混合两个音频缓冲区,使用网络音频将一个放在另一个的背景上 Api
Mixing two audio buffers, put one on background of another by using web Audio Api
我想通过将一首歌曲作为另一首歌曲的背景来混合两个音频源。
例如,我输入:
<input id="files" type="file" name="files[]" multiple onchange="handleFilesSelect(event)"/>
以及解码此文件的脚本:
window.AudioContext = window.AudioContext || window.webkitAudioContext;
var context = new window.AudioContext();
var sources = [];
var files = [];
var mixed = {};
function handleFilesSelect(event){
if(event.target.files.length <= 1)
return false;
files = event.target.files;
readFiles(mixAudioSources);
}
function readFiles(index, callback){
var freader = new FileReader();
var i = index ? index : 0;
freader.onload = function (e) {
context.decodeAudioData(e.target.result, function (buf) {
sources[i] = context.createBufferSource();
sources[i].connect(context.destination);
sources[i].buffer = buf;
if(files.length > i+1){
readFiles(i + 1, callback);
} else {
if(callback){
callback();
}
}
});
};
freader.readAsArrayBuffer(files[i]);
}
function mixAudioSources(){
//So on our scenario we have here two decoded audio sources in "sources" array.
//How we can mix that "sources" into "mixed" variable by putting "sources[0]" as background of "sources[1]"
}
那么我怎样才能将这些来源混合成一个来源呢?例如,我有两个文件,如何将一个来源作为另一个来源的背景,并将这个混合放入单一来源?
另一种情况:例如,如果我从麦克风读取输入流,并且我想将此输入放在背景歌曲(某种卡拉 OK)上,是否可以在 html5 支持的客户端上完成这项工作?性能呢?也许在服务器端混合此音频源的更好方法?
如果可以,那么mixAudioSources函数的可能实现方式是什么?
谢谢。
最初在 Is it possible to mix multiple audio files on top of each other preferably with javascript 发布的两种方法,调整为在 <input type="file">
元素的 change
事件处处理 File
个对象。
第一种方法利用OfflineAudioContext()
、AudioContext.createBufferSource()
、AudioContext.createMediaStreamDestination()
、Promise
构造函数,Promise.all()
、MediaRecorder()
来混合音轨,然后提供混合音频文件供下载。
var div = document.querySelector("div");
function handleFilesSelect(input) {
div.innerHTML = "loading audio tracks.. please wait";
var files = Array.from(input.files);
var duration = 60000;
var chunks = [];
var audio = new AudioContext();
var mixedAudio = audio.createMediaStreamDestination();
var player = new Audio();
var context;
var recorder;
var description = "";
player.controls = "controls";
function get(file) {
description += file.name.replace(/\..*|\s+/g, "");
return new Promise(function(resolve, reject) {
var reader = new FileReader;
reader.readAsArrayBuffer(file);
reader.onload = function() {
resolve(reader.result)
}
})
}
function stopMix(duration, ...media) {
setTimeout(function(media) {
media.forEach(function(node) {
node.stop()
})
}, duration, media)
}
Promise.all(files.map(get)).then(function(data) {
var len = Math.max.apply(Math, data.map(function(buffer) {
return buffer.byteLength
}));
context = new OfflineAudioContext(2, len, 44100);
return Promise.all(data.map(function(buffer) {
return audio.decodeAudioData(buffer)
.then(function(bufferSource) {
var source = context.createBufferSource();
source.buffer = bufferSource;
source.connect(context.destination);
return source.start()
})
}))
.then(function() {
return context.startRendering()
})
.then(function(renderedBuffer) {
return new Promise(function(resolve) {
var mix = audio.createBufferSource();
mix.buffer = renderedBuffer;
mix.connect(audio.destination);
mix.connect(mixedAudio);
recorder = new MediaRecorder(mixedAudio.stream);
recorder.start(0);
mix.start(0);
div.innerHTML = "playing and recording tracks..";
// stop playback and recorder in 60 seconds
stopMix(duration, mix, recorder)
recorder.ondataavailable = function(event) {
chunks.push(event.data);
};
recorder.onstop = function(event) {
var blob = new Blob(chunks, {
