同时获取多个线程同步锁

acquire multiple thread sync locks simultaneously

假设以下代码在我的应用程序中以类似的方式使用:

//-------------------------------------
void UseAllResources ()
{
  bool bSuccess1 = false;
  bool bSuccess2 = false;
  try
  {
    bSuccess1 = Monitor::TryEnter (oResource1, msc_iTimeoutMonitor);
    if (!bSuccess1) return;
    bSuccess2 = Monitor::TryEnter (oResource2, msc_iTimeoutMonitor);
    if (!bSuccess2) return;

    // work on oResource1 and oResource2
  } finally {
    if (bSuccess2)
      Monitor::Exit (oResource2);
    if (bSuccess1)
      Monitor::Exit (oResource1);
  }
}

//-------------------------------------
void UseResource1 ()
{
  bool bSuccess = false;
  try {
    bSuccess = Monitor::TryEnter (oResource1, msc_iTimeoutMonitor);
    if (!bSuccess) return;

    // work on oResource1
  } finally {
    if (bSuccess) Monitor::Exit (oResource1);
  }
}

//-------------------------------------
void UseResource2 ()
{
  same like UseResource1(), but using oResource2
}

这些函数可能随时被不同的线程调用。

有可能
(超时为 500 毫秒)
@t=0ms,线程 B 正在执行 UseResource2(),将花费 400ms,
@t=100ms,线程 Z 正在调用 UseAllResources(),获取了 oResource1 上的锁,必须等待 oResource2 上的锁,
@t=200ms,线程 A 正在调用 UseResource1() 并且必须等待 oResource1 上的锁,它被线程 Z 占用,
@t=400ms,线程 B 完成,线程 Z 锁定 oResource2 并开始工作,需要 400ms,
@t=700ms,线程 A 超时,尽管它只需要 50 毫秒并且可以在线程 Z 仍在等待时工作。

我宁愿线程 Z 失败,如果有的话,因为超时应该是所有锁的总值。

我可以同时开始获取多个锁吗?

一个解决方案可能是使用 ReaderWriterLockSlim class。下面的代码在构造函数中包装了一个函数(你要做的工作)。或者,您可以将该函数移动到 DoWork 方法以更改您访问资源的方式。

LockedResource 实现

class LockedResource
{
    public delegate void RefAction();

    ReaderWriterLockSlim resourceLock;

    public LockedResource()
    {
        //Warning: SupportsRecursion is risky, you should remove support for recursive whenever possible
        resourceLock = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion);
    }

    public bool DoWork(RefAction work, string threadname, int timeout = -1)
    {
        try
        {
            if (resourceLock.TryEnterWriteLock(timeout))
            {
                if (work != null)
                {
                    work();
                }
            }
            else
            {
                Console.WriteLine("Lock time out on thread {0}", threadname);
            }
        }
        finally
        {

            Console.WriteLine("{0} releasing resource", threadname);
            if(resourceLock.IsWriteLockHeld)
            {
                resourceLock.ExitWriteLock();
            }
        }

        return false;
    }
}

示例用法

static void Main(string[] args)
{
        object oResouce1 = "-";
        object oResouce2 = "-";

        LockedResource lock1 = new LockedResource();
        LockedResource lock2 = new LockedResource();

       //the event wait handles is not required, only used to block thread so that resource values can be printed out at the end of the program
        var h1 = new EventWaitHandle(false, EventResetMode.ManualReset);
        var h2 = new EventWaitHandle(false, EventResetMode.ManualReset);
        var h3 = new EventWaitHandle(false, EventResetMode.ManualReset);

        WaitHandle[] waitHandles = { h1, h2, h3 };

        var t1 = new Thread(() =>
        {
            lock1.DoWork(() =>
            {
                oResouce1 = "1";
                Console.WriteLine("Resource 1 set to 1");
            },"T1");

            h1.Set();
        });

        var t2 = new Thread(() =>
        {
            lock2.DoWork(() =>
            {
                oResouce2 = "2";
                Console.WriteLine("Resource 2 set to 2");
                Thread.Sleep(10000);

            }, "T2");
            h2.Set();
        });

        var t3 = new Thread(() =>
        {
            lock1.DoWork(() =>
            {
                lock2.DoWork(() =>
                {
                    oResouce1 = "3";
                    Console.WriteLine("Resource 1 set to 3");

                    oResouce2 = "3";
                    Console.WriteLine("Resource 2 set to 3");
                }, "T3", 1000);
                h3.Set();

            },  "T3");

        });
        t1.Start();
        t2.Start();
        t3.Start();


