WindowLIstener - 令牌后预期的标识符

WindowLIstener - Identifier Expected After Token

我正在根据 CodeReview.SE 问题的建议重构我的代码。 https://codereview.stackexchange.com/questions/126634/button-clicking-ui-for-a-game

研究:

  1. https://docs.oracle.com/javase/tutorial/uiswing/events/windowlistener.html
    如何写Window听众
  2. Java syntax error on token.... Identifier expected after this token
    大多数其他相关的 SO 问题与此类似。我找不到关于这种情况的问题。

我知道你必须创建一个方法来调用别处。 doSomething 代码不能只位于 class 级别。

错误:
我遇到错误

Syntax error on token "saveGameOnClose", Identifier expected after this token

之内
FRAME.addWindowListener(new WindowAdapter() {
                    SaveGameData.saveGameOnClose();
                });

我的主要class.

主要Class:

public Game() {
        javax.swing.SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {

                NewGameMessage.LoadNewGameMessage();

                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); }
                catch (UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace(); }
                catch (IllegalAccessException ex) {
                    ex.printStackTrace(); }
                catch (InstantiationException ex) {
                    ex.printStackTrace(); }
                catch (ClassNotFoundException ex) {
                    ex.printStackTrace(); }

                FRAME.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                FRAME.getContentPane().add(new addComponentsToPane());

                FRAME.setSize(300, 500);
                FRAME.setLocationRelativeTo(null);
                FRAME.setVisible(true);
                FRAME.setResizable(false);

                FRAME.addWindowListener(new WindowAdapter() {
                    SaveGameData.saveGameOnClose();
                });
            }
        });
    }

保存游戏数据class:

public class SaveGameData {

//  Game.FRAME.addWindowListener(new WindowAdapter() {
        static void saveGameOnClose(WindowEvent e) {
            BufferedWriter writerOut = null;
            try {
                writerOut = new BufferedWriter(new FileWriter("res/saved_game_data.txt"));
                writerOut.write(String.valueOf(Game.biDamageOutput) + "\r\n" + 
                        String.valueOf(Game.biPoints) + "\r\n" + 
                        String.valueOf(Game.biNewPoints) + "\r\n" + 
                        String.valueOf(Game.biSpentPoints) + "\r\n" + 
                        String.valueOf(Game.biKnifeCount) + "\r\n" + 
                        String.valueOf(Game.biPistolCount) + "\r\n" + 
                        String.valueOf(Game.biShotgunCount) + "\r\n" + 
                        String.valueOf(Game.biRifleCount) + "\r\n" + 
                        String.valueOf(Game.biRLauncherCount) + "\r\n" + 
                        String.valueOf(Game.intTotalClicks));
                writerOut.close();
                } catch (Exception e1) {
                  System.err.println("Error: " + e1.getMessage());
                }
        };
}

个人对问题的思考:

我写的 Window 侦听器不正确。但我正在尝试 class 每个值得注意的操作,加载、保存,UI,作为学习更多关于 classes、可持续性、我的代码的可重用性的一部分。或者我可能只是缺少一个支架或支架。

谢谢。

您的方法 SaveGameData.saveGameOnClose(WindowEvent e) 需要一个 WindowEvent 类型的参数,但您在调用它时没有任何参数 SaveGameData.saveGameOnClose(); 并且也没有实现任何侦听器方法

应该是这样的

FRAME.addWindowListener(new WindowAdapter() {
     public void windowClosing(WindowEvent e) {
            SaveGameData.saveGameOnClose(e);
     }

});