SDL/C EventHandler连续键
SDL/C EventHandler continuous key
我正在尝试使用 SDL 在 C 中开发事件处理程序。
我希望能够检测到以下内容:按键按下、按键释放和按键按下。
问题是键盘会在一定的延迟后以给定的时间间隔自动重复垃圾按键。为了缓解这种情况,我尝试使用 SDL_EnableKeyRepeat(0, 0);根据文档,哪个应该禁用它?
由于失败,我尝试映射 SDL_GetKeyboardState(NULL);它有点管用。但我遇到的问题是,如果我按住一个键 X 秒,它会在相同的时间内发送垃圾邮件幽灵事件。
按下 esc,按住它一会儿,然后松开它的示例输出是:
Pressed
HELD
HELD
HELD
...
RELEASED {it breaks down after first proper release}
PRESSED
RELEASED
HELD
PRESSED
RELEASED
HELD
...
RELEASED // it always ends on released.
上面的结果是:
Pressed: 18;
Released: 21;
Held: 39.
Should be:
Pressed 1;
Released 1;
Held: say 20.
不确定我的逻辑是否以某种方式搞砸了,或者它是否与键盘事件的实际内置机制有关。
代码如下:
/**
程序界面
void ev_handle_start() // Starts the Event Handler.
void ev_handle_stop() // Pauses the Event Handler.
**/
#include <stdio.h>
#include <SDL2/SDL.h>
#include <SDL/SDL.h>
#include "ev_handler.h"
#define PRESSED 1
#define RELEASED 0
#define TMR_FREQ 33
#define MOUSE_RIGHT 1
#define MOUSE_LEFT 3
#define EV_LEFT_CLICK 0
#define EV_LEFT_RELEASE 1
#define EV_RIGHT_CLICK 2
#define EV_RIGHT_RELEASE 3
#define EV_MOUSE_MAX 4
#define MAX_SCANCODES SDL_SCANCODE_MODE
#define EV_DELAY 70
//********************************************************************************************//
// VARIABLES
//********************************************************************************************//
SDL_Event e;
Uint8* keyboardState;
SDL_TimerID ev_timer = NULL; // Timer to callback the search of the code
bool ev_handler_active = false; // Used to determine if the ev_handler() is enabled or not
bool buttonState[EV_MOUSE_MAX]; // Button Stats, either pressed or released
bool evMouseEvent[EV_MOUSE_MAX]; // Used to flag if a mouse events
int evKeyEventStatus[MAX_SCANCODES];
bool evKeyStatePrev[MAX_SCANCODES]; //
bool evKeyStateCur[MAX_SCANCODES]; //
//********************************************************************************************//
// 1 FRONTEND
//********************************************************************************************//
//********************************************************************************************//
// 1.1 MOUSE
// Can only handle left and right mouse buttons.
//********************************************************************************************//
bool evButtonPressed(int button)
{ bool flag = button == SDL_BUTTON_RIGHT || button == SDL_BUTTON_LEFT;
if (!flag) {
printf("ERROR: isButtonPressed(int) received parameter of invalid type.\n");
return false;
}
return buttonState[button];
}
bool evLeftClick()
{
return evMouseEvent[EV_LEFT_CLICK];
}
bool evLeftRelease()
{
return evMouseEvent[EV_LEFT_RELEASE];
}
bool evRightClick()
{
return evMouseEvent[EV_RIGHT_CLICK];
}
bool evRightRelease()
{
return evMouseEvent[EV_RIGHT_RELEASE];
}
//********************************************************************************************//
// 1.2 KEYBOARD
//********************************************************************************************//
bool evKeyHeld(SDL_Scancode sc)
{
return evKeyEventStatus[sc] == 1 || evKeyEventStatus[sc] == 3;
}
bool evKeyPressed(SDL_Scancode sc)
{
return evKeyEventStatus[sc] == 1;
}
bool evKeyReleased(SDL_Scancode sc)
{
return evKeyEventStatus[sc] == 2;
}
//********************************************************************************************//
// 1.3 MANAGE
//********************************************************************************************//
void evSetup()
{
for (int i = 0; i < MAX_SCANCODES; i++) {
evKeyStatePrev[i] = 0;
}
evClearEvents();
}
int j;
void evClearEvents()
{
evMouseEvent[EV_LEFT_CLICK] = false;
evMouseEvent[EV_LEFT_RELEASE] = false;
