使动态棋盘响应用户输入 jQuery
Make a dynamic checkerboard responsive to user input jQuery
我正在应对一项编码挑战,要求我使用 jQuery 创建一个棋盘,以及一个询问游戏板有多大(即 6x6 棋盘、7x7 棋盘等)的输入表单.每当输入为奇数(即 7x7 板、9x9 板、11x11 板)时,我在 odd/even class 分配时遇到困难。如果你运行 JS fiddle 增加输入#到任何奇数时, odd/even 赋值 "skips".
$(document).ready(function() {
//create input form for number/size of board
$('h1').append('<div class=div1>Size of Board: <input type="text" id = "size1" name="size2" min = "2" max = "100" step = "2" value = "6"><input type="submit" id="submit1" value="Create"></div>')
//create button to print Game Pieces
$('h1').append('<div><input type="submit" id="submitForm" value="Lets Play!"></div>');
var z = '';
//on clicking the button, create array of empty boxes/<td>
$('#submit1').click(function() {
var array = [];
//remove previous appended array
$('tbody').empty();
//grab current value or size of gameboard
z = $('#size1').val();
//with a for loop, create "empty" table (z by z) of boxes
for (var i=0; i<z; i++) {
//addClass so we can grab later for color assignment
var trEven = $('<tr>').addClass('trEven');
var trOdd = $('<tr>').addClass('trOdd');
//Differentiate between row to row: assign class trEven and trOdd to every other row
if (i%2 == 0) {
array.push(trEven);
}
else {
array.push(trOdd);
}
//for each row add z number of td's
for (var j=0; j<z; j++) {
array[i].append('<td></td>');
}
}
//append updated array to <tbody>
$('tbody').append(array);
//select all evens/odds of trOdd/trEven to assign colors using special selectors
$('.trOdd td:odd').css('background-color', 'black');
$('.trOdd td:even').css('background-color', 'white');
$('.trEven td:odd').css('background-color', 'white');
$('.trEven td:even').css('background-color', 'black');
});//onclick function
//Play Button: add game pieces
$('#submitForm').click(function(){
if (z <= 6) {
//first two rows
$('#gameBoard tr:eq(0) td:odd').append('<div class="gamePiece">')
$('#gameBoard tr:eq(1) td:even').append('<div class="gamePiece">')
//last two rows
$('#gameBoard tr:last td:even').append('<div class="gamePiece">')
$('#gameBoard tr:nth-last-child(2) td:odd').append('<div class="gamePiece">')
}
else if (z > 6) {
//first three rows
$('#gameBoard tr:eq(0) td:odd').append('<div class="gamePiece">')
$('#gameBoard tr:eq(1) td:even').append('<div class="gamePiece">')
$('#gameBoard tr:eq(2) td:odd').append('<div class="gamePiece">')
//last three rows
$('#gameBoard tr:last td:even').append('<div class="gamePiece">')
$('#gameBoard tr:nth-last-child(2) td:odd').append('<div class="gamePiece">')
$('#gameBoard tr:nth-last-child(3) td:even').append('<div class="gamePiece">')
}
})//onclick function
})//document
table {
border: solid 1px black;
border-spacing: 0px;
}
td {
width: 50px;
height: 50px;
}
.div1 {
font-size: medium;
}
.gamePiece {
border-radius: 100%;
height: 100%;
width: 100%;
background-color: red;
}
<!DOCTYPE html>
<body>
<h1>Game Board</h1>
<table id="gameBoard">
<tbody></tbody>
</table>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
</body>
如果您拉起检查器工具并单击 'skipped' 行(例如第三行)并将其与第一行进行比较,则这两行都被识别为 "even" 行,但是第一个 td 元素不同。第 1 行的第一个 td/"column" 被拉为 td:even。但是,第三行的第一个 td/"column" 被拉为 td:odd。据我所知,似乎在每对行(1 个奇数行和 1 个偶数行)之后,索引会跳过,第一列是“1”,而它应该是“0”。这仅在电路板尺寸为奇数时发生。
有谁知道为什么要跳过索引?
