类型族导致模棱两可的变量错误
Type families causes ambiguous variable error
用例:我正在 ghcjs 前端和后端中编写游戏,它们使用基本相同的状态,以便我可以对双方的游戏规则进行编码并与状态变化进行通信。为此,游戏状态看起来像
data GameState = GameState {
gameTurn :: Int, -- | Everyone sees
gamePhase :: GamePhase, -- | this
boardState :: BoardState, -- | stuff
-- a lot more stuff everyone can see, followed by
usHand :: [Card],
ussrHand :: [Card]
}
每个玩家由我们和苏联代表。每个玩家都有一只手,从服务器的角度来看它是无所不知的,并且知道两个玩家手中的每张牌。但是从美国玩家的角度来看,游戏状态看起来更像这样
data GameState = GameState {
-- public stuff
usHand :: [Card],
ussrHand :: Int
}
也就是他能看到自己的手牌,但是他只能看到对手有多少张牌。观察者看到的更少。游戏规则很复杂,可能会发生很多事情,所以最好对规则进行一次编码,例如影响玩家手牌的规则,例如发新牌,迫使玩家出示某种类型的卡片等会以适当的方式影响每只手,具体取决于他们是谁。为此,我最终使用类型族编写了以下内容,但这是行不通的
{-# LANGUAGE TypeFamilies, RankNTypes #-}
module Test where
data Card = Card
data BoardState = BoardState
data GamePhase = GamePhase
data Country
data Player = PUS | PUSSR
data US
data USSR
data Observer
data Server
data Private = Private Int
data Public = Public [Card]
class HandType a where
type USHand a :: *
type USSRHand a :: *
toUS :: Public -> USHand a
-- toUSSR :: Public -> USSRHand a -- TODO
instance HandType Server where
type USHand Server = Public
type USSRHand Server = Public
toUS (Public cs) = Public cs
instance HandType US where
type USHand US = Public
type USSRHand US = Private
toUS (Public cs) = Public cs
instance HandType USSR where
type USHand USSR = Private
type USSRHand USSR = Public
toUS (Public cs) = Private (length cs)
instance HandType Observer where
type USHand Observer = Private
type USSRHand Observer = Private
toUS (Public cs) = Private (length cs)
data GameState a = GameState {
gameTurn :: Int, -- | Everyone sees
gamePhase :: GamePhase, -- | this
boardState :: BoardState, -- | stuff
usHand :: USHand a,
ussrHand :: USSRHand a
}
data Event a =
PlaceInfluence Player Int Country -- | Most plays don't affect
| PlayCard Player Card -- | either hand
| DealCards (USHand a) (USSRHand a) -- | This one does
-- Works
obsEvents :: [Event US]
obsEvents = [PlayCard PUS Card, PlayCard PUSSR Card, DealCards (Public [Card]) (Private 3)]
-- Works
serverEvents :: [Event Server]
serverEvents = [PlayCard PUS Card, PlayCard PUSSR Card, DealCards (Public [Card, Card]) (Public [Card])]
-- The server must send out the gamestate modified for the player's consumption.
-- serverToPlayerGS :: GameState Server -> GameState a
serverToPlayerGS (GameState turn phase bs us ussr) =
GameState turn phase bs (toUS us) undefined -- | <- Doesn't work (line 75)
-- serverToPlayerEvent :: Event Server -> Event a
serverToPlayerEvent (PlaceInfluence p amt c) = PlaceInfluence p amt c
serverToPlayerEvent (PlayCard p c) = PlayCard p c
serverToPlayerEvent (DealCards us ussr) =
DealCards (toUS us) undefined -- | <- Doesn't work (line 78)
第 75 行和第 78 行的错误都与
类似
Couldn't match expected type ‘USHand a’
with actual type ‘USHand a0’
NB: ‘USHand’ is a type function, and may not be injective
The type variable ‘a0’ is ambiguous
Relevant bindings include
serverToPlayerGS :: GameState Server -> GameState a
(bound at src/Test4.hs:74:1)
In the fourth argument of ‘GameState’, namely ‘(toUS us)’
In the expression: GameState turn phase bs (toUS us) undefined
或者如果我省略类型声明
Could not deduce (USHand a0 ~ USHand a1)
from the context (HandType a1,
USHand a1 ~ USHand a,
USHand t ~ Public)
bound by the inferred type for ‘serverToPlayerGS’:
(HandType a1, USHand a1 ~ USHand a, USHand t ~ Public) =>
GameState t -> GameState a
at src/Test4.hs:(74,1)-(75,45)
NB: ‘USHand’ is a type function, and may not be injective
The type variable ‘a0’ is ambiguous
Expected type: USHand a
Actual type: USHand a0
When checking that ‘serverToPlayerGS’ has the inferred type
serverToPlayerGS :: forall t a a1.