evMouseEvent[EV_RIGHT_CLICK] = false;
evMouseEvent[EV_RIGHT_RELEASE] = false;
}
//********************************************************************************************//
// 2 BACKEND
//********************************************************************************************//
void ev_handler()
{
while(SDL_PollEvent(&e))
{
switch (e.type)
{
/*Skip unnecessary events*/
case SDL_KEYDOWN:
break;
case SDL_KEYUP:
break;
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
buttonState[e.button.button] = PRESSED;
if (e.button.button == SDL_BUTTON_LEFT) {
evMouseEvent[EV_LEFT_CLICK] = true;
}
else if (e.button.button == SDL_BUTTON_RIGHT) {
evMouseEvent[EV_RIGHT_CLICK] = true;
}
break;
case SDL_MOUSEBUTTONUP:
buttonState[e.button.button] = RELEASED;
if (e.button.button == SDL_BUTTON_LEFT) {
evMouseEvent[EV_LEFT_RELEASE] = true;
}
else if (e.button.button == SDL_BUTTON_RIGHT) {
evMouseEvent[EV_RIGHT_RELEASE] = true;
}
break;
case SDL_QUIT:
exit(0);
printf("Quit\n");
break;
default:
break;
}
keyboardState = SDL_GetKeyboardState(NULL);
for (int i = 0; i < MAX_SCANCODES; i++)
{
evKeyStateCur[i] = keyboardState[i];
int sum = evKeyStateCur[i] + evKeyStatePrev[i]*2;
switch (sum) {
case 0:
break;
case 1:
evKeyEventStatus[i] = 1;
break;
case 2:
evKeyEventStatus[i] = 2;
break;
case 3:
evKeyEventStatus[i] = 3;
break;
default: evKeyEventStatus[i] = 0; break;
}
evKeyStatePrev[i] = evKeyStateCur[i];
}
}
}
问题是 SDL 2.0.4 有一个错误,即按住一个键会在两次按键之间发送按键释放,而不是连续按键。下载最新版本解决了这个问题。
我正在尝试使用 SDL 在 C 中开发事件处理程序。
我希望能够检测到以下内容:按键按下、按键释放和按键按下。
问题是键盘会在一定的延迟后以给定的时间间隔自动重复垃圾按键。为了缓解这种情况,我尝试使用 SDL_EnableKeyRepeat(0, 0);根据文档,哪个应该禁用它?
由于失败,我尝试映射 SDL_GetKeyboardState(NULL);它有点管用。但我遇到的问题是,如果我按住一个键 X 秒,它会在相同的时间内发送垃圾邮件幽灵事件。
按下 esc,按住它一会儿,然后松开它的示例输出是:
Pressed
HELD
HELD
HELD
...
RELEASED {it breaks down after first proper release}
PRESSED
RELEASED
HELD
PRESSED
RELEASED
HELD
...
RELEASED // it always ends on released.
上面的结果是:
Pressed: 18;
Released: 21;
Held: 39.
Should be:
Pressed 1;
Released 1;
Held: say 20.
不确定我的逻辑是否以某种方式搞砸了,或者它是否与键盘事件的实际内置机制有关。
代码如下:
/** 程序界面
void ev_handle_start() // Starts the Event Handler.
void ev_handle_stop() // Pauses the Event Handler.
**/
#include <stdio.h>
#include <SDL2/SDL.h>
#include <SDL/SDL.h>
#include "ev_handler.h"
#define PRESSED 1
#define RELEASED 0
#define TMR_FREQ 33
#define MOUSE_RIGHT 1
#define MOUSE_LEFT 3
#define EV_LEFT_CLICK 0
#define EV_LEFT_RELEASE 1
#define EV_RIGHT_CLICK 2
#define EV_RIGHT_RELEASE 3
#define EV_MOUSE_MAX 4
#define MAX_SCANCODES SDL_SCANCODE_MODE
#define EV_DELAY 70
//********************************************************************************************//
// VARIABLES
//********************************************************************************************//
SDL_Event e;
Uint8* keyboardState;
SDL_TimerID ev_timer = NULL; // Timer to callback the search of the code
bool ev_handler_active = false; // Used to determine if the ev_handler() is enabled or not
bool buttonState[EV_MOUSE_MAX]; // Button Stats, either pressed or released
bool evMouseEvent[EV_MOUSE_MAX]; // Used to flag if a mouse events
int evKeyEventStatus[MAX_SCANCODES];
bool evKeyStatePrev[MAX_SCANCODES]; //
bool evKeyStateCur[MAX_SCANCODES]; //
//********************************************************************************************//
// 1 FRONTEND
//********************************************************************************************//
//********************************************************************************************//
// 1.1 MOUSE
// Can only handle left and right mouse buttons.