"type": "audio/ogg; codecs=opus"
});
console.log("recording complete");
resolve(blob)
};
})
})
.then(function(blob) {
console.log(blob);
div.innerHTML = "mixed audio tracks ready for download..";
var audioDownload = URL.createObjectURL(blob);
var a = document.createElement("a");
a.download = description + "." + blob.type.replace(/.+\/|;.+/g, "");
a.href = audioDownload;
a.innerHTML = a.download;
document.body.appendChild(a);
a.insertAdjacentHTML("afterend", "<br>");
player.src = audioDownload;
document.body.appendChild(player);
})
})
.catch(function(e) {
console.log(e)
});
}
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<input id="files"
type="file"
name="files[]"
accept="audio/*"
multiple
onchange="handleFilesSelect(this)" />
<div></div>
</body>
</html>
第二种方法使用AudioContext.createChannelMerger()
、AudioContext.createChannelSplitter()
var div = document.querySelector("div");
function handleFilesSelect(input) {
div.innerHTML = "loading audio tracks.. please wait";
var files = Array.from(input.files);
var chunks = [];
var channels = [
[0, 1],
[1, 0]
];
var audio = new AudioContext();
var player = new Audio();
var merger = audio.createChannelMerger(2);
var splitter = audio.createChannelSplitter(2);
var mixedAudio = audio.createMediaStreamDestination();
var duration = 60000;
var context;
var recorder;
var audioDownload;
var description = "";
player.controls = "controls";
function get(file) {
description += file.name.replace(/\..*|\s+/g, "");
console.log(description);
return new Promise(function(resolve, reject) {
var reader = new FileReader;
reader.readAsArrayBuffer(file);
reader.onload = function() {
resolve(reader.result)
}
})
}
function stopMix(duration, ...media) {
setTimeout(function(media) {
media.forEach(function(node) {
node.stop()
})
}, duration, media)
}
Promise.all(files.map(get)).then(function(data) {
return Promise.all(data.map(function(buffer, index) {
return audio.decodeAudioData(buffer)
.then(function(bufferSource) {
var channel = channels[index];
var source = audio.createBufferSource();
source.buffer = bufferSource;
source.connect(splitter);
splitter.connect(merger, channel[0], channel[1]);
return source
})
}))
.then(function(audionodes) {
merger.connect(mixedAudio);
merger.connect(audio.destination);
recorder = new MediaRecorder(mixedAudio.stream);
recorder.start(0);
audionodes.forEach(function(node, index) {
node.start(0)
});
div.innerHTML = "playing and recording tracks..";
stopMix(duration, ...audionodes, recorder);
recorder.ondataavailable = function(event) {
chunks.push(event.data);
};
recorder.onstop = function(event) {
var blob = new Blob(chunks, {
"type": "audio/ogg; codecs=opus"
});
audioDownload = URL.createObjectURL(blob);
var a = document.createElement("a");
a.download = description + "." + blob.type.replace(/.+\/|;.+/g, "");
a.href = audioDownload;
a.innerHTML = a.download;
player.src = audioDownload;
document.body.appendChild(a);
document.body.appendChild(player);
};
})
})
.catch(function(e) {
console.log(e)
});
}
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<input id="files"
type="file"
name="files[]"
accept="audio/*"
multiple onchange="handleFilesSelect(this)" />
<div></div>
</body>
</html>
我只想补充 guest271314 and post here the solution based on answer of guest271314 对第二种情况的出色回答(第二个来源是麦克风输入)。实际上是客户卡拉OK。脚本:
window.AudioContext = window.AudioContext || window.webkitAudioContext;
var context = new window.AudioContext();
var playbackTrack = null;
function handleFileSelect(event){
var file = event.files[0];
var freader = new FileReader();
