我想允许通过 1.5 秒长按开始直播,但我的代码要求用户在整个直播过程中按住按钮

I want to allow a live stream to be started by a 1.5 second long tap, but my code requires users to hold down the button the entire stream

我需要允许用户通过按住 additionalCameraButton 约 1.5 秒来开始向他们的朋友直播视频。然而目前他们必须一直按住它,当他们将手指从 additionalCameraButton 上移开时,cameraView 将被取消。

我正在使用某人的旧代码,我刚刚从 Swift 2.2 转换为 Swift 3,我看到他们做了什么,但是当我稍微改变它以获得 minimumDuration longTap 手势,出现致命错误。

你们中的任何人会如何改变代码以允许 1.5 秒的长按,而不是必须无限期地按住它?在第 58 行,我有为 longTap 添加 minimumDuration 的代码,但是添加它会导致各种错误,因为松开按钮后,即使直播已经开始,cameraView 仍然被取消。

import UIKit
import AVFoundation

protocol CameraViewDelegate {
func startStopRecordingVideo(_ isStart: Bool)
func startStopStream(_ isStart: Bool)
func cancelCameraView()
func changeCamera()
func chooseVideo()
}

class CameraView: UIView, UIGestureRecognizerDelegate {

@IBOutlet weak var flashBtn: UIButton!
@IBOutlet weak var screenView: UIView!
@IBOutlet weak var shootBtn: UIButton!
@IBOutlet weak var changeCameraBtn: UIButton!
@IBOutlet weak var cancelBtn: UIButton!
@IBOutlet weak var alphaView: UIView!
@IBOutlet weak var shootBtnContainerView: UIView!

var delegate : CameraViewDelegate?
var isRecording : Bool = false
var isStreaming: Bool = false

var circleLayer: CAShapeLayer?
var timer: Timer?

//MARK: SYSTEMS METHODS

class func instanceFromNib() -> CameraView {
    return UINib(nibName: "View", bundle: nil).instantiate(withOwner: nil,     options: nil)[0] as! CameraView
}

override func awakeFromNib() {
    layoutIfNeeded()
    shootBtnContainerView.layer.cornerRadius =     shootBtnContainerView.frame.size.width/2
    shootBtn.layer.cornerRadius = shootBtn.frame.size.width/2

    let tap = UITapGestureRecognizer(target: self, action: #selector(doubleTapped))
    tap.numberOfTapsRequired = 2
    shootBtn.addGestureRecognizer(tap)

    let hideTap = UITapGestureRecognizer(target: self, action: #selector(hideTapped))
    hideTap.delegate = self
    alphaView.addGestureRecognizer(hideTap)

    let hold = UILongPressGestureRecognizer(target: self, action: #selector(longTap))
    shootBtn.addGestureRecognizer(hold)
    //hold.minimumPressDuration = 1.5

    if Defaults.sharedDefaults.userKnowAboutCamera {
        alphaView.isHidden = true
    }

    let alert = UIAlertController(title: "Testing!", message: nil, preferredStyle: .alert)
    let action = UIAlertAction(title: "Thank You", style: .default, handler: nil)
    alert.addAction(action)

}

//MARK: - CIRcLE ANIMATION

func createCirclePath() {
    let circlePath = UIBezierPath(arcCenter: shootBtnContainerView.center, radius: shootBtnContainerView.frame.size.width/2, startAngle: 0.0, endAngle: CGFloat(.pi * 2.0), clockwise: true)

    circleLayer = CAShapeLayer()
    circleLayer!.path = circlePath.cgPath
    circleLayer!.fillColor = UIColor.clear.cgColor
    circleLayer!.strokeColor = UIColor.red.cgColor
    circleLayer!.lineWidth = 3.0;

    circleLayer!.strokeEnd = 0.0

    layer.addSublayer(circleLayer!)
}

func animateCircle(_ duration: TimeInterval) {
    circleLayer?.removeFromSuperlayer()
    createCirclePath()
    circleLayer!.strokeEnd = 0.0
    let animation = CABasicAnimation(keyPath: "strokeEnd")
    animation.duration = duration
    animation.fromValue = 0
    animation.toValue = 1
    animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
    circleLayer!.strokeEnd = 1.0
    circleLayer!.add(animation, forKey: "animateCircle")
}


// SHOW HIDE ALPHA VIEW

func showHideAlphaView(_ isHide: Bool){
    Defaults.sharedDefaults.userKnowAboutCamera = true
    var alpha: Float = 0.0
    if isHide { alpha = 0.0 } else { alpha = 0.6 }

    UIView.animate(withDuration: 1.5, animations: {
        self.alphaView.alpha = CGFloat(alpha)
        }, completion: nil)
}

// ACTIONS

func hideTapped(){
    showHideAlphaView(true)
}

func doubleTapped() {
    delegate?.chooseVideo()
}

func longTap(_ sender: UILongPressGestureRecognizer) {
    print("tapping")
    if sender.state == .began {
        SSContact.shared.isStreaming(public: true, to: nil, verification: { (error) in
            if error != nil {
                print(error!.localizedDescription)
            }
        }, live: { (live, views) in
            print("Live: \(live) :: With \(views) Views!")
        })
        isRecording = !isRecording
        delegate?.startStopRecordingVideo(isRecording)
        isStreaming = !isStreaming
        delegate?.startStopStream(isStreaming)
    } else if sender.state == .ended {
        SSContact.shared.stopStreaming()
        isRecording = !isRecording
        delegate?.startStopRecordingVideo(isRecording)
        isStreaming = !isStreaming
        delegate?.startStopStream(isStreaming)
        delegate?.cancelCameraView()
    }
}

func updateTimer() {
    isRecording = !isRecording
    delegate?.startStopRecordingVideo(isRecording)
    timer?.invalidate()
}

