Javascript 对象方法不可访问/未定义
Javascript Object Method Inaccessible / Undefined
首先,我知道有数百万个这样的问题。但我无法帮助我。
我在加载所有图像后调用 draw 方法。如您所见,当我尝试访问 draw 方法中的变量 (loadedImages, this
) 时,我得到了未定义的结果。
为什么会这样,我怎样才能得到这些变量?
var canvas = $('#area')[0],
context = canvas.getContext('2d');
function Character() {
return {
images: ["hair.png", "head.png", "mouth.png"],
loadedImages: {},
init: function() {
this.loadImages();
},
loadImages: function() {
var loaded = 0,
imagesLength = this.images.length,
draw = this.draw;
for(var i = 0; i <= imagesLength - 1; i++) {
var image = new Image(),
bodyPart = this.images[i];
image.onload = function() {
loaded++;
if(loaded == imagesLength) {
draw();
}
};
image.src = 'characters/Canser/' + bodyPart;
this.loadedImages[bodyPart.split(".")[0]] = image;
}
},
draw: function() {
console.log(this); // undefined???
}
};
}
var canser = new Character();
canser.init();
将这个存储在那个中并使用 that.draw()
var canvas = $('#area')[0],
上下文 = canvas.getContext('2d');
function Character() {
return {
images: ["hair.png", "head.png", "mouth.png"],
loadedImages: {},
init: function() {
this.loadImages();
},
loadImages: function() {
var loaded = 0,
that = this,
imagesLength = this.images.length,
draw = this.draw;
for(var i = 0; i <= imagesLength - 1; i++) {
var image = new Image(),
bodyPart = this.images[i];
image.onload = function() {
loaded++;
if(loaded == imagesLength) {
that.draw();
}
};
image.src = 'characters/Canser/' + bodyPart;
this.loadedImages[bodyPart.split(".")[0]] = image;
}
},
draw: function() {
console.log(this); // undefined???
}
};
}
首先,我知道有数百万个这样的问题。但我无法帮助我。
我在加载所有图像后调用 draw 方法。如您所见,当我尝试访问 draw 方法中的变量 (loadedImages, this
) 时,我得到了未定义的结果。
为什么会这样,我怎样才能得到这些变量?
var canvas = $('#area')[0],
context = canvas.getContext('2d');
function Character() {
return {
images: ["hair.png", "head.png", "mouth.png"],
loadedImages: {},
init: function() {
this.loadImages();
},
loadImages: function() {
var loaded = 0,
imagesLength = this.images.length,
draw = this.draw;
for(var i = 0; i <= imagesLength - 1; i++) {
var image = new Image(),
bodyPart = this.images[i];
image.onload = function() {
loaded++;
if(loaded == imagesLength) {
draw();
}
};
image.src = 'characters/Canser/' + bodyPart;
this.loadedImages[bodyPart.split(".")[0]] = image;
}
},
draw: function() {
console.log(this); // undefined???
}
};
}
var canser = new Character();
canser.init();
将这个存储在那个中并使用 that.draw()
var canvas = $('#area')[0], 上下文 = canvas.getContext('2d');
function Character() {
return {
images: ["hair.png", "head.png", "mouth.png"],
loadedImages: {},
init: function() {
this.loadImages();
},
loadImages: function() {
var loaded = 0,
that = this,
imagesLength = this.images.length,
draw = this.draw;
for(var i = 0; i <= imagesLength - 1; i++) {
var image = new Image(),
bodyPart = this.images[i];
image.onload = function() {
loaded++;
if(loaded == imagesLength) {
that.draw();
}
};
image.src = 'characters/Canser/' + bodyPart;
this.loadedImages[bodyPart.split(".")[0]] = image;
}
},
draw: function() {
console.log(this); // undefined???
}
};
}