freader.onload = function (e) {
context.decodeAudioData(e.target.result, function (buf) {
playbackTrack = context.createBufferSource();
playbackTrack.buffer = buf;
var karaokeButton = document.getElementById("karaoke_start");
karaokeButton.style.display = "inline-block";
karaokeButton.addEventListener("click", function(){
startKaraoke();
});
});
};
freader.readAsArrayBuffer(file);
}
function stopMix(duration, mediaRecorder) {
setTimeout(function(mediaRecorder) {
mediaRecorder.stop();
context.close();
}, duration, mediaRecorder)
}
function startKaraoke(){
navigator.mediaDevices.getUserMedia({audio: true,video: false})
.then(function(stream) {
var mixedAudio = context.createMediaStreamDestination();
var merger = context.createChannelMerger(2);
var splitter = context.createChannelSplitter(2);
var duration = 5000;
var chunks = [];
var channel1 = [0,1];
var channel2 = [1, 0];
var gainNode = context.createGain();
playbackTrack.connect(gainNode);
gainNode.connect(splitter);
gainNode.gain.value = 0.5; // From 0 to 1
splitter.connect(merger, channel1[0], channel1[1]);
var microphone = context.createMediaStreamSource(stream);
microphone.connect(splitter);
splitter.connect(merger, channel2[0], channel2[1]);
merger.connect(mixedAudio);
merger.connect(context.destination);
playbackTrack.start(0);
var mediaRecorder = new MediaRecorder(mixedAudio.stream);
mediaRecorder.start(1);
mediaRecorder.ondataavailable = function (event) {
chunks.push(event.data);
}
mediaRecorder.onstop = function(event) {
var player = new Audio();
player.controls = "controls";
var blob = new Blob(chunks, {
"type": "audio/mp3"
});
audioDownload = URL.createObjectURL(blob);
var a = document.createElement("a");
a.download = "karaokefile." + blob.type.replace(/.+\/|;.+/g, "");
a.href = audioDownload;
a.innerHTML = a.download;
player.src = audioDownload;
document.body.appendChild(a);
document.body.appendChild(player);
};
stopMix(duration, mediaRecorder);
})
.catch(function(error) {
console.log('error: ' + error);
});
}
和Html:
<input id="file"
type="file"
name="file"
accept="audio/*"
onchange="handleFileSelect(this)" />
<span id="karaoke_start" style="display:none;background-color:yellow;cursor:pointer;">start karaoke</span>
这里是工作 plnkr 示例:plnkr
我想通过将一首歌曲作为另一首歌曲的背景来混合两个音频源。
例如,我输入:
<input id="files" type="file" name="files[]" multiple onchange="handleFilesSelect(event)"/>
以及解码此文件的脚本:
window.AudioContext = window.AudioContext || window.webkitAudioContext;
var context = new window.AudioContext();
var sources = [];
var files = [];
var mixed = {};
function handleFilesSelect(event){
if(event.target.files.length <= 1)
return false;
files = event.target.files;
readFiles(mixAudioSources);
}
function readFiles(index, callback){
var freader = new FileReader();
var i = index ? index : 0;
freader.onload = function (e) {
context.decodeAudioData(e.target.result, function (buf) {
sources[i] = context.createBufferSource();
sources[i].connect(context.destination);
sources[i].buffer = buf;
if(files.length > i+1){
readFiles(i + 1, callback);
} else {
if(callback){
callback();
}
}
});
};
freader.readAsArrayBuffer(files[i]);
}
function mixAudioSources(){
//So on our scenario we have here two decoded audio sources in "sources" array.
//How we can mix that "sources" into "mixed" variable by putting "sources[0]" as background of "sources[1]"
}
那么我怎样才能将这些来源混合成一个来源呢?例如,我有两个文件,如何将一个来源作为另一个来源的背景,并将这个混合放入单一来源?
另一种情况:例如,如果我从麦克风读取输入流,并且我想将此输入放在背景歌曲(某种卡拉 OK)上,是否可以在 html5 支持的客户端上完成这项工作?性能呢?也许在服务器端混合此音频源的更好方法?
如果可以,那么mixAudioSources函数的可能实现方式是什么?
