Zenject 动态添加组件

Zenject add component dynamically

如何向游戏对象添加组件?

的正常路径
GameObject obj = _factory.Create(); // Creates from prefab

HasScore score = obj.AddComponent<HasScore>(); // attach the component

问题是 HasScore 组件没有通过 IoC 因此没有注入依赖项。我的问题是如何添加组件?或者我如何让它通过 IoC ?我在文档中找不到这个,如果有人找到它会很受欢迎

[Inject]
public void Initialize(SomeSignal.Trigger trigger)
{
    _trigger = trigger;
    Debug.Log("[+] Injecting in HasScore...");
}

Bunny83 in Unity Answers 回答了这个问题。答案就在 Zenject 的 IInstantiator 界面。

// Add new component to existing game object and fill in its dependencies
// NOTE: Gameobject here is not a prefab prototype, it is an instance
TContract InstantiateComponent<TContract>(GameObject gameObject)
    where TContract : Component;

TContract InstantiateComponent<TContract>(
    GameObject gameObject, IEnumerable<object> extraArgs)
    where TContract : Component;

Component InstantiateComponent(
    Type componentType, GameObject gameObject);

Component InstantiateComponent(
    Type componentType, GameObject gameObject, IEnumerable<object> extraArgs);

Component InstantiateComponentExplicit(
    Type componentType, GameObject gameObject, List<TypeValuePair> extraArgs);

所以根据那个(Zenject 的代码在代码中有很好的解释)如果我想附加我的 HasScore 组件,它将如下所示(假设 ContainerDiContainer注入当前上下文:

GameObject obj = _factory.Create(); // Creates from prefab

// instantiate and attach the component in once function 
HasScore hasScore = Container.InstantiateComponent<HasScore>(obj);