        WaitHandle.WaitAll(waitHandles);
        Console.WriteLine("Resource 1 is {0}", oResouce1);
        Console.WriteLine("Resource 2 is {0}", oResouce2);

        Console.ReadLine();
}

输出

Resource 1 set to 1
Resource 2 set to 2
T1 releasing resource
Lock time out on thread T3
T3 releasing resource
T3 releasing resource
T2 releasing resource
Resource 1 is 1
Resource 2 is 2

编辑:
tl;dr
有用。开箱即用的解决方案在此答案的末尾。
/编辑

在为我的问题添加计时示例时,我想到了一个解决方案:

我的目标是仅在所有锁都空闲时才获取锁(在下面实现),但它可以很容易地更改为保持锁并仅在超时时返回接收到的锁。

这部分可以进一步移动到静态辅助函数,该函数接收要锁定的对象(或互斥量)数组和超时。
编辑:
完成,见答案结尾。

//-------------------------------------
// using direct implementation
//-------------------------------------
void UseAllResources2 ()
{
  bool bSuccess1 = false;
  bool bSuccess2 = false;
  try
  {
    Console::WriteLine (DateTime::Now.ToString("ss.fff") + " "__FUNCTION__"() start locking 1 and 2");
    DateTime tStart = DateTime::Now;
    bool bSuccess = false;
    do
    {
      bSuccess1 = Monitor::TryEnter (oResource1);
      bSuccess2 = Monitor::TryEnter (oResource2);
      bSuccess = bSuccess1 && bSuccess2;
      if (!bSuccess)
      {
        if (bSuccess1) Monitor::Exit (oResource1);
        if (bSuccess2) Monitor::Exit (oResource2);
        Thread::Sleep(10);
      }
    }
    while (!bSuccess && (DateTime::Now - tStart).TotalMilliseconds < msc_iTimeoutMonitor);
    if (!bSuccess)
    {
      Console::WriteLine (DateTime::Now.ToString("ss.fff") + " "__FUNCTION__"() monitor timeout");
      return;
    }

    Console::WriteLine (DateTime::Now.ToString("ss.fff") + " "__FUNCTION__"() start work");
    Thread::Sleep (400);
    Console::WriteLine (DateTime::Now.ToString("ss.fff") + " "__FUNCTION__"() finish work");
  } finally {
    if (bSuccess2)
      Monitor::Exit (oResource2);
    if (bSuccess1)
      Monitor::Exit (oResource1);
  }
}

//-------------------------------------
// using Out-Of-Box solution
//-------------------------------------
static void UseAllResources3 ()
{
  bool bSuccess = false;
  try
  {
    Console::WriteLine (DateTime::Now.ToString("ss.fff") + " "__FUNCTION__"() start locking 1 and 2");
    bSuccess = MonitorTryEnter (gcnew array<Object^>{oResource1, oResource2}, 500, 10, false);
    if (!bSuccess)
    {
      Console::WriteLine (DateTime::Now.ToString("ss.fff") + " "__FUNCTION__"() monitor timeout");
      return;
    }

    Console::WriteLine (DateTime::Now.ToString("ss.fff") + " "__FUNCTION__"() start work");
    Thread::Sleep (400);
    Console::WriteLine (DateTime::Now.ToString("ss.fff") + " "__FUNCTION__"() finish work");
  } finally {
    if (bSuccess)
    {
      Monitor::Exit (oResource2);
      Monitor::Exit (oResource1);
    }
  }
}

我的 main() 测试:

int main()
{
// first run is for the CLR to load everything
  Thread^ oThreadA = gcnew Thread (gcnew ThreadStart (&UseResource1));
  Thread^ oThreadB = gcnew Thread (gcnew ThreadStart (&UseResource2));
 // Thread^ oThreadZ = gcnew Thread (gcnew ThreadStart (&UseAllResources));
 // Thread^ oThreadZ = gcnew Thread (gcnew ThreadStart (&UseAllResources2));
  Thread^ oThreadZ = gcnew Thread (gcnew ThreadStart (&UseAllResources3));

  oThreadB->Start();
  Thread::Sleep(100);
  oThreadZ->Start();
  Thread::Sleep(100);
  oThreadA->Start();

  Thread::Sleep (2000);
  Console::WriteLine();