(HandType a1, USHand a1 ~ USHand a, USHand t ~ Public) =>
GameState t -> GameState a
Probable cause: the inferred type is ambiguous
我在网站上看到其他一些类似的答案,但我不确定所解释的修复最终会如何得出我希望的答案,这是一种编写 serverToPlayerGS 和 serverToPlayerEvent 的方式类型检查并且很有用。
问题是你的类型族不是单射的:例如知道 USHand a
是 Private
并不能准确地告诉你 a
是什么:它可能是 USSR
但它也可以是 Observer
因为两个实例都声明:
type USHand USSR = Private
type USHand Observer = Private
因为函数 toUS
的类型为 Public -> USHand a
,所以必须以某种方式猜测 a
,而我们只是看到这是不可能的。
为了解决这个问题,您需要引入代理。代理是一种简单的数据类型,定义为:
data Proxy a = Proxy
如果您有一个 f :: F a
函数 Haskell 无法猜出 a
,您可以将其转换为 f :: Proxy a -> F a
以便能够在呼叫站点指定 a
你的意思是在你希望 a
为 Int
.
的情况下编写 f (Proxy :: Proxy Int)
您将需要作用域类型变量,因为您将与 toUs
一起使用的 a
将来自函数的类型注释。所以你应该在文件的顶部添加这两行:
{-# LANGUAGE ScopedTypeVariables #-}
import Data.Proxy
然后将 toUS
的类型从 Public -> USHand a
更改为:
toUS :: Proxy a -> Public -> USHand a
不要忘记在 toUs
的所有实例声明中添加一个伪参数 _
。最后,您可以像这样修补 serverToPlayerGS
的定义:
serverToPlayerGS :: forall a. HandType a => GameState Server -> GameState a
serverToPlayerGS (GameState turn phase bs us ussr) =
GameState turn phase bs (toUS (Proxy :: Proxy a) us) undefined
用例:我正在 ghcjs 前端和后端中编写游戏,它们使用基本相同的状态,以便我可以对双方的游戏规则进行编码并与状态变化进行通信。为此,游戏状态看起来像
data GameState = GameState {
gameTurn :: Int, -- | Everyone sees
gamePhase :: GamePhase, -- | this
boardState :: BoardState, -- | stuff
-- a lot more stuff everyone can see, followed by
usHand :: [Card],
ussrHand :: [Card]
}
每个玩家由我们和苏联代表。每个玩家都有一只手,从服务器的角度来看它是无所不知的,并且知道两个玩家手中的每张牌。但是从美国玩家的角度来看,游戏状态看起来更像这样
data GameState = GameState {
-- public stuff
usHand :: [Card],
ussrHand :: Int
}
也就是他能看到自己的手牌,但是他只能看到对手有多少张牌。观察者看到的更少。游戏规则很复杂,可能会发生很多事情,所以最好对规则进行一次编码,例如影响玩家手牌的规则,例如发新牌,迫使玩家出示某种类型的卡片等会以适当的方式影响每只手,具体取决于他们是谁。为此,我最终使用类型族编写了以下内容,但这是行不通的
{-# LANGUAGE TypeFamilies, RankNTypes #-}
module Test where
data Card = Card
data BoardState = BoardState
data GamePhase = GamePhase
data Country
data Player = PUS | PUSSR
data US
data USSR
data Observer
data Server
data Private = Private Int
data Public = Public [Card]
class HandType a where
type USHand a :: *
type USSRHand a :: *
toUS :: Public -> USHand a
-- toUSSR :: Public -> USSRHand a -- TODO
instance HandType Server where
type USHand Server = Public
type USSRHand Server = Public
toUS (Public cs) = Public cs
instance HandType US where
type USHand US = Public
type USSRHand US = Private
toUS (Public cs) = Public cs
instance HandType USSR where
type USHand USSR = Private
type USSRHand USSR = Public
toUS (Public cs) = Private (length cs)
instance HandType Observer where
type USHand Observer = Private
type USSRHand Observer = Private
toUS (Public cs) = Private (length cs)
data GameState a = GameState {
gameTurn :: Int, -- | Everyone sees
gamePhase :: GamePhase, -- | this
boardState :: BoardState, -- | stuff
usHand :: USHand a,
ussrHand :: USSRHand a
}
data Event a =
PlaceInfluence Player Int Country -- | Most plays don't affect
| PlayCard Player Card -- | either hand
| DealCards (USHand a) (USSRHand a) -- | This one does
-- Works
obsEvents :: [Event US]
obsEvents = [PlayCard PUS Card, PlayCard PUSSR Card, DealCards (Public [Card]) (Private 3)]
-- Works
serverEvents :: [Event Server]
serverEvents = [PlayCard PUS Card, PlayCard PUSSR Card, DealCards (Public [Card, Card]) (Public [Card])]
-- The server must send out the gamestate modified for the player's consumption.