@IBAction func shootVideo(_ sender: AnyObject) {
    if !isRecording{
        timer = Timer.scheduledTimer(timeInterval: 20.0, target: self, selector: #selector(CameraView.updateTimer), userInfo: nil, repeats: true)
        animateCircle(20)
    } else {
        timer?.invalidate()
        circleLayer?.removeAnimation(forKey: "animateCircle")
        circleLayer!.strokeEnd = 0.0
    }
    isRecording = !isRecording
    delegate?.startStopRecordingVideo(isRecording)
}

@IBAction func cancelPressed(_ sender: AnyObject) {
    delegate?.cancelCameraView()
}

@IBAction func changeCameraPressed(_ sender: AnyObject) {
    delegate?.changeCamera()
}

@IBAction func flashBtnPressed(_ sender: AnyObject) {
    let device = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo)!
    if (device.hasTorch) {
        do {
            try device.lockForConfiguration()
            if device.torchMode == .on {
                device.torchMode = .off
                flashBtn.setImage(UIImage(named: "Flash"), for: UIControlState())
            } else {
                flashBtn.setImage(UIImage(named: "NoFlash"), for: UIControlState())
                do {
                    try device.setTorchModeOnWithLevel(1.0)
                } catch {
                    print(error.localizedDescription)
                }
            }
            device.unlockForConfiguration()
        } catch {
            print(error.localizedDescription)
        }
    }
}

@IBAction func loadVideoPressed(_ sender: AnyObject) {

}
}

你的 UILongPressGestureRegonizer 的目标是 longTap(_:)。只要手势识别器触发事件​​,就会执行此方法。让我们看看你对这个方法的实现:

func longTap(_ sender: UILongPressGestureRecognizer) {
    print("tapping")
    if sender.state == .began {
        // ...
        delegate?.startStopStream(isStreaming)
    } else if sender.state == .ended {
        SSContact.shared.stopStreaming()
        // ...
    }
}

我用 // ... 替换了一些代码以专注于这里的重要内容。如您所见,一个 UILongPressGestureReconizer 可以有多个状态(另请参阅 API Reference)。在您的代码中,您正在处理其中两个:.began.ended

一旦您的手势被识别(即用户已执行长按),手势识别器状态将为 .began。在这个 if 分支中,您将开始您的摄像机录制以及您的直播。另一方面,在您的 .ended 分支中,您正在停止流。当手势结束时(即当用户抬起手指时,长按现在已经结束),状态将为 .ended

如果您希望在长按后继续播放,只需删除 .ended 分支即可。

看看 UILongPressGestureRecognizerlongTap 方法,你说 if sender.state == .ended 基本上停止流式传输,所以只要用户释放触摸它就会停止:

func longTap(_ sender: UILongPressGestureRecognizer) {

    if sender.state == .began {
        // Start the stream
    } else if sender.state == .ended {
        SSContact.shared.stopStreaming()
        isRecording = !isRecording
        delegate?.startStopRecordingVideo(isRecording)
        isStreaming = !isStreaming
        delegate?.startStopStream(isStreaming)
        delegate?.cancelCameraView()
    }

}

我建议也许有一种方法可以根据您的 isRecording 布尔值来管理启动和停止流,并更改声明 isRecording 的方式以使用 didSet:

var isRecording: Bool = false {
    didSet{
        // Manage the stream based on how the variable is set
        self.manageStream(start: isRecording)
    }
}


func manageStream(start: Bool) {

    if start {
        // Start the stream
        SSContact.shared.isStreaming(public: true, to: nil, verification: { (error) in
            if error != nil {
                print(error!.localizedDescription)
            }
        }, live: { (live, views) in
            print("Live: \(live) :: With \(views) Views!")
        })
        isRecording = !isRecording
        delegate?.startStopRecordingVideo(isRecording)
        isStreaming = !isStreaming
        delegate?.startStopStream(isStreaming)
    }
    else {
        // Stop the stream
        SSContact.shared.stopStreaming()
        isRecording = !isRecording
        delegate?.startStopRecordingVideo(isRecording)
        isStreaming = !isStreaming
        delegate?.startStopStream(isStreaming)
        delegate?.cancelCameraView()
    }

}

现在您可以使用 longPress 识别器开始和停止流式传输:

func longTap(_ sender: UILongPressGestureRecognizer) {

    isRecording = !isRecording

}

您甚至可以更改按下的持续时间,比如您希望最短按下持续时间更短以关闭流而不是打开它:

func longTap(_ sender: UILongPressGestureRecognizer) {

    isRecording = !isRecording
    if isRecording {
        // Make the minimum duration zero so they just need to tap to turn it off
        sender.minimumPressDuration = 0
    } else {
        // Make the minimum duration back to 1.5 seconds so they have to hold to turn it on
        sender.minimumPressDuration = 1.5
    }

}