一切都是为了 CSS。尝试从 JS 中脱颖而出,将 class 分配给奇数和偶数元素,但使用 CSS 分配给 select 正确的元素。
$(document).ready(function() {
//create input form for number/size of board
$('h1').append('<div class=div1>Size of Board: <input type="text" id = "size1" name="size2" min = "2" max = "100" step = "2" value = "6"><input type="submit" id="submit1" value="Create"></div>')
//create button to print Game Pieces
$('h1').append('<div><input type="submit" id="submitForm" value="Lets Play!"></div>');
var z = '';
//on clicking the button, create array of empty boxes/<td>
$('#submit1').click(function() {
var array = [];
//remove previous appended array
$('tbody').empty();
//grab current value or size of gameboard
z = $('#size1').val();
//with a for loop, create "empty" table (z by z) of boxes
for (var i = 0; i < z; i++) {
//addClass so we can grab later for color assignment
var trEven = $('<tr>').addClass('trEven');
var trOdd = $('<tr>').addClass('trOdd');
//Differentiate between row to row: assign class trEven and trOdd to every other row
if (i % 2 == 0) {
array.push(trEven);
} else {
array.push(trOdd);
}
//for each row add z number of td's
for (var j = 0; j < z; j++) {
array[i].append('<td></td>');
}
}
//append updated array to <tbody>
$('tbody').append(array);
//select all evens/odds of trOdd/trEven to assign colors using special selectors
$('.trOdd td:odd').addClass('even');
$('.trOdd td:even').addClass('odd');
$('.trEven td:odd').addClass('odd');
$('.trEven td:even').addClass('even');
}); //onclick function
//Play Button: add game pieces
$('#submitForm').click(function() {
if (z <= 6) {
//first two rows
$('#gameBoard tr:eq(0) td:odd').append('<div class="gamePiece">')
$('#gameBoard tr:eq(1) td:even').append('<div class="gamePiece">')
//last two rows
$('#gameBoard tr:last td:even').append('<div class="gamePiece">')
$('#gameBoard tr:nth-last-child(2) td:odd').append('<div class="gamePiece">')
} else if (z > 6) {
//first three rows
$('#gameBoard tr:eq(0) td:odd').append('<div class="gamePiece">')
$('#gameBoard tr:eq(1) td:even').append('<div class="gamePiece">')
$('#gameBoard tr:eq(2) td:odd').append('<div class="gamePiece">')
//last three rows
$('#gameBoard tr:last td:even').append('<div class="gamePiece">')
$('#gameBoard tr:nth-last-child(2) td:odd').append('<div class="gamePiece">')
$('#gameBoard tr:nth-last-child(3) td:even').append('<div class="gamePiece">')
}
}) //onclick function
}) //document
table {
border: 1px solid #000;
}
td {
background-color: #fff;
height: 50px;
width: 50px;
}
td:nth-child(2n) {
background-color: #000;
}
tr:nth-child(2n) td {
background-color: #000;
}
tr:nth-child(2n) td:nth-child(2n) {
background-color: #fff;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<h1>Game Board</h1>
<table id="gameBoard">
<tbody></tbody>
</table>
布尔标志如何确定您在何处分配 class?
首先,在 "Create" 按钮点击处理程序中声明一个布尔变量:
var toggleFlag = true;
然后,在你的 for
循环中,你 "count" 每行中 td
的数量,你可以立即分配一个 class:
//for each row add z number of td's
for (var j = 0; j < z; j++) {
if(toggleFlag){
array[i].append('<td class="odd"></td>');
}else{
array[i].append('<td class="even"></td>');
}
// Toggle the flag for next iteration
toggleFlag=!toggleFlag;
}
一旦这个循环完成,检查你是否应该在每行上有奇数或偶数的 td
......因为如果它是奇数,你必须再次切换:
// If rows contain an even amout of td, toggle again before looping to next row
if(z % 2 == 0){
toggleFlag=!toggleFlag;
}
最后,当您点击 "Let's play" 按钮添加棋子时,您可以 select td
使用奇数 class 而不是 :odd
或 :even
select 或.
$('#gameBoard tr:nth-last-child(3) td.odd').append('<div class="gamePiece">')
编辑解释初始错误
您的代码中的错误位于这些行中:
$('.trOdd td:odd').css('background-color', 'black');
$('.trOdd td:even').css('background-color', 'white');
$('.trEven td:odd').css('background-color', 'white');
$('.trEven td:even').css('background-color', 'black');
这个逻辑适用于偶数个方块。
但是如果数量是奇数,你会致命地得到一个偏移量。
这就是 "two by two" 行分组效果的原因。
所以你必须有一个 "alternated logic" 这个代码块......在每一行。
这不是很简单。
这就是为什么我通过在循环中分配 classes 来逐一循环 td
s 来解决代码中的问题。
为了说明这一点,我制作了 another CodePen。
它清楚地表明,这个 selector $('.trOdd td:odd')
selects ALL td
有一个奇数 class tr
... 但不仅仅是一行! 就像我确定您在想...它不会像人类那样一排排.它抓取所有 table 来收集匹配的元素。
看到了吗?
