (m1 - Mt);
c2 = 0;
w2 = 0;
m2 = 0;
p2 = 0;
for (int tr3 = tr2 + 1; tr3 < 256; tr3++)
{
p2 += p[tr3];
w2 += (tr3 * p[tr3]);
if (p2 != 0)
{
m2 = w2 / p2;
}
c2 = p2 * (m2 - Mt) * (m2 - Mt);
c = c0 + c1 + c2;
if (maxBetweenVar < c)
{
maxBetweenVar = c;
optimalTreshold1 = tr1;
optimalTreshold2 = tr2;
optimalTreshold3 = tr3;
}
}
}
}
所以,我想通了。 4类(3个阈值)Otsu thresholding的最终源码:
// cv::Mat& src - source image's matrix
int histogram[256] = { 0 };
int pixelsCount = src.cols * src.rows;
for (int y = 0; y < src.rows; y++)
{
for (int x = 0; x < src.cols; x++)
{
uchar value = src.at<uchar>(y, x);
histogram[value]++;
}
}
double c = 0;
double Mt = 0;
double p[256] = { 0 };
for (int i = 0; i < 256; i++)
{
p[i] = (double) histogram[i] / (double) pixelsCount;
Mt += i * p[i];
}
int optimalTreshold1 = 0;
int optimalTreshold2 = 0;
int optimalTreshold3 = 0;
double maxBetweenVar = 0;
double w0 = 0;
double m0 = 0;
double c0 = 0;
double p0 = 0;
double w1 = 0;
double m1 = 0;
double c1 = 0;
double p1 = 0;
double w2 = 0;
double m2 = 0;
double c2 = 0;
double p2 = 0;
for (int tr1 = 0; tr1 < 256; tr1++)
{
p0 += p[tr1];
w0 += (tr1 * p[tr1]);
if (p0 != 0)
{
m0 = w0 / p0;
}
c0 = p0 * (m0 - Mt) * (m0 - Mt);
c1 = 0;
w1 = 0;
m1 = 0;
p1 = 0;
for (int tr2 = tr1 + 1; tr2 < 256; tr2++)
{
p1 += p[tr2];
w1 += (tr2 * p[tr2]);
if (p1 != 0)
{
m1 = w1 / p1;
}
c1 = p1 * (m1 - Mt) * (m1 - Mt);
c2 = 0;
w2 = 0;
m2 = 0;
p2 = 0;
for (int tr3 = tr2 + 1; tr3 < 256; tr3++)
{
p2 += p[tr3];
w2 += (tr3 * p[tr3]);
if (p2 != 0)
{
m2 = w2 / p2;
}
c2 = p2 * (m2 - Mt) * (m2 - Mt);
double p3 = 1 - (p0 + p1 + p2);
double w3 = Mt - (w0 + w1 + w2);
double m3 = w3 / p3;
double c3 = p3 * (m3 - Mt) * (m3 - Mt);
double c = c0 + c1 + c2 + c3;
if (maxBetweenVar < c)
{
maxBetweenVar = c;
optimalTreshold1 = tr1;
optimalTreshold2 = tr2;
optimalTreshold3 = tr3;
}
}
}
}
Source image
Result: 3 thresholds / 4 classes