Java 运行 动画很多图片的时候慢慢来
Java run slowly when animatio many of images
我想通过java创建一个动画游戏。但是在 JPanel 中有图像比没有图像时运行速度慢。
public class Multi_Paint 扩展 JFrame 实现 ActionListener {
JPanel pn1 = new JPanel();
JPanel pn2 = new JPanel();
static int x=100,y=100;
Timer timer;
Multi_Paint(){
setLayout(new BorderLayout());
pn1.setBackground(Color.GREEN);
pn2.setBackground(Color.red);
pn2.setPreferredSize(new Dimension(300, 300));
add(pn1,BorderLayout.CENTER);
add(pn2,BorderLayout.WEST);
setSize(1000, 1000);
setVisible(true);
pn1.add(new DrawPanel());
pn2.add(new DrawPanel());
timer = new Timer(1, this);
timer.start();
}
public void actionPerformed(ActionEvent e) {
moveBall();
repaint();
}
void moveBall(){
x=x+10;
y=y+10;
}
public static void main(String[] args) {
new Multi_Paint();
}
}
class DrawPanel 扩展 JPanel{
DrawPanel(){
setBorder(BorderFactory.createLineBorder(Color.black));
}
public Dimension getPreferredSize() {
return new Dimension(500,500);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
int x= Multi_Paint.x;
int y= Multi_Paint.y;
//If we decline this "try" Java will run faster.
try {
BufferedImage img = ImageIO.read(new File("D:\pict1.jpg"));
double scale = 0.5 ;
double w = scale * img.getWidth(this);
double h = scale * img.getHeight(this);
g.drawImage(img, x, y, (int) w, (int) h, this);
} catch (IOException e) {
e.printStackTrace();
}
g.fillOval(x, y, 30, 30);
}
}
就像现在一样,ImageIO.read
在内部创建一个 ImageInputStream
,将数据写入一个新的 BufferedImage
实例并关闭流 每一帧,这是昂贵的IO操作。这就是 运行 缓慢的原因。
您的 paintComponent
方法中不应该有任何逻辑,否则这会减慢进程。您应该在构造函数中 once 读取图像文件,并且只在 paint 方法中访问它。由于您的图像文件在程序运行过程中不会发生变化,因此这就足够了。
像这样的东西应该可以工作:
class DrawPanel extends JPanel {
private final BufferedImage img;
private int w;
private int h;
DrawPanel() {
setBorder(BorderFactory.createLineBorder(Color.black));
this.img = createImage("D:\pict1.jpg");
}
private BufferedImage createImage(String path) {
BufferedImage img = null;
try {
img = ImageIO.read(new File(path));
double scale = 0.5;
this.w = (int) (scale * img.getWidth(this));
this.h = (int) (scale * img.getHeight(this));
} catch (IOException e) {
System.err.println("Could not read file with path " + path);
e.printStackTrace();
}
return img;
}
public Dimension getPreferredSize() {
return new Dimension(500,500);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
int x= Multi_Paint.x;
int y= Multi_Paint.y;
// img could be null
if(this.img != null) {
g.drawImage(img, x, y, w, h, this);
}
g.fillOval(x, y, 30, 30);
}
}
我想通过java创建一个动画游戏。但是在 JPanel 中有图像比没有图像时运行速度慢。
public class Multi_Paint 扩展 JFrame 实现 ActionListener {
JPanel pn1 = new JPanel();
JPanel pn2 = new JPanel();
static int x=100,y=100;
Timer timer;
Multi_Paint(){
setLayout(new BorderLayout());
pn1.setBackground(Color.GREEN);
pn2.setBackground(Color.red);
pn2.setPreferredSize(new Dimension(300, 300));
add(pn1,BorderLayout.CENTER);
add(pn2,BorderLayout.WEST);
setSize(1000, 1000);
setVisible(true);
pn1.add(new DrawPanel());
pn2.add(new DrawPanel());
timer = new Timer(1, this);
timer.start();
}
public void actionPerformed(ActionEvent e) {
moveBall();
repaint();
}
void moveBall(){
x=x+10;
y=y+10;
}
public static void main(String[] args) {
new Multi_Paint();
}
}
class DrawPanel 扩展 JPanel{
DrawPanel(){
setBorder(BorderFactory.createLineBorder(Color.black));
}
public Dimension getPreferredSize() {
return new Dimension(500,500);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
int x= Multi_Paint.x;
int y= Multi_Paint.y;
//If we decline this "try" Java will run faster.
try {
BufferedImage img = ImageIO.read(new File("D:\pict1.jpg"));
double scale = 0.5 ;
double w = scale * img.getWidth(this);
double h = scale * img.getHeight(this);
g.drawImage(img, x, y, (int) w, (int) h, this);
} catch (IOException e) {
e.printStackTrace();
}
g.fillOval(x, y, 30, 30);
}
}
就像现在一样,ImageIO.read
在内部创建一个 ImageInputStream
,将数据写入一个新的 BufferedImage
实例并关闭流 每一帧,这是昂贵的IO操作。这就是 运行 缓慢的原因。
您的 paintComponent
方法中不应该有任何逻辑,否则这会减慢进程。您应该在构造函数中 once 读取图像文件,并且只在 paint 方法中访问它。由于您的图像文件在程序运行过程中不会发生变化,因此这就足够了。
像这样的东西应该可以工作:
class DrawPanel extends JPanel {
private final BufferedImage img;
private int w;
private int h;
DrawPanel() {
setBorder(BorderFactory.createLineBorder(Color.black));
this.img = createImage("D:\pict1.jpg");
}
private BufferedImage createImage(String path) {
BufferedImage img = null;
try {
img = ImageIO.read(new File(path));
double scale = 0.5;
this.w = (int) (scale * img.getWidth(this));
this.h = (int) (scale * img.getHeight(this));
} catch (IOException e) {
System.err.println("Could not read file with path " + path);
e.printStackTrace();
}
return img;
}
public Dimension getPreferredSize() {
return new Dimension(500,500);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
int x= Multi_Paint.x;
int y= Multi_Paint.y;
// img could be null
if(this.img != null) {
g.drawImage(img, x, y, w, h, this);
}
g.fillOval(x, y, 30, 30);
}
}