了解 make 错误信息

Understanding make error message

所以,我将 SqAtx 的 GitHub 存储库 SuperMarioWorld 克隆到我的 Ubuntu 16.04(64 位)机器上。我想 运行 他的超级马里奥克隆,以便了解他的项目并从他做这个游戏的方式中学习。

首先,我无法像他在README.md中解释的那样编译它。但是,我已经以相同的方式成功编译了自己的 Battleship 游戏(这告诉我 Cmake、make、SFML 和 C 编译器已正确安装)。作为一个错误,我在 运行ning cmake .. 之后从构建文件夹中收到此错误消息:

CMake Error at CMakeLists.txt:24 (add_executable):
 add_executable called with incorrect number of arguments


 -- Found SFML 2.4.0 in /usr/include
 CMake Error at CMakeLists.txt:32 (target_link_libraries):
 Cannot specify link libraries for target "SuperMarioWorld" which is not
 built by this project.


 -- Configuring incomplete, errors occurred!

然后我修改了他的 CMakeList.txt 以便它成功地创建了一个 makefile。我的 CMakeList.txt 看起来如下:

#Change this if you need to target a specific CMake version
cmake_minimum_required (VERSION 2.6)  

# Enable debug symbols by default
# must be done before project() statement
if(NOT CMAKE_BUILD_TYPE)  
  set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE)  
endif()  

project (SuperMarioWorld)  

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++11 -Wall -g")  

# I guess you have not released the project yet :p
set (SuperMarioWorld_VERSION_MAJOR 0)  
set (SuperMarioWorld_VERSION_MINOR 1)  
set (SuperMarioWorld_VERSION_PATCH 0)  

include_directories("${PROJECT_BINARY_DIR}")  
set(SOURCE_FILES  
    EventEngine/Listeners/CharacterDiedListener.cpp  
    EventEngine/Listeners/CharacterPositionUpdateListener.cpp  
    EventEngine/Listeners/CloseRequestListener.cpp  
    EventEngine/Listeners/DebugInfoUpdatedListener.cpp  
    EventEngine/Listeners/ForegroundItemRemovedListener.cpp  
    EventEngine/Listeners/ForegroundItemUpdatedListener.cpp  
    EventEngine/Listeners/GotLevelInfoListener.cpp  
    EventEngine/Listeners/KeyboardListener.cpp  
    EventEngine/Listeners/LevelStartListener.cpp  
    EventEngine/Listeners/MarioJumpListener.cpp  
    EventEngine/Listeners/MarioKickedEnemyListener.cpp  
    EventEngine/Listeners/NewCharacterReadListener.cpp  
    EventEngine/Listeners/NewForegroundItemReadListener.cpp  
    EventEngine/Listeners/NewPipeReadListener.cpp  
    EventEngine/Listeners/ToggleIgnoreInputListener.cpp  
    EventEngine/EventEngine.cpp  
    Game/CollisionHandler.cpp  
    Game/GameEngine.cpp  
    Game/LevelImporter.cpp  
    Graphics/GraphicsEngine.cpp  
    Graphics/SpriteHandler.cpp  
    Sound/SoundEngine.cpp  
    SuperMario/Game.cpp  
    SuperMario/main.cpp  
    System/Characters/Enemy.cpp  
    System/Characters/Goomba.cpp  
    System/Characters/MovingObject.cpp  
    System/Characters/Player.cpp  
    System/Items/Box.cpp  
    System/Items/Pipe.cpp  
    System/irrXML/irrXML.cpp  
    System/Engine.cpp  
    System/Util.cpp  
)  
# Define sources and executable
set (EXECUTABLE_NAME "SuperMarioWorld")  
add_executable(${EXECUTABLE_NAME} ${SOURCE_FILES})  

# Detect and add SFML
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/lib" ${CMAKE_MODULE_PATH})  
#Find any version 2.X of SFML
#See the FindSFML.cmake file for additional details and instructions
find_package(SFML 2 REQUIRED system window graphics network audio)  
if(SFML_FOUND)  
  include_directories(${SFML_INCLUDE_DIR})  
  target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})  
endif()  

# Install target
install(TARGETS ${EXECUTABLE_NAME} DESTINATION bin)

有了这个 CMakeList.txt 我可以成功地创建一个 makefile。 运行 make 我首先得到两个相同的错误:

/home/lex/Documents/cs/games/SuperMarioWorld/EventEngine/Listeners/NewForegroundItemReadListener.cpp:21:95: error: taking address of temporary [-fpermissive]
m_graphicsEngine->UpdateForegroundItem(&(_event->GetDisplayableObject()->GetInfoForDisplay()));

