当我单击 "Replay" 按钮时,只有 GameScene.sks 运行,而不运行 GameScene.swift... 如何让两者同时运行?

When I click the "Replay" button only the GameScene.sks runs, not the GameScene.swift... How do I get both to play at the same time?

Whosebug 的新手,如果我发错了,请见谅!谢谢

我的应用程序是一个有时间限制的迷宫游戏,一旦时间达到 0,游戏就会结束并进入游戏结束屏幕(单独的 swift 文件),它由 "Replay" 按钮,按下时仅显示 gamescene.sks 文件而不显示 gamescene.swift 文件(因此 none 的功能有效)。有没有办法同时显示两者?

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
            for touch: AnyObject in touches {
                let location = touch.locationInNode(self)
                let node = self.nodeAtPoint(location) //1
                if node.name == "replay" { //2

                    let reveal : SKTransition = SKTransition.flipHorizontalWithDuration(1)
                    let scene = GameScene(size: self.size)
                    scene.scaleMode = .AspectFill
                    self.view?.presentScene(scene, transition: reveal)

                    let reveal2 : SKTransition = SKTransition.flipHorizontalWithDuration(1)
                    let sksScene = SKScene(fileNamed: "GameScene.sks")
                    sksScene!.scaleMode = .AspectFill
                    self.view?.presentScene(sksScene!, transition: reveal2)


                }
            }
        }

您需要确保在加载 GameScene.sks

时使用 GameScene 子类
let skView = self.view as SKView!
let transition = SKTransition.flipHorizontalWithDuration(0.5)
let scene = GameScene(fileNamed:"GameScene") as GameScene!
scene.scaleMode = .AspectFill
skView.presentScene(scene, transition: transition)

您只需使用 presentScene 一次 :]