如何在用户控件中动态设置元素的样式

How to dynamically set style of an element in a User Control

在 WPF 项目中,我有一个定义多边形形状的用户控件 (Valve.xaml)。

<Grid>
   <Polygon Name="pValve" Points="0,50 0,20 50,50 50,20" Style="{StaticResource Valve_Open}"/>
</Grid>

我在 window xaml (FFG.xaml) 文件中显示 Valve 用户控件,如下所示:

<Window
   <!-- removed other namespaces for brevity -->
   xmlns:cl="clr-namespace:FFG.Controls;assembly=PID.Controls">
   <Grid>
      <cl:Valve x:Name="valve201A"></cl:Valve>
   </Grid>
</Window>

我正在将 FFG.xaml 的 DataContext 设置为 class FFG_ViewModel.cs,它包含 Valve_Model class 的一个实例。 Valve_Model 本质上代表在 FFG.xaml.

中绘制在 window 上的阀门
public class FFG_ViewModel : ViewModelBase {

   public Valve_Model Valve201A { get; set; }

   // There are other properties and methods, but I've removed them for brevity also

}

这里是 Valve_Model class:

public class Valve_Model  INotifyPropertyChanged {

        public event PropertyChangedEventHandler PropertyChanged;

        private bool _isValveOpen { get; set; }
        public bool IsValveOpen {
            get {
                return _isValveOpen;
            }
            set {
                _isValveOpen = value;
                OnPropertyChanged("IsValveOpen");
            }
        }

        #region INotifyPropertyChanged
        protected virtual void OnPropertyChanged(string propertyName) {
            PropertyChangedEventHandler handler = this.PropertyChanged;
            if (handler != null) {
                var e = new PropertyChangedEventArgs(propertyName);
                handler(this, e);
            }
        }
        #endregion

    }

问题: 我想要的是 Valve.xaml 中的样式 属性 在 IsValveOpen 属性 更改时更改。

因此,如果阀门打开,则它将是:

<Polygon Name="pValve" Points="0,50 0,20 50,50 50,20" Style="{StaticResource Valve_Open}"/>

并且当 属性 更改为 false 时,我需要将多边形的样式更改为:

<Polygon Name="pValve" Points="0,50 0,20 50,50 50,20" Style="{StaticResource Valve_Closed}"/>

我该如何准确地实施它?

您可以(据我所知)在 ControlTemplate 中使用 DataTrigger。假设这两个是你的风格:

<Window.Resources>
    <Style TargetType="Polygon" x:Key="Valve_Open">
        <Setter Property="Fill" Value="Red"/>
    </Style>
    <Style TargetType="Polygon" x:Key="Valve_Close">
        <Setter Property="Fill" Value="Green"/>
    </Style>
</Window.Resources>

您应该将此样式添加到资源中:

 <Style x:Key="changeStyle" TargetType="Control">
        <Setter Property="Template">
            <Setter.Value>
                <ControlTemplate TargetType="Control">
                    <Grid>
                        <Polygon Name="pValve" Points="0,50 0,20 50,50 50,20" Style="{StaticResource Valve_Open}" />
                    </Grid>
                    <ControlTemplate.Triggers>
                        <DataTrigger Binding="{Binding Valve201A.IsValveOpen}" Value="true">
                            <Setter TargetName="pValve" Property="Style" Value="{StaticResource Valve_Close}" />
                        </DataTrigger>
                    </ControlTemplate.Triggers>
                </ControlTemplate>
            </Setter.Value>
        </Setter>
    </Style>

并在您的观点中使用它们:

 <Control DataContext="{Binding}" Style="{StaticResource changeStyle}" />

你可以使用 IMultiValueConverter.

首先,让我们简化用例。基本上你想根据给定的状态对象交换 Styles,我将用 ToggleButton 表示。事实上,您将所有内容都包装在 UserControl 中也不会影响基本概念。

演示:

  • 开始新项目
  • 声明我们的 Resources
  • Window 和状态提供给 Converter

MainWindow.xaml

<Window 

    ...

    >
    <Window.Resources>
        <local:ToStyleConverter x:Key="ToStyleConverter"/>
        <Style x:Key="Valve_Open" TargetType="{x:Type Polygon}">
            <Setter Property="Fill" Value="Red"/>
        </Style>
        <Style x:Key="Valve_Closed" TargetType="{x:Type Polygon}">
            <Setter Property="Fill" Value="Green"/>
        </Style>
    </Window.Resources>
    <DockPanel>
        <ToggleButton x:Name="butt" DockPanel.Dock="Bottom">Switch</ToggleButton>
        <Polygon Name="pValve" Points="0,50 0,20 50,50 50,20" Stretch="Uniform">
            <Polygon.Style>
                <MultiBinding Converter="{StaticResource ToStyleConverter}">
                    <Binding RelativeSource="{RelativeSource FindAncestor, 
                                              AncestorType={x:Type Window}}"/>
                    <Binding ElementName="butt" Path="IsChecked"/>
                </MultiBinding>
            </Polygon.Style>
        </Polygon>
    </DockPanel>
</Window>

MainWindow.xaml.cs

public partial class MainWindow : Window
{
    public MainWindow()
    {
        InitializeComponent();
    }
}

public class ToStyleConverter : IMultiValueConverter
{
    public object Convert(object[] values, Type targetType, 
        object parameter, System.Globalization.CultureInfo culture)
    {
        if (values[0] is Window)
        {
            Window win = (Window)values[0];
            if ((bool)values[1])
                return win.FindResource("Valve_Open");
            if (!(bool)values[1])
                return win.FindResource("Valve_Closed");
        }
        return DependencyProperty.UnsetValue;
    }

    public object[] ConvertBack(object values, Type[] targetType,
        object parameter, System.Globalization.CultureInfo culture)
    {
        throw new NotImplementedException();
    }
}

更改为任何特定用例意味着:

  • 将相对源绑定指向包含 Resources(样式)
  • Control
  • 使用第二个绑定将状态添加到 Converter (DP/INPC)
  • 实现Converter逻辑

而不是将实际的 Style 属性 设置为新值,您可以将 DataTrigger 添加到样式本身,以更改基于 Polygon 的属性关于 IsValveOpen 源 属性.

的值

Valve.xaml:

<Grid>
    <Polygon Name="pValve" Points="0,50 0,20 50,50 50,20">
        <Polygon.Style>
            <Style TargetType="Polygon">
                <!-- Copy the setters from the Valve_Closed style here -->
                <Setter Property="Fill" Value="Red" />
                <Style.Triggers>
                    <DataTrigger Binding="{Binding IsValveOpen}" Value="True">
                        <!-- Copy the setters from the Valve_Open style here -->
                        <Setter Property="Fill" Value="Red" />
                    </DataTrigger>
                </Style.Triggers>
            </Style>
        </Polygon.Style>
    </Polygon>
</Grid>

FFG.xaml:

<Grid>
    <cl:Valve x:Name="valve201A" DataContext="{Binding Valve201A}" />
</Grid>