具有相同类型的命名和未命名注册的意外 Unity 容器行为

Unexpected Unity container behaviour with named and unnamed registration for same type

我使用的是 Unity 版本 2.1.505.2,在使用默认注册和命名注册(使用 ParameterOverride)为相同接口类型注册 UnityContainer 时看到意外行为。

如果我调用 container.Resolve<T>() 两次 - 一次用于命名注册,一次用于默认注册 - 我会得到相同的实例,而我期望基于两个不同注册的不同实例。

这是一个代码示例:

public interface ICage
{
    IAnimal Animal { get; }
}

public class Cage : ICage
{
    public IAnimal Animal { get; private set; }
    public Cage(IAnimal animal) { Animal = animal; }
}

public interface IAnimal
{
    string Species { get; }
}

public class Cat : IAnimal
{
    public string Species { get { return "Felis catus"; } }
}

public class Dog : IAnimal
{
    public string Species { get { return "Canis lupus"; } }
}

[TestClass]
public class UnityTest
{
    [TestMethod]
    public void MyTest()
    {
        var container = new UnityContainer();

        // Default registrations for IAnimal and ICage
        container.RegisterType<IAnimal, Cat>(new ContainerControlledLifetimeManager());
        container.RegisterType<ICage, Cage>(new ContainerControlledLifetimeManager());

        // Named registration "cage2" for ICage mapping to Cage with constructor parameter override
        container.RegisterType<ICage>(
            "cage2",
            new ContainerControlledLifetimeManager(),
            new InjectionFactory(c => c.Resolve<Cage>(new ParameterOverride("animal", new Dog()))));

        // Resolve ICage using the named registraion "cage2"
        var cage2 = container.Resolve<ICage>("cage2");
        Assert.AreEqual("Canis lupus", cage2.Animal.Species); // Assert succeeds

        // Resolve ICage using the default registration ???
        var cage = container.Resolve<ICage>();
        Assert.AreEqual("Felis catus", cage.Animal.Species); // Assert fails (Actual:<Canis lupus>)
    }
}

测试中的第二个断言失败,因为cage.Animal.Species returns "Canis lupus".

我在这里的理解是否遗漏了什么?我该如何设置,以便调用 container.Resolve<ICage>("cage2") returns 对应两个命名注册的 Cage 实例,以及调用 container.Resolve<ICage>() returns 实例对应默认注册?

我花了 2 天时间解决了你的问题,我解决了!

问题出在命名注册中 "cage2"。

当你打电话时:

var cage2 = container.Resolve<ICage>("cage2");

你运行:

new InjectionFactory(c => c.Resolve<Cage>(new ParameterOverride("animal", new Dog()))));

看内部c.Resolve<Cage>,当它调用unity创建的对象Cagenew Dog()作为IAnimal时。但!以上,您注册的类型:

container.RegisterType<ICage, Cage>(new ContainerControlledLifetimeManager());

所以!内部 c.Resolve<Cage> 使用 Dog 为对象 Cage 创建无命名注册。而且,当它注册为 ContainerControlled 时,它保存值,当您调用时:

var cage = container.Resolve<ICage>();

你得到的价值,已经被创造出来了!

固定解:

[TestClass]
public class UnityTest
{
    [TestMethod]
    public void MyTest()
    {
        var container = new UnityContainer();

        // Default registrations for IAnimal and ICage
        container.RegisterType<IAnimal, Cat>(new ContainerControlledLifetimeManager());
        container.RegisterType<ICage, Cage>(new ContainerControlledLifetimeManager());

        container.RegisterType<ICage>(
            "cage2",
            new ContainerControlledLifetimeManager(),
            new InjectionFactory(c => new Cage(new Dog())));

        // Resolve ICage using the named registraion "cage2"
        var cage2 = container.Resolve<ICage>("cage2");
        Assert.AreEqual("Canis lupus", cage2.Animal.Species); // Assert succeeds
        // Resolve default
        var cage = container.Resolve<ICage>();
        Assert.AreEqual("Felis catus", cage.Animal.Species); // Assert succeeds
    }
}