// now that all code is JIT compiled, the timestamps are correct.
// Logs below are from this 2nd run.
  oThreadA = gcnew Thread (gcnew ThreadStart (&UseResource1));
  oThreadB = gcnew Thread (gcnew ThreadStart (&UseResource2));
 // oThreadZ = gcnew Thread (gcnew ThreadStart (&UseAllResources));
 // oThreadZ = gcnew Thread (gcnew ThreadStart (&UseAllResources2));
  oThreadZ = gcnew Thread (gcnew ThreadStart (&UseAllResources3));

  oThreadB->Start();
  Thread::Sleep(100);
  oThreadZ->Start();
  Thread::Sleep(100);
  oThreadA->Start();

  Thread::Sleep (2000);
}

输出 UseAllResources():(来自问题)
01.503 UseResource2() 开始锁定
01.503 UseResource2() 开始工作
01.604 UseAllResources() 开始锁定 1
01.604 UseAllResources() 开始锁定 2
01.707 UseResource1() 开始锁定
01.903 UseResource2() 完成工作
01.903 UseAllResources() 开始工作
02.211 UseResource1() 监视器超时
02.303 UseAllResources() 完成工作

output UseAllResources2():(第一种方案,直接实现)
42.002 UseResource2() 开始锁定
42.002 UseResource2() 开始工作
42.103 UseAllResources2() 开始锁定 1 和 2
42.206 UseResource1() 开始锁定
42.206 UseResource1() 开始工作
42.256 UseResource1() 完成工作
42.402 UseResource2() 完成工作
42.427 UseAllResources2() 开始工作
42.827 UseAllResources2() 完成工作

output UseAllResources3(keepLo​​cks=false):(第二个解决方案,开箱即用的实现)
16.392 UseResource2() 开始锁定
16.393 UseResource2() 开始工作
16.494 UseAllResources3() 开始锁定 1 和 2
16.595 UseResource1() 开始锁定
16.597 UseResource1() 开始工作
16.647 UseResource1() 完成工作
16.793 UseResource2() 完成工作
16.818 UseAllResources3() 开始工作
17.218 UseAllResources3() 完成工作
// 与之前相同,符合预期。

输出 UseAllResources3(keepLo​​cks=true):(第二个解决方案,开箱即用的实现)
31.965 UseResource2() 开始锁定
31.965 UseResource2() 开始工作
32.068 UseAllResources3() 开始锁定 1 和 2
32.169 UseResource1() 开始锁定
32.365 UseResource2() 完成工作
32.390 UseAllResources3() 开始工作
32.672 UseResource1() 监视器超时
32.790 UseAllResources3() 完成工作
// 正如预期的那样,线程 A 超时。

成功了! :-)

tl;dr
这是开箱即用的解决方案:

//----------------------------------------------------------------------------
// MonitorTryEnter
//----------------------------------------------------------------------------
bool MonitorTryEnter (array<Object^>^ i_aoObject, int i_iTimeout, int i_iSleep, bool i_bKeepLocks)
{
  if (!i_aoObject)
    return false;
  if (i_iSleep < 0)
    i_iSleep = 10;

  List<Object^>^ listObject = gcnew List<Object^>;
  for (int ixCnt = 0; ixCnt < i_aoObject->Length; ixCnt++)
    if (i_aoObject[ixCnt])
      listObject->Add (i_aoObject[ixCnt]);
  if (listObject->Count <= 0)
    return false;
  array<bool>^ abSuccess = gcnew array<bool>(listObject->Count);

  DateTime tStart = DateTime::Now;
  bool bSuccess = true;
  do
  {
    bSuccess = true;
    if (!i_bKeepLocks)
      abSuccess = gcnew array<bool>(listObject->Count);

    for (int ixCnt = 0; ixCnt < listObject->Count; ixCnt++)
    {
      if (!abSuccess[ixCnt])
        abSuccess[ixCnt] = Monitor::TryEnter (listObject[ixCnt]);
      bSuccess = bSuccess && abSuccess[ixCnt];
      if (!bSuccess)
        break;
    }

    if (!bSuccess)
    {
      if (!i_bKeepLocks)
      {
        for (int ixCnt = 0; ixCnt < listObject->Count; ixCnt++)
        {
          if (abSuccess[ixCnt])
          {
            Monitor::Exit (listObject[ixCnt]);
            abSuccess[ixCnt] = false;
          }
        }
      }
      Thread::Sleep(i_iSleep);
    }
  }
  while (!bSuccess && (DateTime::Now - tStart).TotalMilliseconds < i_iTimeout);

  if (!bSuccess)
  {
    for (int ixCnt = 0; ixCnt < listObject->Count; ixCnt++)
      if (abSuccess[ixCnt])
        Monitor::Exit (listObject[ixCnt]);
  }

  return bSuccess;
}