对于 jQuery,只有两行(trOdd
和 trEven
)...
;)
我正在应对一项编码挑战,要求我使用 jQuery 创建一个棋盘,以及一个询问游戏板有多大(即 6x6 棋盘、7x7 棋盘等)的输入表单.每当输入为奇数(即 7x7 板、9x9 板、11x11 板)时,我在 odd/even class 分配时遇到困难。如果你运行 JS fiddle 增加输入#到任何奇数时, odd/even 赋值 "skips".
$(document).ready(function() {
//create input form for number/size of board
$('h1').append('<div class=div1>Size of Board: <input type="text" id = "size1" name="size2" min = "2" max = "100" step = "2" value = "6"><input type="submit" id="submit1" value="Create"></div>')
//create button to print Game Pieces
$('h1').append('<div><input type="submit" id="submitForm" value="Lets Play!"></div>');
var z = '';
//on clicking the button, create array of empty boxes/<td>
$('#submit1').click(function() {
var array = [];
//remove previous appended array
$('tbody').empty();
//grab current value or size of gameboard
z = $('#size1').val();
//with a for loop, create "empty" table (z by z) of boxes
for (var i=0; i<z; i++) {
//addClass so we can grab later for color assignment
var trEven = $('<tr>').addClass('trEven');
var trOdd = $('<tr>').addClass('trOdd');
//Differentiate between row to row: assign class trEven and trOdd to every other row
if (i%2 == 0) {
array.push(trEven);
}
else {
array.push(trOdd);
}
//for each row add z number of td's
for (var j=0; j<z; j++) {
array[i].append('<td></td>');
}
}
//append updated array to <tbody>
$('tbody').append(array);
//select all evens/odds of trOdd/trEven to assign colors using special selectors
$('.trOdd td:odd').css('background-color', 'black');
$('.trOdd td:even').css('background-color', 'white');
$('.trEven td:odd').css('background-color', 'white');
$('.trEven td:even').css('background-color', 'black');
});//onclick function
//Play Button: add game pieces
$('#submitForm').click(function(){
if (z <= 6) {
//first two rows
$('#gameBoard tr:eq(0) td:odd').append('<div class="gamePiece">')
$('#gameBoard tr:eq(1) td:even').append('<div class="gamePiece">')
//last two rows
$('#gameBoard tr:last td:even').append('<div class="gamePiece">')
$('#gameBoard tr:nth-last-child(2) td:odd').append('<div class="gamePiece">')
}
else if (z > 6) {
//first three rows
$('#gameBoard tr:eq(0) td:odd').append('<div class="gamePiece">')
$('#gameBoard tr:eq(1) td:even').append('<div class="gamePiece">')
$('#gameBoard tr:eq(2) td:odd').append('<div class="gamePiece">')
//last three rows
$('#gameBoard tr:last td:even').append('<div class="gamePiece">')
$('#gameBoard tr:nth-last-child(2) td:odd').append('<div class="gamePiece">')
$('#gameBoard tr:nth-last-child(3) td:even').append('<div class="gamePiece">')
}
})//onclick function
})//document
table {
border: solid 1px black;
border-spacing: 0px;
}
td {
width: 50px;
height: 50px;
}
.div1 {
font-size: medium;
}
.gamePiece {
border-radius: 100%;
height: 100%;
width: 100%;
background-color: red;
}
<!DOCTYPE html>
<body>
<h1>Game Board</h1>
<table id="gameBoard">
<tbody></tbody>
</table>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
</body>
如果您拉起检查器工具并单击 'skipped' 行(例如第三行)并将其与第一行进行比较,则这两行都被识别为 "even" 行,但是第一个 td 元素不同。第 1 行的第一个 td/"column" 被拉为 td:even。但是,第三行的第一个 td/"column" 被拉为 td:odd。据我所知,似乎在每对行(1 个奇数行和 1 个偶数行)之后,索引会跳过,第一列是“1”,而它应该是“0”。这仅在电路板尺寸为奇数时发生。
有谁知道为什么要跳过索引?
