如何在相机中获取渲染的最后一帧

How get last frame of rendering in camera

如何获取相机渲染的最后一帧(Unity3d)?我在场景中有很多游戏对象,我希望当场景未更改时在相机中显示纹理而不是所有游戏对象。

Monobehaviour 具有一项特殊功能 - OnPostRender() - that is called after every frame camera renders. Another thing you should dig into is the screen capturing example in the documentation of WaitForEndOfFrame()