谢谢。
最初在 Is it possible to mix multiple audio files on top of each other preferably with javascript 发布的两种方法,调整为在 <input type="file">
元素的 change
事件处处理 File
个对象。
第一种方法利用OfflineAudioContext()
、AudioContext.createBufferSource()
、AudioContext.createMediaStreamDestination()
、Promise
构造函数,Promise.all()
、MediaRecorder()
来混合音轨,然后提供混合音频文件供下载。
var div = document.querySelector("div");
function handleFilesSelect(input) {
div.innerHTML = "loading audio tracks.. please wait";
var files = Array.from(input.files);
var duration = 60000;
var chunks = [];
var audio = new AudioContext();
var mixedAudio = audio.createMediaStreamDestination();
var player = new Audio();
var context;
var recorder;
var description = "";
player.controls = "controls";
function get(file) {
description += file.name.replace(/\..*|\s+/g, "");
return new Promise(function(resolve, reject) {
var reader = new FileReader;
reader.readAsArrayBuffer(file);
reader.onload = function() {
resolve(reader.result)
}
})
}
function stopMix(duration, ...media) {
setTimeout(function(media) {
media.forEach(function(node) {
node.stop()
})
}, duration, media)
}
Promise.all(files.map(get)).then(function(data) {
var len = Math.max.apply(Math, data.map(function(buffer) {
return buffer.byteLength
}));
context = new OfflineAudioContext(2, len, 44100);
return Promise.all(data.map(function(buffer) {
return audio.decodeAudioData(buffer)
.then(function(bufferSource) {
var source = context.createBufferSource();
source.buffer = bufferSource;
source.connect(context.destination);
return source.start()
})
}))
.then(function() {
return context.startRendering()
})
.then(function(renderedBuffer) {
return new Promise(function(resolve) {
var mix = audio.createBufferSource();
mix.buffer = renderedBuffer;
mix.connect(audio.destination);
mix.connect(mixedAudio);
recorder = new MediaRecorder(mixedAudio.stream);
recorder.start(0);
mix.start(0);
div.innerHTML = "playing and recording tracks..";
// stop playback and recorder in 60 seconds
stopMix(duration, mix, recorder)
recorder.ondataavailable = function(event) {
chunks.push(event.data);
};
recorder.onstop = function(event) {
var blob = new Blob(chunks, {
"type": "audio/ogg; codecs=opus"
});
console.log("recording complete");
resolve(blob)
};
})
})
.then(function(blob) {
console.log(blob);
div.innerHTML = "mixed audio tracks ready for download..";
var audioDownload = URL.createObjectURL(blob);
var a = document.createElement("a");
a.download = description + "." + blob.type.replace(/.+\/|;.+/g, "");
a.href = audioDownload;
a.innerHTML = a.download;
document.body.appendChild(a);
a.insertAdjacentHTML("afterend", "<br>");
player.src = audioDownload;
document.body.appendChild(player);
})
})
.catch(function(e) {
console.log(e)
});
}
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<input id="files"
type="file"
name="files[]"
accept="audio/*"
multiple
onchange="handleFilesSelect(this)" />
<div></div>
</body>
</html>
第二种方法使用AudioContext.createChannelMerger()
、AudioContext.createChannelSplitter()
var div = document.querySelector("div");
function handleFilesSelect(input) {
div.innerHTML = "loading audio tracks.. please wait";
var files = Array.from(input.files);
var chunks = [];
var channels = [
[0, 1],
[1, 0]
];
var audio = new AudioContext();
var player = new Audio();
var merger = audio.createChannelMerger(2);
var splitter = audio.createChannelSplitter(2);
var mixedAudio = audio.createMediaStreamDestination();
var duration = 60000;
var context;
var recorder;
var audioDownload;
var description = "";
player.controls = "controls";
function get(file) {
description += file.name.replace(/\..*|\s+/g, "");
console.log(description);
return new Promise(function(resolve, reject) {
var reader = new FileReader;
reader.readAsArrayBuffer(file);
reader.onload = function() {
resolve(reader.result)
}
})
}
function stopMix(duration, ...media) {
setTimeout(function(media) {
media.forEach(function(node) {
node.stop()
})
}, duration, media)
}
