如何阻止粒子离开舞台,Actionscript 随机粒子生成器
how to stop particles from moving off stage, Actionscript random particle generator
下面是一些随机粒子生成器的代码。我想改变它,让粒子在停止之前只移动一小段距离而不是消失。就像现在一样,他们一直在移动,直到他们离开舞台。我是 Actionscript 的新手,非常感谢任何帮助,谢谢。
var particleArray:Array = new Array();
var maxParticles:Number = 50000;
function addParticle(e:Event)
{
var Symbol:Symbol3 = new Symbol3();
Symbol.alpha = Math.random() * .8 + .2;
Symbol.scaleX = Symbol.scaleY = Math.random() * .8 + .2;
Symbol.xMovement = Math.random() * 10 - 5;
Symbol.yMovement = Math.random() * 10 - 5;
Symbol.x = mouseX;
Symbol.y = mouseY;
particleArray.push(Symbol);
addChild(Symbol);
Symbol.cacheAsBitmap = true;
if (particleArray.length >= maxParticles)
{
removeChild(particleArray.shift());
}
Symbol.addEventListener(Event.ENTER_FRAME,moveParticle);
}
function moveParticle(e:Event)
{
e.currentTarget.x += e.currentTarget.xMovement;
e.currentTarget.y += e.currentTarget.yMovement;
}
var myTimer:Timer = new Timer(50);
myTimer.addEventListener(TimerEvent.TIMER, addParticle);
myTimer.start();
一种方法是在多次执行后删除事件侦听器:
function addParticle(e:Event)
{
var Symbol:Symbol3 = new Symbol3();
Symbol.alpha = Math.random() * .8 + .2;
Symbol.scaleX = Symbol.scaleY = Math.random() * .8 + .2;
Symbol.xMovement = Math.random() * 10 - 5;
Symbol.yMovement = Math.random() * 10 - 5;
// set the number of times this instance can move.
// Using a randomly generated number here
Symbol.movementCount = int(Math.random() * 10);
Symbol.x = mouseX;
Symbol.y = mouseY;
particleArray.push(Symbol);
addChild(Symbol);
Symbol.cacheAsBitmap = true;
if (particleArray.length >= maxParticles)
{
removeChild(particleArray.shift());
}
Symbol.addEventListener(Event.ENTER_FRAME,moveParticle);
}
function moveParticle(e:Event)
{
e.currentTarget.x += e.currentTarget.xMovement;
e.currentTarget.y += e.currentTarget.yMovement;
// decrement your move count, and then check to see if it's hit zero
e.currentTarget.movementCount--;
if(e.currentTarget.movementCount <=0)
{
// if so, remove the event listener
e.currentTarget.removeEventListener(Event.ENTER_FRAME, moveParticle);
}
}
下面是一些随机粒子生成器的代码。我想改变它,让粒子在停止之前只移动一小段距离而不是消失。就像现在一样,他们一直在移动,直到他们离开舞台。我是 Actionscript 的新手,非常感谢任何帮助,谢谢。
var particleArray:Array = new Array();
var maxParticles:Number = 50000;
function addParticle(e:Event)
{
var Symbol:Symbol3 = new Symbol3();
Symbol.alpha = Math.random() * .8 + .2;
Symbol.scaleX = Symbol.scaleY = Math.random() * .8 + .2;
Symbol.xMovement = Math.random() * 10 - 5;
Symbol.yMovement = Math.random() * 10 - 5;
Symbol.x = mouseX;
Symbol.y = mouseY;
particleArray.push(Symbol);
addChild(Symbol);
Symbol.cacheAsBitmap = true;
if (particleArray.length >= maxParticles)
{
removeChild(particleArray.shift());
}
Symbol.addEventListener(Event.ENTER_FRAME,moveParticle);
}
function moveParticle(e:Event)
{
e.currentTarget.x += e.currentTarget.xMovement;
e.currentTarget.y += e.currentTarget.yMovement;
}
var myTimer:Timer = new Timer(50);
myTimer.addEventListener(TimerEvent.TIMER, addParticle);
myTimer.start();
一种方法是在多次执行后删除事件侦听器:
function addParticle(e:Event)
{
var Symbol:Symbol3 = new Symbol3();
Symbol.alpha = Math.random() * .8 + .2;
Symbol.scaleX = Symbol.scaleY = Math.random() * .8 + .2;
Symbol.xMovement = Math.random() * 10 - 5;
Symbol.yMovement = Math.random() * 10 - 5;
// set the number of times this instance can move.
// Using a randomly generated number here
Symbol.movementCount = int(Math.random() * 10);
Symbol.x = mouseX;
Symbol.y = mouseY;
particleArray.push(Symbol);
addChild(Symbol);
Symbol.cacheAsBitmap = true;
if (particleArray.length >= maxParticles)
{
removeChild(particleArray.shift());
}
Symbol.addEventListener(Event.ENTER_FRAME,moveParticle);
}
function moveParticle(e:Event)
{
e.currentTarget.x += e.currentTarget.xMovement;
e.currentTarget.y += e.currentTarget.yMovement;
// decrement your move count, and then check to see if it's hit zero
e.currentTarget.movementCount--;
if(e.currentTarget.movementCount <=0)
{
// if so, remove the event listener
e.currentTarget.removeEventListener(Event.ENTER_FRAME, moveParticle);
}
}