所以我不得不在第 24 行的 NewPipeReadListener.cpp 和第 24 行的 NewForegroundItemReadListener.cpp 中修复它。我这样修复它:

InfoForDisplay temp = _event->GetPipe()->GetInfoForDisplay();
m_graphicsEngine->UpdateForegroundItem(&temp);

现在,makefile 给了我一个我无法修复的错误,因为我一个字也听不懂。我想在这里包含整个错误消息,但 Whosebug 不允许我这样做。 .
但它是这样开始的。

[  2%] Linking CXX executable SuperMarioWorld
CMakeFiles/SuperMarioWorld.dir/EventEngine/Listeners/KeyboardListener.cpp.o: In function `KeyboardListener::onEvent(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Event*)':
/home/lex/Documents/cs/games/SuperMarioWorld/EventEngine/Listeners/KeyboardListener.cpp:12: undefined reference to `KeyboardEvent::GetType()'
/home/lex/Documents/cs/games/SuperMarioWorld/EventEngine/Listeners/KeyboardListener.cpp:13: undefined reference to `KeyboardEvent::GetKey()'
/home/lex/Documents/cs/games/SuperMarioWorld/EventEngine/Listeners/KeyboardListener.cpp:14: undefined reference to `KeyboardEvent::GetType()'
/home/lex/Documents/cs/games/SuperMarioWorld/EventEngine/Listeners/KeyboardListener.cpp:15: undefined reference to `KeyboardEvent::GetKey()'
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o: In function `CollisionHandler::HandleCollisionsWithMapEdges(MovingObject&)':
/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:25: undefined reference to `DisplayableObject::GetCoordinates() const'
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o: In function `CollisionHandler::DetectCollisionWithObj(MovingObject&, DisplayableObject&)':

如果有人能帮助我理解这个错误并可能在我的系统上创建项目 运行,我将不胜感激。

编辑: 在修复第一个包含 EventEngine/KeyboardEvent.cpp 的错误后,它链接到 100% 并吐出以下错误消息:

