旋转后更改 WPF 元素的父元素(设置新坐标问题)

Change the parent of a WPF element after a rotation (setting new coordinates issue)

我需要更改元素的父元素。 (对于 group/ungroup 个形状) 但是如果元素有旋转,我就不能设置新的位置。

我看了 this ,this , this and this 页和许多其他方法,但 none 工作正常。

请看my sample project和下图:

Rect1的父级是ChildCanvas1Rect2的父级是ChildCanvas2,我想移动Rect1Rect2MainCanvas。 (并删除 ChildCanvasChildCanvas2

我对 Rect1 这样做没有任何问题,因为它没有任何旋转。 但是 Rect2 有一个旋转(-20 度),我无法为它正确设置新坐标。

请看这张图片:

如何在旋转后更改元素的父元素并正确设置新坐标?

更新:

请注意,我需要一种通用方法(对于大型应用程序中的 group/ungroup 元素,每个元素(可能)具有 TranslateTransformSkewTransform 以及 RotateTransformScaleTransform)

XAML:

<Canvas x:Name="MainCanvas">
    <Canvas x:Name="ChildCanvas1" Width="500" Height="250" Background="Bisque" Canvas.Top="54">
        <Rectangle x:Name="Rect1" Width="200" Height="100" Fill="Red" Canvas.Left="150" Canvas.Top="100"/>
    </Canvas>

    <Canvas Name="ChildCanvas2" Width="500" Height="250" Background="Bisque" Canvas.Left="516" Canvas.Top="54">
        <Rectangle Name="Rect2" Width="200" Height="100" Fill="Red" Canvas.Left="150" Canvas.Top="100">
              <Rectangle.RenderTransform>
                <TransformGroup>
                    <SkewTransform AngleX="-40"/>
                <RotateTransform Angle="-20"/>
                </TransformGroup>
            </Rectangle.RenderTransform>
        </Rectangle>
    </Canvas>
    <Button Name="btn1" Click="btn1_Click" Content="Move Rect1 to MainCanvas and Remove ChildCanvas1" Width="356" Height="30" Canvas.Left="59" Canvas.Top="310"/>
    <Button Name="btn2"  Click="btn2_Click" Content="Move Rect2 to MainCanvas and Remove ChildCanvas2" Width="350" Height="30" Canvas.Left="590" Canvas.Top="310"/>

C# 代码:

GeneralTransform transform = Rect2.TransformToVisual(MainCanvas);
Rect rect = transform.TransformBounds(new Rect(0, 0, Rect2.Width, Rect2.Height));
double ChildCanvas2Left = Canvas.GetLeft(ChildCanvas2);
double ChildCanvas2Top = Canvas.GetLeft(ChildCanvas2);
ChildCanvas2.Children.Remove(Rect2);
MainCanvas.Children.Add(Rect2);
Canvas.SetLeft(Rect2, rect.Left);
Canvas.SetTop(Rect2, rect.Top);
MainCanvas.Children.Remove(ChildCanvas2);

我已将 RenderTransform 更改为 Rect2LayoutTransform:

<Rectangle Name="Rect2" Width="200" Height="100" Fill="Red" Canvas.Left="150" Canvas.Top="100">
       <Rectangle.LayoutTransform>
           <RotateTransform Angle="-20"/>
       </Rectangle.LayoutTransform>
</Rectangle>

现在 Rect2 如下所示:

当我按下第二个按钮时,我看到了这个结果:

所以,Rect2留在原来的位置。

Rect2 移动到 MainCanvas 后,您需要重新计算 Rect2。像这样:

Canvas.SetTop(Rect2, Canvas.GetTop(Rect2) + Canvas.GetTop(ChildCanvas2));

完整代码:

private void btn2_Click(object sender, RoutedEventArgs e)
{       
    GeneralTransform transform = Rect2.TransformToVisual(MainCanvas);
    Rect rect = transform.TransformBounds(new Rect(0, 0, Rect2.Width, Rect2.Height));
    ChildCanvas2.Children.Remove(Rect2);
    MainCanvas.Children.Remove(ChildCanvas2);
    Canvas.SetLeft(Rect2, rect.Left);
    Canvas.SetTop(Rect2, Canvas.GetTop(Rect2) + Canvas.GetTop(ChildCanvas2));
    MainCanvas.Children.Add(Rect2);      
}

但是 Rect2.TransformToVisualtransform.TransformBounds 在您的情况下不是必需的,没有它们您可以做得更干净、更容易,并获得相同的结果。像这样:

ChildCanvas2.Children.Remove(Rect2);
MainCanvas.Children.Remove(ChildCanvas2);
Canvas.SetLeft(Rect2, Canvas.GetLeft(Rect2) + Canvas.GetLeft(ChildCanvas2));
Canvas.SetTop(Rect2, Canvas.GetTop(Rect2) + Canvas.GetTop(ChildCanvas2));
MainCanvas.Children.Add(Rect2); 

编辑:一般方式:

ChildCanvas2.Children.Remove(Rect2);
MainCanvas.Children.Remove(ChildCanvas2);
Canvas.SetLeft(Rect2, Canvas.GetLeft(Rect2) + Canvas.GetLeft(ChildCanvas2));
Canvas.SetTop(Rect2, Canvas.GetTop(Rect2) + Canvas.GetTop(ChildCanvas2));
Canvas.SetRight(Rect2, Canvas.GetRight(Rect2) + Canvas.GetRight(ChildCanvas2));
Canvas.SetBottom(Rect2, Canvas.GetBottom(Rect2) + Canvas.GetBottom(ChildCanvas2));
MainCanvas.Children.Add(Rect2);