Promise.all(files.map(get)).then(function(data) {
return Promise.all(data.map(function(buffer, index) {
return audio.decodeAudioData(buffer)
.then(function(bufferSource) {
var channel = channels[index];
var source = audio.createBufferSource();
source.buffer = bufferSource;
source.connect(splitter);
splitter.connect(merger, channel[0], channel[1]);
return source
})
}))
.then(function(audionodes) {
merger.connect(mixedAudio);
merger.connect(audio.destination);
recorder = new MediaRecorder(mixedAudio.stream);
recorder.start(0);
audionodes.forEach(function(node, index) {
node.start(0)
});
div.innerHTML = "playing and recording tracks..";
stopMix(duration, ...audionodes, recorder);
recorder.ondataavailable = function(event) {
chunks.push(event.data);
};
recorder.onstop = function(event) {
var blob = new Blob(chunks, {
"type": "audio/ogg; codecs=opus"
});
audioDownload = URL.createObjectURL(blob);
var a = document.createElement("a");
a.download = description + "." + blob.type.replace(/.+\/|;.+/g, "");
a.href = audioDownload;
a.innerHTML = a.download;
player.src = audioDownload;
document.body.appendChild(a);
document.body.appendChild(player);
};
})
})
.catch(function(e) {
console.log(e)
});
}
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<input id="files"
type="file"
name="files[]"
accept="audio/*"
multiple onchange="handleFilesSelect(this)" />
<div></div>
</body>
</html>
我只想补充 guest271314 and post here the solution based on answer of guest271314 对第二种情况的出色回答(第二个来源是麦克风输入)。实际上是客户卡拉OK。脚本:
window.AudioContext = window.AudioContext || window.webkitAudioContext;
var context = new window.AudioContext();
var playbackTrack = null;
function handleFileSelect(event){
var file = event.files[0];
var freader = new FileReader();
freader.onload = function (e) {
context.decodeAudioData(e.target.result, function (buf) {
playbackTrack = context.createBufferSource();
playbackTrack.buffer = buf;
var karaokeButton = document.getElementById("karaoke_start");
karaokeButton.style.display = "inline-block";
karaokeButton.addEventListener("click", function(){
startKaraoke();
});
});
};
freader.readAsArrayBuffer(file);
}
function stopMix(duration, mediaRecorder) {
setTimeout(function(mediaRecorder) {
mediaRecorder.stop();
context.close();
}, duration, mediaRecorder)
}
function startKaraoke(){
navigator.mediaDevices.getUserMedia({audio: true,video: false})
.then(function(stream) {
var mixedAudio = context.createMediaStreamDestination();
var merger = context.createChannelMerger(2);
var splitter = context.createChannelSplitter(2);
var duration = 5000;
var chunks = [];
var channel1 = [0,1];
var channel2 = [1, 0];
var gainNode = context.createGain();
playbackTrack.connect(gainNode);
gainNode.connect(splitter);
gainNode.gain.value = 0.5; // From 0 to 1
splitter.connect(merger, channel1[0], channel1[1]);
var microphone = context.createMediaStreamSource(stream);
microphone.connect(splitter);
splitter.connect(merger, channel2[0], channel2[1]);
merger.connect(mixedAudio);
merger.connect(context.destination);
playbackTrack.start(0);
var mediaRecorder = new MediaRecorder(mixedAudio.stream);
mediaRecorder.start(1);
mediaRecorder.ondataavailable = function (event) {
chunks.push(event.data);
}
mediaRecorder.onstop = function(event) {
var player = new Audio();
player.controls = "controls";
var blob = new Blob(chunks, {
"type": "audio/mp3"
});
audioDownload = URL.createObjectURL(blob);
var a = document.createElement("a");
a.download = "karaokefile." + blob.type.replace(/.+\/|;.+/g, "");
a.href = audioDownload;
a.innerHTML = a.download;
player.src = audioDownload;
document.body.appendChild(a);
document.body.appendChild(player);
};
stopMix(duration, mediaRecorder);
})
.catch(function(error) {
console.log('error: ' + error);
});
}
和Html:
<input id="file"
type="file"
name="file"
accept="audio/*"
onchange="handleFileSelect(this)" />
<span id="karaoke_start" style="display:none;background-color:yellow;cursor:pointer;">start karaoke</span>
这里是工作 plnkr 示例:plnkr