如何让我的播放器沿对角线和水平线移动

how to make my player move in diagonal lines and horizontal lines

我有以下代码可以使椭圆移动到左右顶部和底部。但现在玩家一次只能朝一个方向移动。所以如果玩家向左移动,他就不能移动到顶部或底部。我如何编写代码以便玩家可以同时左右移动以及上下移动?任何建议表示赞赏。 :)

查看我目前的代码:

void userInput() {
    if (keyPressed && (key == 's')) {
      speedY = 1;
      println("yes");
    }
    if (keyPressed && (key == 'w')) {
      speedY = -1;
      println("yes");
    }
    if (keyPressed && (key == 'd')) {
      println("yes");
      speedX = 1;
    }
    if (keyPressed && (key == 'a')) {
      println("yes");
      speedX = -1;
    }  
    if (keyPressed &&(key != 'a' && key != 'd')) {
      println("no");
      speedX = 0;
    }

    if (keyPressed &&(key != 'w' && key != 's')) {
      println("no");
      speedY =0;
    }
  }

void movement() {
    x = x + speedX;
    y = y + speedY;

}

一种方法是使用 boolean 值来跟踪按下了哪些键。在keyPressed()中将它们设置为true,在keyReleased()中将它们设置为false,并在draw()函数中使用它们移动你的演员。

boolean upPressed = false;
boolean downPressed = false;
boolean leftPressed = false;
boolean rightPressed = false;

float circleX = 50;
float circleY = 50;

void draw() {
  background(200);  
  
  if (upPressed) {
    circleY--;
  }
  
  if (downPressed) {
    circleY++;
  }
  
  if (leftPressed) {
    circleX--;
  }
  
  if (rightPressed) {
    circleX++;
  }
  
  ellipse(circleX, circleY, 20, 20);
}

void keyPressed() {
  if (keyCode == UP) {
    upPressed = true;
  }
  else if (keyCode == DOWN) {
    downPressed = true;
  }
  else if (keyCode == LEFT) {
    leftPressed = true;
  }
  else if (keyCode == RIGHT) {
    rightPressed = true;
  }
}

void keyReleased() {
  if (keyCode == UP) {
    upPressed = false;
  }
  else if (keyCode == DOWN) {
    downPressed = false;
  }
  else if (keyCode == LEFT) {
    leftPressed = false;
  }
  else if (keyCode == RIGHT) {
    rightPressed = false;
  }
}


(来源:happycoding.io

有关处理中用户输入的 this tutorial 中可以找到更多信息。