使用 Xaml 故事板尝试淡入一个元素并同时淡出另一个元素时出错

Getting error when trying to fade-in one element and fade-out another at the same time using Xaml Storyboards

我希望最终确定我的应用程序的外观,但很难将过渡动画应用于非常基本的问题。

您可以在附件中找到我正在努力处理的代码。我已经注释掉了我在开发和原型制作过程中使用的 setter。他们的工作正如我所期望的那样。

情节提要转换在任何形状或形式上都不起作用。仅添加一个故事板转换与所有或任何设置器 "works" 相结合,因为我没有收到任何运行时错误,但转换根本没有出现。

我想知道我是否没有完全误解故事板的工作原理。

我得到的错误是:

 Multiple animations in the same containing Storyboard cannot target the same property on a single element.

这是简化代码:

<Grid>
<VisualStateManager.VisualStateGroups>
        <VisualStateGroup>
            <VisualStateGroup.Transitions>
                <VisualTransition GeneratedDuration="0:0:1"/>
            </VisualStateGroup.Transitions>
            <VisualState x:Name="StateA">
                <!--<VisualState.Setters>
                    <Setter Target="FirstElement.Visibility" Value="Visible" />
                    <Setter Target="SecondElement.Visibility" Value="Collapsed" />
                </VisualState.Setters>-->
                <Storyboard>
                    <PopOutThemeAnimation TargetName="SecondElement"/>
                    <PopInThemeAnimation TargetName="FirstElement"/>
                </Storyboard>
            </VisualState>
            <VisualState x:Name="StateB">
                <!-- <VisualState.Setters>
                    <Setter Target="FirstElement.Visibility" Value="Collapsed" />
                    <Setter Target="SecondElement.Visibility" Value="Visible" />
                </VisualState.Setters>-->
                <Storyboard>
                    <PopOutThemeAnimation TargetName="FirstElement"/>
                    <PopInThemeAnimation TargetName="SecondElement"/>
                </Storyboard>
            </VisualState>
        </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>

    <Rectangle Name="FirstElement"
               Fill="Blue"
               HorizontalAlignment="Center"
               VerticalAlignment="Center"
               Width="200"
               Height="200" 
               DoubleTapped="GoToStateB" />

    <Rectangle Name="SecondElement"
               Fill="Red"
               HorizontalAlignment="Center"
               VerticalAlignment="Center"
               Width="200"
               Height="200" 
               DoubleTapped="GoToStateA" />
</Grid>

后面加上下面简单的代码:

 private void GoToStateA(object sender, DoubleTappedRoutedEventArgs e)
    {
        // do something
        VisualStateManager.GoToState(this, "StateA", true);
    }
    private void GoToStateB(object sender, DoubleTappedRoutedEventArgs e)
    {
        // do something else
        VisualStateManager.GoToState(this, "StateB", true);
    }

编辑:JustinXL指出的"solution"是下面的Xaml元素需要删除,运行时错误消失:

            <VisualStateGroup.Transitions>
                <VisualTransition GeneratedDuration="0:0:1"/>
            </VisualStateGroup.Transitions>

我不太清楚为什么会这样(真正的错误或仅仅是一个晦涩的设计陷阱)。

事实证明,故事板必须在 VisualTransition 中,而不是在 VisualState 本身中,尽管您可以在视觉状态下制作动画故事板。

 <VisualStateManager.VisualStateGroups>
        <VisualStateGroup x:Name="VisualStateGroup">
            <VisualStateGroup.Transitions>
                <VisualTransition To="StateA">
                    <VisualTransition.Storyboard>
                        <Storyboard>
                            <PopOutThemeAnimation TargetName="SecondElement"/>
                            <PopInThemeAnimation TargetName="FirstElement"/>
                        </Storyboard>
                    </VisualTransition.Storyboard>
                </VisualTransition>

                <VisualTransition To="StateB">
                    <VisualTransition.Storyboard>
                        <Storyboard>
                            <PopOutThemeAnimation TargetName="FirstElement"/>
                            <PopInThemeAnimation TargetName="SecondElement"/>
                        </Storyboard>                                               
                     </VisualTransition.Storyboard>
                </VisualTransition>
            </VisualStateGroup.Transitions>

            <VisualState x:Name="StateA">
               <VisualState.Setters>
                   <Setter Target="FirstElement.Visibility" Value="Visible" />
                   <Setter Target="SecondElement.Visibility" Value="Collapsed" />
               </VisualState.Setters>
        </VisualState>
        <VisualState x:Name="StateB">
            <VisualState.Setters>
                <Setter Target="FirstElement.Visibility" Value="Collapsed" />
                <Setter Target="SecondElement.Visibility" Value="Visible" />
            </VisualState.Setters>

        </VisualState>
        </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>

其实更简单的解决办法是完全删除VisualStateGroup中的Transitions

另请注意,我添加了 IsHitTestVisible 更改,因此 FirstElement 将能够接收点击。

<VisualStateManager.VisualStateGroups>
    <VisualStateGroup>
        <VisualState x:Name="StateA">
            <VisualState.Setters>
                <Setter Target="SecondElement.(UIElement.IsHitTestVisible)"
                        Value="False" />
            </VisualState.Setters>
            <Storyboard>
                <PopOutThemeAnimation TargetName="SecondElement" />
                <PopInThemeAnimation TargetName="FirstElement" />
            </Storyboard>
        </VisualState>
        <VisualState x:Name="StateB">
            <Storyboard>
                <PopOutThemeAnimation TargetName="FirstElement" />
                <PopInThemeAnimation TargetName="SecondElement" />
            </Storyboard>
        </VisualState>
    </VisualStateGroup>
</VisualStateManager.VisualStateGroups>