屏幕捕获无法使用 C++ 和 GDI 捕获整个屏幕

Screen capture fails to capture whole screen using C++ and GDI

我通过网络进行了一些研究,找到了一些有用的代码。我稍微改变了它,试图捕获整个屏幕并生成一个缓冲区,我可以通过 udp 数据包发送它:

#include <iostream>
#include <Windows.h>
#include <fstream>

void CapruteScreenAndSaveToFile()
{
    uint16_t BitsPerPixel = 24;
    uint32_t Width = GetSystemMetrics(SM_CXSCREEN);
    uint32_t Height = GetSystemMetrics(SM_CYSCREEN);

    // Create Header
    BITMAPFILEHEADER Header;
    memset(&Header, 0, sizeof(Header));
    Header.bfType = 0x4D42;
    Header.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);

    // Create Info
    BITMAPINFO Info;
    memset(&Info, 0, sizeof(Info));
    Info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    Info.bmiHeader.biWidth = Width;
    Info.bmiHeader.biHeight = Height;
    Info.bmiHeader.biPlanes = 1;
    Info.bmiHeader.biBitCount = BitsPerPixel;
    Info.bmiHeader.biCompression = BI_RGB;
    Info.bmiHeader.biSizeImage = Width * Height * (BitsPerPixel > 24 ? 4 : 3);

    // Capture screen and save to Pixels
    char* Pixels = NULL;
    HDC MemDC = CreateCompatibleDC(0);//Context);
    HBITMAP Section = CreateDIBSection(MemDC, &Info, DIB_RGB_COLORS, (void**)&Pixels, 0, 0);
    DeleteObject(SelectObject(MemDC, Section));
    BitBlt(MemDC, 0, 0, Width, Height, GetDC(0), 0, 0, SRCCOPY);
    DeleteDC(MemDC);

    // Concatenate everything
    char * buffer = (char*)malloc(sizeof(Header) + sizeof(Info.bmiHeader) + (((BitsPerPixel * Width + 31) & ~31) / 8) * Height);

    memcpy(buffer, (char*)&Header, sizeof(Header));
    memcpy(buffer + sizeof(Header), (char*)&Info.bmiHeader, sizeof(Info.bmiHeader));
    memcpy(buffer + sizeof(Header) + sizeof(Info.bmiHeader), Pixels, (((BitsPerPixel * Width + 31) & ~31) / 8) * Height);

    // Save to file
    std::fstream hFile("Foo.bmp", std::ios::out | std::ios::binary);

    hFile.write(buffer, sizeof(Header) + sizeof(Info.bmiHeader) + (((BitsPerPixel * Width + 31) & ~31) / 8) * Height);

    // Clean up
    hFile.close();
    DeleteObject(Section);
    free(buffer);
}


int main()
{
    CapruteScreenAndSaveToFile();

    return 0;
}

但它似乎只捕获了我桌面的这一部分:

即使我使用 CreateCompatibleDC(0) 也是如此。

如果计算机处于高 DPI 设置,而应用程序不支持 DPI,那么系统将欺骗应用程序并给出错误的屏幕尺寸。

您会发现以下代码显示的宽度和高度小于实际屏幕尺寸:

uint32_t Width = GetSystemMetrics(SM_CXSCREEN);
uint32_t Height = GetSystemMetrics(SM_CYSCREEN);
std::cout << Width << " x " << Height << "\n";

解决方法是在应用程序中添加DPI awareness

要添加 DPI 兼容性:

在 Visual Studio 2015 年,转到项目属性 -> 清单工具,将 DPI 感知设置为 "Per Monitor High DPI Aware" 或 "High DPI Aware"

如果您使用的是一些旧的编译器...

1) 使用以下内容创建一个文件 "myapp.manifest":

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
  <application xmlns="urn:schemas-microsoft-com:asm.v3">
    <windowsSettings>
      <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">True/PM</dpiAware>
    </windowsSettings>
  </application>
</assembly>

2) 将 *.rc 文件添加到您的项目中,内容如下:

1 24 "myapp.manifest"

3) 重建项目