一切都是为了 CSS。尝试从 JS 中脱颖而出,将 class 分配给奇数和偶数元素,但使用 CSS 分配给 select 正确的元素。
$(document).ready(function() {
//create input form for number/size of board
$('h1').append('<div class=div1>Size of Board: <input type="text" id = "size1" name="size2" min = "2" max = "100" step = "2" value = "6"><input type="submit" id="submit1" value="Create"></div>')
//create button to print Game Pieces
$('h1').append('<div><input type="submit" id="submitForm" value="Lets Play!"></div>');
var z = '';
//on clicking the button, create array of empty boxes/<td>
$('#submit1').click(function() {
var array = [];
//remove previous appended array
$('tbody').empty();
//grab current value or size of gameboard
z = $('#size1').val();
//with a for loop, create "empty" table (z by z) of boxes
for (var i = 0; i < z; i++) {
//addClass so we can grab later for color assignment
var trEven = $('<tr>').addClass('trEven');
var trOdd = $('<tr>').addClass('trOdd');
//Differentiate between row to row: assign class trEven and trOdd to every other row
if (i % 2 == 0) {
array.push(trEven);
} else {
array.push(trOdd);
}
//for each row add z number of td's
for (var j = 0; j < z; j++) {
array[i].append('<td></td>');
}
}
//append updated array to <tbody>
$('tbody').append(array);
//select all evens/odds of trOdd/trEven to assign colors using special selectors
$('.trOdd td:odd').addClass('even');
$('.trOdd td:even').addClass('odd');
$('.trEven td:odd').addClass('odd');
$('.trEven td:even').addClass('even');
}); //onclick function
//Play Button: add game pieces
$('#submitForm').click(function() {
if (z <= 6) {
//first two rows
$('#gameBoard tr:eq(0) td:odd').append('<div class="gamePiece">')
$('#gameBoard tr:eq(1) td:even').append('<div class="gamePiece">')
//last two rows
$('#gameBoard tr:last td:even').append('<div class="gamePiece">')
$('#gameBoard tr:nth-last-child(2) td:odd').append('<div class="gamePiece">')
} else if (z > 6) {
//first three rows
$('#gameBoard tr:eq(0) td:odd').append('<div class="gamePiece">')
$('#gameBoard tr:eq(1) td:even').append('<div class="gamePiece">')
$('#gameBoard tr:eq(2) td:odd').append('<div class="gamePiece">')
//last three rows
$('#gameBoard tr:last td:even').append('<div class="gamePiece">')
$('#gameBoard tr:nth-last-child(2) td:odd').append('<div class="gamePiece">')
$('#gameBoard tr:nth-last-child(3) td:even').append('<div class="gamePiece">')
}
}) //onclick function
}) //document
table {
border: 1px solid #000;
}
td {
background-color: #fff;
height: 50px;
width: 50px;
}
td:nth-child(2n) {
background-color: #000;
}
tr:nth-child(2n) td {
background-color: #000;
}
tr:nth-child(2n) td:nth-child(2n) {
background-color: #fff;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<h1>Game Board</h1>
<table id="gameBoard">
<tbody></tbody>
</table>
布尔标志如何确定您在何处分配 class?
首先,在 "Create" 按钮点击处理程序中声明一个布尔变量:
var toggleFlag = true;
然后,在你的 for
循环中,你 "count" 每行中 td
的数量,你可以立即分配一个 class:
//for each row add z number of td's
for (var j = 0; j < z; j++) {
if(toggleFlag){
array[i].append('<td class="odd"></td>');
}else{
array[i].append('<td class="even"></td>');
}
// Toggle the flag for next iteration
toggleFlag=!toggleFlag;
}
一旦这个循环完成,检查你是否应该在每行上有奇数或偶数的 td
......因为如果它是奇数,你必须再次切换:
// If rows contain an even amout of td, toggle again before looping to next row
if(z % 2 == 0){
toggleFlag=!toggleFlag;
}
最后,当您点击 "Let's play" 按钮添加棋子时,您可以 select td
使用奇数 class 而不是 :odd
或 :even
select 或.
$('#gameBoard tr:nth-last-child(3) td.odd').append('<div class="gamePiece">')
编辑解释初始错误
您的代码中的错误位于这些行中:
$('.trOdd td:odd').css('background-color', 'black');
$('.trOdd td:even').css('background-color', 'white');
$('.trEven td:odd').css('background-color', 'white');
$('.trEven td:even').css('background-color', 'black');
这个逻辑适用于偶数个方块。
但是如果数量是奇数,你会致命地得到一个偏移量。
这就是 "two by two" 行分组效果的原因。
所以你必须有一个 "alternated logic" 这个代码块......在每一行。
这不是很简单。
这就是为什么我通过在循环中分配 classes 来逐一循环 td
s 来解决代码中的问题。
为了说明这一点,我制作了 another CodePen。
它清楚地表明,这个 selector $('.trOdd td:odd')
selects ALL td
有一个奇数 class tr
... 但不仅仅是一行! 就像我确定您在想...它不会像人类那样一排排.它抓取所有 table 来收集匹配的元素。
看到了吗?
对于 jQuery,只有两行(trOdd
和 trEven
)...
;)