[100%] Linking CXX executable SuperMarioWorld
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o: In function `CollisionHandler::HandleCollisionsWithMapEdges(MovingObject&)':
/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:25: undefined reference to `DisplayableObject::GetCoordinates() const'
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o: In function `CollisionHandler::DetectCollisionWithObj(MovingObject&, DisplayableObject&)':
/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:40: undefined reference to `DisplayableObject::GetCoordinates() const'
/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:40: undefined reference to `DisplayableObject::GetCoordinates() const'
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o: In function `CollisionHandler::ReactToCollisionsWithObj(MovingObject&, DisplayableObject&, CollisionDirection)':
/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:45: undefined reference to `DisplayableObject::GetCoordinates() const'
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o: In function `CollisionHandler::HandleCollisionWithRect(unsigned int, sf::Rect<float>)':
/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:73: undefined reference to `DisplayableObject::GetCoordinates() const'
CMakeFiles/SuperMarioWorld.dir/Game/CollisionHandler.cpp.o:/home/lex/Documents/cs/games/SuperMarioWorld/Game/CollisionHandler.cpp:138: more undefined references to `DisplayableObject::GetCoordinates() const' follow
CMakeFiles/SuperMarioWorld.dir/Game/GameEngine.cpp.o: In function `GameEngine::UpdateForegroundItem(unsigned int, sf::Rect<float>)':
/home/lex/Documents/cs/games/SuperMarioWorld/Game/GameEngine.cpp:114: undefined reference to `DisplayableObject::SetCoordinates(sf::Rect<float>)'
CMakeFiles/SuperMarioWorld.dir/Game/LevelImporter.cpp.o: In function `LevelImporter::StoreFloor()':
/home/lex/Documents/cs/games/SuperMarioWorld/Game/LevelImporter.cpp:180: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, State)'
CMakeFiles/SuperMarioWorld.dir/System/Characters/MovingObject.cpp.o: In function `MovingObject::MovingObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, State)':
/home/lex/Documents/cs/games/SuperMarioWorld/System/Characters/MovingObject.cpp:5: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, State)'
/home/lex/Documents/cs/games/SuperMarioWorld/System/Characters/MovingObject.cpp:5: undefined reference to `DisplayableObject::~DisplayableObject()'
CMakeFiles/SuperMarioWorld.dir/System/Characters/MovingObject.cpp.o: In function `MovingObject::MovingObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, float, State)':
/home/lex/Documents/cs/games/SuperMarioWorld/System/Characters/MovingObject.cpp:10: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, float, State)'
/home/lex/Documents/cs/games/SuperMarioWorld/System/Characters/MovingObject.cpp:10: undefined reference to `DisplayableObject::~DisplayableObject()'
CMakeFiles/SuperMarioWorld.dir/System/Characters/MovingObject.cpp.o: In function `MovingObject::~MovingObject()':
/home/lex/Documents/cs/games/SuperMarioWorld/System/Characters/MovingObject.cpp:25: undefined reference to `DisplayableObject::~DisplayableObject()'
CMakeFiles/SuperMarioWorld.dir/System/Characters/MovingObject.cpp.o: In function `MovingObject::GetInfoForDisplay()':
/home/lex/Documents/cs/games/SuperMarioWorld/System/Characters/MovingObject.cpp:32: undefined reference to `DisplayableObject::GetInfoForDisplay()'
CMakeFiles/SuperMarioWorld.dir/System/Characters/MovingObject.cpp.o:(.rodata._ZTI12MovingObject[_ZTI12MovingObject]+0x10): undefined reference to `typeinfo for DisplayableObject'
CMakeFiles/SuperMarioWorld.dir/System/Items/Box.cpp.o: In function `Box::Box(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, State)':
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Box.cpp:3: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, State)'
CMakeFiles/SuperMarioWorld.dir/System/Items/Box.cpp.o: In function `Box::Box(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, float, State)':
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Box.cpp:8: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, float, State)'
CMakeFiles/SuperMarioWorld.dir/System/Items/Box.cpp.o:(.rodata._ZTV3Box[_ZTV3Box]+0x20): undefined reference to `DisplayableObject::GetInfoForDisplay()'
CMakeFiles/SuperMarioWorld.dir/System/Items/Box.cpp.o: In function `Box::~Box()':
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Box.hpp:9: undefined reference to `DisplayableObject::~DisplayableObject()'
CMakeFiles/SuperMarioWorld.dir/System/Items/Box.cpp.o:(.rodata._ZTI3Box[_ZTI3Box]+0x10): undefined reference to `typeinfo for DisplayableObject'
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o: In function `Pipe::Pipe(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, int, PipeType, EventEngine*)':
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Pipe.cpp:5: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, State)'
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Pipe.cpp:5: undefined reference to `DisplayableObject::~DisplayableObject()'
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o: In function `Pipe::~Pipe()':
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Pipe.cpp:14: undefined reference to `DisplayableObject::~DisplayableObject()'
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o: In function `Pipe::SpawnEnemyIfTimeElapsed()':
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Pipe.cpp:50: undefined reference to `DisplayableObject::DisplayableObject(EventEngine*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, float, State)'
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o: In function `Pipe::MoveEnemyBeingSpawned(float)':
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Pipe.cpp:58: undefined reference to `DisplayableObject::Slide(float, float)'
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o: In function `Pipe::IsEnemyReadyToLeavePipe()':
/home/lex/Documents/cs/games/SuperMarioWorld/System/Items/Pipe.cpp:92: undefined reference to `DisplayableObject::GetCoordinates() const'
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o:(.rodata._ZTV4Pipe[_ZTV4Pipe]+0x20): undefined reference to `DisplayableObject::GetInfoForDisplay()'
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o:(.rodata._ZTV4Pipe[_ZTV4Pipe]+0x28): undefined reference to `DisplayableObject::UpdateAfterCollision(CollisionDirection, ObjectClass)'
CMakeFiles/SuperMarioWorld.dir/System/Items/Pipe.cpp.o:(.rodata._ZTI4Pipe[_ZTI4Pipe]+0x10): undefined reference to `typeinfo for DisplayableObject'
collect2: error: ld returned 1 exit status
CMakeFiles/SuperMarioWorld.dir/build.make:957: recipe for target 'SuperMarioWorld' failed
make[2]: *** [SuperMarioWorld] Error 1
CMakeFiles/Makefile2:67: recipe for target 'CMakeFiles/SuperMarioWorld.dir/all' failed
make[1]: *** [CMakeFiles/SuperMarioWorld.dir/all] Error 2
Makefile:127: recipe for target 'all' failed
make: *** [all] Error 2

编辑2: 现在,我觉得自己很傻,还有一个文件我忘了包含,它是 System/DisplayableObject.cpp.

谢谢大家的帮助!!!

您没有在构建中包含所有源文件。

例如,在您的错误消息中,链接器抱怨它缺少 KeyboardEvent::GetType() 函数的定义。

在 github 上搜索 KeyboardEvent 的 repo 会很快告诉你这个函数是在 EventEngine/KeyboardEvent.cpp 中定义的,它不是你的 CMake SOURCE_FILES 的一部分。

您可能还缺少其他源文件。尝试一个一个地修复链接器错误,直到它编译。