webglcontextcreationerror 事件:是否同步触发?

webglcontextcreationerror event: is it triggered synchronously?

webglcontextcreationerror event是同步触发还是异步触发?例如

canvas.addEventListener("webglcontextcreationerror", function() {
  console.log("Error");
});
var context = canvas.getContext("webgl");
console.log("After creation");

在错误输出的情况下

"After creation"
"Error"

"Error"
"After creation"

?

我不确定如何强制这个事件自己找出答案。

NB :这不是符合规范的答案,而是来自单个 UA 测试,因此它可能是错误的,或者至少仅适用于此 UA,a.k.a Chrome.


在 chrome 中,要强制执行错误事件,您可以先请求 2dContext,然后再请求 webgl。

这样我们就可以看出这个UA确实把事件当成了同步事件
我现在才知道这些...

var canvas = document.createElement('canvas')

canvas.addEventListener("webglcontextcreationerror", function() {
  snippet.log("Error");
});

canvas.getContext('2d')
canvas.getContext("webgl");

snippet.log("After creation");
<!-- Provides the `snippet` object, see http://meta.stackexchange.com/a/242144/134069 -->
<script src="http://tjcrowder.github.io/simple-snippets-console/snippet.js"></script>

所以一个问题是你为什么关心顺序? getContext returns null 失败所以如果你想知道它是否失败那么你就完成了。 webglcontextcreationerror 的唯一目的是让您了解它失败的原因,因为 getContext 无法做到这一点。因此,您可以构建代码,使其无论是同步还是异步都无关紧要

var canvas = document.createElement('canvas')

function doSomethingWithStatusMessage(e) {
  log("context creation error: "+ e.statusMessage);
}

canvas.addEventListener("webglcontextcreationerror", doSomethingWithStatusMessage);

log("2d: " + canvas.getContext('2d'));
log("webgl: " + canvas.getContext("webgl"));
log("after creation");

function log(msg, color) {
  var div = document.createElement("pre");
  div.appendChild(document.createTextNode(msg));
  document.body.appendChild(div);
}

doSomethingWithStatus 消息可以为所欲为。假设您根据 getContext 显示一个对话框。

if (!canvas.getContext("webgl")) {
   g_dialog = new Dialog("can't create context", g_reason);
}

那么你可能会有这样的代码

var g_reason = "unknown";
var g_dialog;

function doSomethingWithStatusMessage(e) {
  if (g_dialog) {
    g_dialog.updateReason(e.statusMessage);
  } else {
    g_reason = g.statusMessage;
  }
}

function Dialog(msg, reason) {
  var div = document.createElement("div");
  div.appendChild(document.createTextNode(msg));
  var reasonNode = document.createTextNode("");
  div.appendChild(reasonNode);
  updateReason(reason);      

  function updateReason(reason) {
    reasonNode.nodeValue = reason;
  }
  this.updateReason = updateReason;
}

var g_reason = "unknown";
var g_dialog;

function doSomethingWithStatusMessage(e) {
  if (g_dialog) {
    g_dialog.updateReason(e.statusMessage);
  } else {
    g_reason = e.statusMessage;
  }
}

var canvas = document.createElement('canvas')

canvas.addEventListener("webglcontextcreationerror", doSomethingWithStatusMessage);

log("2d: " + canvas.getContext('2d'));
var gl = canvas.getContext("webgl");
log("webgl: " + gl);
log("after creation");

if (!gl) {
  new Dialog("could not create WebGL context: ", g_reason);
}

function log(msg, color) {
  var div = document.createElement("pre");
  div.appendChild(document.createTextNode(msg));
  document.body.appendChild(div);
}

function Dialog(msg, reason) {
  var outer = document.createElement("div");
  outer.className = "dialog";
  var div = document.createElement("div");
  div.appendChild(document.createTextNode(msg));
  var reasonNode = document.createTextNode("");
  div.appendChild(reasonNode);
  outer.appendChild(div);
  updateReason(reason);      
  document.body.appendChild(outer);
  outer.addEventListener('click', close);

  function updateReason(reason) {
    reasonNode.nodeValue = reason;
  }
  
  function close() {
    document.body.removeChild(outer);
    outer.removeEventListener('click', close);
  }
  
  this.close = close;
  this.updateReason = updateReason;
}
.dialog {
  position: absolute;
  z-index: 2;
  background: rgba(0,0,0,0.8);
  color: red;
  left: 0;
  top: 0;
  width: 100%;
  height: 100%;
  
  display: flex;
  justify-content: center;
  align-content: center;
  align-items: center;
}

例如,如果您想将错误报告给服务器,则只需稍后触发它,让异步消息有机会到达。

if (!canvas.getContext("webgl")) {
   // give a moment for the async message to arrive
   setTimeout(uploadReason, 1000);
}

剩下的就是

var g_reason = "unknown";

function doSomethingWithStatusMessage(e) {
  g_reason = e.statusMessage;
}

function uploadReason() {
  .. XHR g_reason to server ..
}

注意:我file a bug on this part of the spec所以如果你愿意,可以跟进。