//********************************************************************************************//
bool evButtonPressed(int button)
{ bool flag = button == SDL_BUTTON_RIGHT || button == SDL_BUTTON_LEFT;
if (!flag) {
printf("ERROR: isButtonPressed(int) received parameter of invalid type.\n");
return false;
}
return buttonState[button];
}
bool evLeftClick()
{
return evMouseEvent[EV_LEFT_CLICK];
}
bool evLeftRelease()
{
return evMouseEvent[EV_LEFT_RELEASE];
}
bool evRightClick()
{
return evMouseEvent[EV_RIGHT_CLICK];
}
bool evRightRelease()
{
return evMouseEvent[EV_RIGHT_RELEASE];
}
//********************************************************************************************//
// 1.2 KEYBOARD
//********************************************************************************************//
bool evKeyHeld(SDL_Scancode sc)
{
return evKeyEventStatus[sc] == 1 || evKeyEventStatus[sc] == 3;
}
bool evKeyPressed(SDL_Scancode sc)
{
return evKeyEventStatus[sc] == 1;
}
bool evKeyReleased(SDL_Scancode sc)
{
return evKeyEventStatus[sc] == 2;
}
//********************************************************************************************//
// 1.3 MANAGE
//********************************************************************************************//
void evSetup()
{
for (int i = 0; i < MAX_SCANCODES; i++) {
evKeyStatePrev[i] = 0;
}
evClearEvents();
}
int j;
void evClearEvents()
{
evMouseEvent[EV_LEFT_CLICK] = false;
evMouseEvent[EV_LEFT_RELEASE] = false;
evMouseEvent[EV_RIGHT_CLICK] = false;
evMouseEvent[EV_RIGHT_RELEASE] = false;
}
//********************************************************************************************//
// 2 BACKEND
//********************************************************************************************//
void ev_handler()
{
while(SDL_PollEvent(&e))
{
switch (e.type)
{
/*Skip unnecessary events*/
case SDL_KEYDOWN:
break;
case SDL_KEYUP:
break;
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
buttonState[e.button.button] = PRESSED;
if (e.button.button == SDL_BUTTON_LEFT) {
evMouseEvent[EV_LEFT_CLICK] = true;
}
else if (e.button.button == SDL_BUTTON_RIGHT) {
evMouseEvent[EV_RIGHT_CLICK] = true;
}
break;
case SDL_MOUSEBUTTONUP:
buttonState[e.button.button] = RELEASED;
if (e.button.button == SDL_BUTTON_LEFT) {
evMouseEvent[EV_LEFT_RELEASE] = true;
}
else if (e.button.button == SDL_BUTTON_RIGHT) {
evMouseEvent[EV_RIGHT_RELEASE] = true;
}
break;
case SDL_QUIT:
exit(0);
printf("Quit\n");
break;
default:
break;
}
keyboardState = SDL_GetKeyboardState(NULL);
for (int i = 0; i < MAX_SCANCODES; i++)
{
evKeyStateCur[i] = keyboardState[i];
int sum = evKeyStateCur[i] + evKeyStatePrev[i]*2;
switch (sum) {
case 0:
break;
case 1:
evKeyEventStatus[i] = 1;
break;
case 2:
evKeyEventStatus[i] = 2;
break;
case 3:
evKeyEventStatus[i] = 3;
break;
default: evKeyEventStatus[i] = 0; break;
}
evKeyStatePrev[i] = evKeyStateCur[i];
}
}
}
问题是 SDL 2.0.4 有一个错误,即按住一个键会在两次按键之间发送按键释放,而不是连续按键。下载最新版本解决了这个问题。