-- serverToPlayerGS :: GameState Server -> GameState a
serverToPlayerGS (GameState turn phase bs us ussr) =
GameState turn phase bs (toUS us) undefined -- | <- Doesn't work (line 75)
-- serverToPlayerEvent :: Event Server -> Event a
serverToPlayerEvent (PlaceInfluence p amt c) = PlaceInfluence p amt c
serverToPlayerEvent (PlayCard p c) = PlayCard p c
serverToPlayerEvent (DealCards us ussr) =
DealCards (toUS us) undefined -- | <- Doesn't work (line 78)
第 75 行和第 78 行的错误都与
类似Couldn't match expected type ‘USHand a’
with actual type ‘USHand a0’
NB: ‘USHand’ is a type function, and may not be injective
The type variable ‘a0’ is ambiguous
Relevant bindings include
serverToPlayerGS :: GameState Server -> GameState a
(bound at src/Test4.hs:74:1)
In the fourth argument of ‘GameState’, namely ‘(toUS us)’
In the expression: GameState turn phase bs (toUS us) undefined
或者如果我省略类型声明
Could not deduce (USHand a0 ~ USHand a1)
from the context (HandType a1,
USHand a1 ~ USHand a,
USHand t ~ Public)
bound by the inferred type for ‘serverToPlayerGS’:
(HandType a1, USHand a1 ~ USHand a, USHand t ~ Public) =>
GameState t -> GameState a
at src/Test4.hs:(74,1)-(75,45)
NB: ‘USHand’ is a type function, and may not be injective
The type variable ‘a0’ is ambiguous
Expected type: USHand a
Actual type: USHand a0
When checking that ‘serverToPlayerGS’ has the inferred type
serverToPlayerGS :: forall t a a1.
(HandType a1, USHand a1 ~ USHand a, USHand t ~ Public) =>
GameState t -> GameState a
Probable cause: the inferred type is ambiguous
我在网站上看到其他一些类似的答案,但我不确定所解释的修复最终会如何得出我希望的答案,这是一种编写 serverToPlayerGS 和 serverToPlayerEvent 的方式类型检查并且很有用。
问题是你的类型族不是单射的:例如知道 USHand a
是 Private
并不能准确地告诉你 a
是什么:它可能是 USSR
但它也可以是 Observer
因为两个实例都声明:
type USHand USSR = Private
type USHand Observer = Private
因为函数 toUS
的类型为 Public -> USHand a
,所以必须以某种方式猜测 a
,而我们只是看到这是不可能的。
为了解决这个问题,您需要引入代理。代理是一种简单的数据类型,定义为:
data Proxy a = Proxy
如果您有一个 f :: F a
函数 Haskell 无法猜出 a
,您可以将其转换为 f :: Proxy a -> F a
以便能够在呼叫站点指定 a
你的意思是在你希望 a
为 Int
.
f (Proxy :: Proxy Int)
您将需要作用域类型变量,因为您将与 toUs
一起使用的 a
将来自函数的类型注释。所以你应该在文件的顶部添加这两行:
{-# LANGUAGE ScopedTypeVariables #-}
import Data.Proxy
然后将 toUS
的类型从 Public -> USHand a
更改为:
toUS :: Proxy a -> Public -> USHand a
不要忘记在 toUs
的所有实例声明中添加一个伪参数 _
。最后,您可以像这样修补 serverToPlayerGS
的定义:
serverToPlayerGS :: forall a. HandType a => GameState Server -> GameState a
serverToPlayerGS (GameState turn phase bs us ussr) =
GameState turn phase bs (toUS (Proxy :: Proxy a) us) undefined