JavaFX区分拖动和点击

JavaFX distinguish Drag and Click

我正在尝试在 JavaFX 中执行以下操作。我正在使用 Canvas 在屏幕上绘制内容,我希望发生以下情况:

当我点击 Canvas 表面时(如快速按下和释放):发生了一些事情

当我在 Canvas 表面上拖动时(例如按下并移动,然后松开):会发生其他情况

但是我希望它在我拖动时排除点击动作,所以如果我拖动,我点击时不应该发生的事情。可悲的是,似乎当我释放鼠标时,释放和单击事件都会启动,即使我拖动也是如此。

方法isStillSincePress() can be used together with the getEventType(),均来自MouseEventAPI.

也许您需要在 MOUSE_PRESSEDMOUSE_RELEASED 之间实现鼠标移动的阈值以提高可用性。

@wcomnisky

非常感谢您的帮助。我最后做了什么(我尝试在释放事件处理程序中使用 isStillSincePress() 并且它似乎仍在将短距离拖动视为点击......虽然我可能做错了什么)是这样的:在我记录的鼠标按下处理程序中按下坐标(也许这个想法类似于 isStillSincePressed() 方法。它的名称/描述可能已经暗示了它)pressX = event.getX(); pressY = event.getY() 并且在鼠标释放处理程序中我这样做:if( (pressX == event.getX() ) && (pressY == event.getY()) ) doClickAction(); else doDragEndAction()。似乎可以工作.. 在拖动时处理动作,我会尝试使用通常的拖动处理程序。

有点晚了,万一有人来这里寻求解决方案呢。我创建了一个简单的 class 来处理它。

用法:

clickNotDragDetectingOn(yourNode)
        .withPressedDurationTreshold(150)
        .setOnMouseClickedNotDragged((mouseEvent) -> {
            // logic here
        });

代码:

class MouseClickNotDragDetector {

    private final Node node;

    private Consumer<MouseEvent> onClickedNotDragged;
    private boolean wasDragged;
    private long timePressed;
    private long timeReleased;
    private long pressedDurationTreshold;

    private MouseClickNotDragDetector(Node node) {
        this.node = node;

        node.addEventHandler(MOUSE_PRESSED, (mouseEvent) -> {
            this.timePressed = currentTimeMillis();
        });

        node.addEventHandler(MOUSE_DRAGGED, (mouseEvent) -> {
            this.wasDragged = true;
        });

        node.addEventHandler(MOUSE_RELEASED, (mouseEvent) -> {
            this.timeReleased = currentTimeMillis();
            this.fireEventIfWasClickedNotDragged(mouseEvent);
            this.clear();
        });

        this.pressedDurationTreshold = 200;
    }

    static MouseClickNotDragDetector clickNotDragDetectingOn(Node node) {
        return new MouseClickNotDragDetector(node);
    }

    MouseClickNotDragDetector withPressedDurationTreshold(long durationTreshold) {
        this.pressedDurationTreshold = durationTreshold;
        return this;
    }

    MouseClickNotDragDetector setOnMouseClickedNotDragged(Consumer<MouseEvent> onClickedNotDragged) {
        this.onClickedNotDragged = onClickedNotDragged;
        return this;
    }

    private void clear() {
        this.wasDragged = false;
        this.timePressed = 0;
        this.timeReleased = 0;
    }

    private void fireEventIfWasClickedNotDragged(MouseEvent mouseEvent) {
        if ( this.wasDragged ) {
            debug("[CLICK-NOT-DRAG] dragged!");
            return;
        }
        if ( this.mousePressedDuration() > this.pressedDurationTreshold ) {
            debug("[CLICK-NOT-DRAG] pressed too long, not a click!");
            return;
        }
        debug("[CLICK-NOT-DRAG] click!");
        this.onClickedNotDragged.accept(mouseEvent);
    }

    private long mousePressedDuration() {
        return this.timeReleased - this.timePressed;
    }
}