ios: 如何让 UIPickerView(UIView) 在 UITouchRecognizer 之前捕获触摸事件?
ios: How to make UIPickerView(UIView) catch touch event before UITouchRecognizer?
Event Handling Guide for iOS 说 "There may be times when you want a view to receive a touch before a gesture recognizer. ",但我找不到该怎么做。
我试过 delaysTouchesEnded = false,但没有任何效果。
@IBOutlet weak var myPickerView: UIPickerView!
override func viewDidLoad() {
super.viewDidLoad()
let tapGesture:UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(MyViewController.pickerViewTapped(_:)))
tapGesture.delegate = self
tapGesture.delaysTouchesEnded = false
myPickerView.addGestureRecognizer(tapGesture)
}
func pickerView(_ pickerView: UIPickerView, didSelectRow row: Int, inComponent component: Int){
// called by UIPickerView
print("pickerView called!")
}
func pickerViewTapped(_ sender: UITapGestureRecognizer) {
// called by UITapGestureRecognizer
print("pickerViewTapped called!")
}
当我点击 myPickerView 时,控制台将是
pickerViewTapped called!
pickerView called!
但我希望它们的顺序相反。怎么做?
简答:
你不能只使用 UIGestureRecognizer 来完成。
长答案:
UIPickerView 的 select 行的操作与方法 didSelectRow
的调用之间总是存在延迟,因为将行移动到 UIPickerView 的中心需要动画本身。
另请注意,如果您点击中间的行,则不会调用 didSelectRow
方法,而只会调用 pickerViewTapped
。
这个延迟必然会导致这个执行顺序:
pickerViewTapped
pickerView(_ pickerView: UIPickerView,
didSelectRow row: Int, inComponent component: Int){
我找到的解决方案是这样的:
func pickerViewTapped(_ sender: UITapGestureRecognizer) {
// called by UITapGestureRecognizer
let timeDelay = 0.6
//0.6 is arbitrary value, depends on you
DispatchQueue.main.asyncAfter(deadline: .now() + timeDelay) {
print("pickerViewTapped called!")
}
}
我知道这可能不是您要找的答案,我也不知道您为什么会有这样的行为,但这是我找到的最接近的解决方案。
Event Handling Guide for iOS 说 "There may be times when you want a view to receive a touch before a gesture recognizer. ",但我找不到该怎么做。
我试过 delaysTouchesEnded = false,但没有任何效果。
@IBOutlet weak var myPickerView: UIPickerView!
override func viewDidLoad() {
super.viewDidLoad()
let tapGesture:UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(MyViewController.pickerViewTapped(_:)))
tapGesture.delegate = self
tapGesture.delaysTouchesEnded = false
myPickerView.addGestureRecognizer(tapGesture)
}
func pickerView(_ pickerView: UIPickerView, didSelectRow row: Int, inComponent component: Int){
// called by UIPickerView
print("pickerView called!")
}
func pickerViewTapped(_ sender: UITapGestureRecognizer) {
// called by UITapGestureRecognizer
print("pickerViewTapped called!")
}
当我点击 myPickerView 时,控制台将是
pickerViewTapped called!
pickerView called!
但我希望它们的顺序相反。怎么做?
简答:
你不能只使用 UIGestureRecognizer 来完成。
长答案:
UIPickerView 的 select 行的操作与方法 didSelectRow
的调用之间总是存在延迟,因为将行移动到 UIPickerView 的中心需要动画本身。
另请注意,如果您点击中间的行,则不会调用 didSelectRow
方法,而只会调用 pickerViewTapped
。
这个延迟必然会导致这个执行顺序:
pickerViewTapped
pickerView(_ pickerView: UIPickerView, didSelectRow row: Int, inComponent component: Int){
我找到的解决方案是这样的:
func pickerViewTapped(_ sender: UITapGestureRecognizer) {
// called by UITapGestureRecognizer
let timeDelay = 0.6
//0.6 is arbitrary value, depends on you
DispatchQueue.main.asyncAfter(deadline: .now() + timeDelay) {
print("pickerViewTapped called!")
}
}
我知道这可能不是您要找的答案,我也不知道您为什么会有这样的行为,但这是我找到的最接近的解决方案。