Unity IOC,无法修复无参数构造函数问题

Unity IOC, can't fix the parameterless constructor issue

我有以下构造函数(控制器只有一个):

[Authorize]
public class AccountController : Controller
{
    public AccountController(ApplicationUserManager userManager, ApplicationSignInManager signInManager,
        IAccountService accountSrv)
    {
        UserManager = userManager;
        SignInManager = signInManager;
        AccountService = accountSrv;
    }

    private IAccountService AccountService { get; }

    private ApplicationSignInManager SignInManager { get; }

    private ApplicationUserManager UserManager { get; }

而且我希望 MVC 使用适当的参数调用它,所以我尝试了这个:
Global.asax.cs

public class MvcApplication : HttpApplication
{
    protected void Application_Start()
    {
        AreaRegistration.RegisterAllAreas();
        FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
        RouteConfig.RegisterRoutes(RouteTable.Routes);
        BundleConfig.RegisterBundles(BundleTable.Bundles);
        DALMapper.Mapping();
        LabMapper.Mapping();

        var container = new UnityContainer();
        container
            .RegisterType<IDALContext, DALContext>()
            .RegisterType<IConsultantService, ConsultantService>()
            .RegisterType<IProjectService, ProjectService>()
            .RegisterType<IAccountService, AccountService>()
            .RegisterType<AccountController, AccountController>()
            .RegisterType<ApplicationUserManager, ApplicationUserManager>()
            .RegisterType<ApplicationSignInManager, ApplicationSignInManager>()
            .RegisterInstance<IAccountService>(new AccountService(new DALContext()), new ContainerControlledLifetimeManager())
        ;

        DependencyResolver.SetResolver(new UnityDependencyResolver(container));

(UnityDependencyResolver 是:)

public class UnityDependencyResolver : IDependencyResolver
{
    private readonly IUnityContainer _container;

    public UnityDependencyResolver(IUnityContainer container)
    {
        _container = container;
    }

    public object GetService(Type serviceType)
    {
        try
        {
            return _container.Resolve(serviceType);
        }
        catch
        {
            return null;
        }
    }

    public IEnumerable<object> GetServices(Type serviceType)
    {
        try
        {
            return _container.ResolveAll(serviceType);
        }
        catch
        {
            return new List<object>();
        }
    }
}

我在其中注册了所有需要的类型(尽管 in/from 类型相同时结果感觉很奇怪(我是 Unity 的新手))。

但是没有用。 (据我所知,从 MV3 开始,默认控制器工厂将使用服务定位器,因此不需要实现它自己的工厂)。

怎么了?

当前结果:

Server Error in '/' Application.

No parameterless constructor defined for this object.

深入挖掘后(下载 Unity 源代码,构建它,添加对 dll 的引用,将 pdb 添加到符号位置(调试))*,我可以看到错误来自另一个构造函数需要参数。

public class ApplicationUserManager : UserManager<ApplicationUser>
{
    public ApplicationUserManager(IUserStore<ApplicationUser> store)
        : base(store)
    {
    }

(我还没有解决这个问题,但这应该很容易)。

*是否有更简单的方法进入第三方库的代码?在评论中让我知道。

如果我对你的问题的理解正确,那么在解决 ApplicationUserManager 和 ApplicationSignInManager 的依赖关系时会遇到问题。 这是为我解决问题的代码:

//for accountcontroller
        container.RegisterType<DbContext, ApplicationDBContext>(new HierarchicalLifetimeManager());
        container.RegisterType<UserManager<ApplicationUser>>(new HierarchicalLifetimeManager());
        container.RegisterType<IUserStore<ApplicationUser>, UserStore<ApplicationUser>>(new HierarchicalLifetimeManager());
        container.RegisterType<IAuthenticationManager>(new InjectionFactory(o => HttpContext.Current.GetOwinContext().Authentication));