SFML C++ 绘制形状向量

SFML C++ drawing a vector of shapes

我刚刚重新开始编码。尝试制作一个简单的闯关游戏,我确实开始只是制作一个简单的 'pong' 游戏,但发现它很容易,所以我试图将其扩展为一个闯关游戏(为那些不知道它是什么的人附上图片).

为了处理屏幕顶部的方块,我使用了方块向量,现在我正试图从中将它们绘制到屏幕上。我无法执行此操作,因为出现错误:

error C2664: 'void sf::RenderTarget::draw(const sf::Vertex *,size_t,sf::PrimitiveType,const sf::RenderStates &)' : cannot convert argument 1 from 'Block' to 'const sf::Drawable &'

在 block.cpp 文件中

这里是相关的代码,还有更多的功能,但并不适用于此。抱歉其中有任何错误代码:)

block.cpp

Block::Block(float startX, float startY)
{
    position.x = startX;
    position.y = startY;

    colour = sf::Color::White;

    block.setSize(sf::Vector2f(width, height));
    block.setFillColor(colour);
    block.setPosition(position);
}

void Block::draw(Block block, sf::RenderWindow& window)
{
    window.draw(block);
}

blockContainer.cpp

#pragma once

class ContainerOfBlocks
{
public:
    ContainerOfBlocks(int useless);
    ~ContainerOfBlocks();

    std::vector<Block> getContainer();

    void drawContainer(sf::RenderWindow& window);

private:
    std::vector<Block> blockContainer;
};

blockContainer.h

#pragma once

class ContainerOfBlocks
{
public:
    ContainerOfBlocks(int useless);
    ~ContainerOfBlocks();

    std::vector<Block> getContainer();

    void drawContainer(sf::RenderWindow& window);

private:
    std::vector<Block> blockContainer;
};

感谢您的帮助:)

(我不得不把它放在这里,因为我还没有足够的声誉来发表评论)

一些东西

  • 我不明白你为什么有这段代码void Block::draw(Block block, sf::RenderWindow &window)。它应该是 void Block::draw(sf::RenderWindow &window) 然后只绘制 block (这是一个 class 成员)或者如果你想从其他地方绘制块 [=41] 通过引用传递 block =]

  • 无论如何,Block应该继承自sf::Drawable,使用它的功能来绘制。我认为这就是错误消息所说的内容。例如 class Block : public sf::Drawable { ... }; 并且要绘制的函数在 header 中为 virtual void draw(sf::RenderTarget &renderTarget, sf::RenderStates renderStates) const;,在您的 .cpp 中为 void draw(sf::RenderTarget &renderTarget, sf::RenderStates renderStates) const { renderTarget.draw(block); }。然后你可以迭代你已经拥有的块向量并绘制每个块

  • 函数 std::vector<Block> getContainer() 应该 return 对向量 (std::vector<Block> &getContainer())

  • 的引用
  • 这不是错误,但我更喜欢使用 #ifndef ... #define... #endif header guard 而不是 #pragma once

编辑(关于您在下面的回复):

我做了一个快速项目,其中使用了您的大部分代码。

(同时请务必阅读我在代码下方的注释)

这是一张编译后的图片:

代码:

block.h

#ifndef BLOCK_H_INCLUDED
#define BLOCK_H_INCLUDED

#include <SFML/Graphics.hpp>

class Block : public sf::Drawable {
 public:
  Block();
  Block::Block(float startX, float startY);
  virtual ~Block();

 private:
  virtual void draw(sf::RenderTarget &renderTarget, sf::RenderStates renderStates) const;

  sf::RectangleShape block;
  sf::Vector2f position;
  float width;
  float height;
  sf::Color colour;
};

#endif

block.cpp

#include "block.h"

Block::Block() :
  position(sf::Vector2f()),
  width(40.0f),
  height(20.0f),
  colour(sf::Color())
{
}

Block::Block(float startX, float startY) :
  width(40.0f),
  height(20.0f)
{
  position.x = startX;
  position.y = startY;

  colour = sf::Color::White;

  block.setSize(sf::Vector2f(width, height));
  block.setFillColor(colour);
  block.setPosition(position);
}

Block::~Block() {
}

void Block::draw(sf::RenderTarget &renderTarget, sf::RenderStates renderStates) const {
  renderTarget.draw(block);
}

blockContainer.h

#ifndef BLOCKCONTAINER_H_INCLUDED
#define BLOCKCONTAINER_H_INCLUDED

#include "block.h"

class ContainerOfBlocks : public sf::Drawable {
 public:
  ContainerOfBlocks();
  ContainerOfBlocks(int useless, const sf::Vector2f pos);
  ~ContainerOfBlocks();

  std::vector<Block> &getContainer();
  void drawContainer(sf::RenderWindow &window);

 private:
  virtual void draw(sf::RenderTarget &renderTarget, sf::RenderStates renderStates) const;

  std::vector<Block> blockContainer;
};

#endif

blockContainer.cpp

#include "blockContainer.h"

ContainerOfBlocks::ContainerOfBlocks() {
}

ContainerOfBlocks::ContainerOfBlocks(int useless, const sf::Vector2f pos) {
  if (useless > 0) {
    float x = pos.x;
    float y = pos.y;
    for (std::size_t i = 0; i < static_cast<std::size_t>(useless); ++i) {
      blockContainer.push_back(Block(x, y));
      x += 50.0f;
    }
  }
}

ContainerOfBlocks::~ContainerOfBlocks() {
}

std::vector<Block> &ContainerOfBlocks::getContainer() {
  return blockContainer;
}

void ContainerOfBlocks::drawContainer(sf::RenderWindow &window) {
  for (std::size_t i = 0; i < blockContainer.size(); ++i) {
    window.draw(blockContainer[i]);
  }
}

void ContainerOfBlocks::draw(sf::RenderTarget &renderTarget, sf::RenderStates renderStates) const {
  for (std::size_t i = 0; i < blockContainer.size(); ++i) {
    renderTarget.draw(blockContainer[i]);
  }
}

main.cpp

#include <SFML/Graphics.hpp>

#include "block.h"
#include "blockContainer.h"

int main() {
  sf::RenderWindow window(sf::VideoMode(400, 200), "SFML works!");
  window.setFramerateLimit(30);
  window.setVerticalSyncEnabled(false);

  // create container with 5 blocks in it, starting at pos 10/10
  // this container will be drawn using ContainerOfBlocks' void drawContainer(sf::RenderWindow &window)
  ContainerOfBlocks testBlocks(5, sf::Vector2f(10.0f, 10.0f)); 

  // create another container, starting at pos 10/50
  // this one will be drawn using sf::Drawable's function to draw
  ContainerOfBlocks testBlocks2(5, sf::Vector2f(10.0f, 50.0f)); 

  while (window.isOpen()) {
    sf::Event evt;
    while (window.pollEvent(evt)) {
      if (evt.type == sf::Event::Closed) {
        window.close();
      }
    }
    window.clear();
    testBlocks.drawContainer(window);
    window.draw(testBlocks2);
    window.display();
  }

  return 0;
}

如你所见,Block现在继承自sf::Drawable,可以用xxx.draw(方块)绘制。

BlockContainer现在有两个不同的函数来绘制它的内容(这只是为了演示目的,你只需要一个函数来绘制就看你喜欢什么了)。如果想保留自己的画图功能,可以去掉BlockContainer中的: public sf::Drawable

main() 中创建了两个块容器,一个 (testBlocks) 将使用 BlockContainervoid drawContainer(sf::RenderWindow &window) 绘制函数从您的原始代码绘制,另一个(testBlocks2) 使用 sf::Drawable

还要注意 &getContainer() 现在如何 return 引用块向量。如果您不 return 引用原始向量,则无论您想从外部对其进行何种操作都不会影响它。